Ray Stevenson, of ‘Rome’ and ‘Thor’ Movies, Dies at 58 

Irish-born actor Ray Stevenson poses for a photo in New York on March 7, 2011. (AP)
Irish-born actor Ray Stevenson poses for a photo in New York on March 7, 2011. (AP)
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Ray Stevenson, of ‘Rome’ and ‘Thor’ Movies, Dies at 58 

Irish-born actor Ray Stevenson poses for a photo in New York on March 7, 2011. (AP)
Irish-born actor Ray Stevenson poses for a photo in New York on March 7, 2011. (AP)

Ray Stevenson, who played the villainous British governor in “RRR,” an Asgardian warrior in the “Thor” films, and a member of the 13th Legion in HBO’s “Rome,” has died. He was 58.

Representatives for Stevenson told The Associated Press that he died Sunday but had no other details to share on Monday.

Stevenson was born in Lisburn, Northern Ireland, in 1964. After attending the Bristol Old Vic Theatre School and years of working in British television, he made his film debut in Paul Greengrass’s 1998 film “The Theory of Flight.” In 2004, he appeared in Antoine Fuqua’s “King Arthur” as a knight of the round table and several years later played the lead in the pre-Disney Marvel adaptation “Punisher: War Zone.”

Though “Punisher” was not the best-reviewed film, he’d get another taste of Marvel in the first three “Thor” films, in which he played Volstagg. Other prominent film roles included the “Divergent” trilogy, “G.I. Joe: Retaliation” and “The Transporter: Refueled.”

A looming presence at 6-foot-4, Stevenson, who played his share of soldiers past and present, once said in an interview, “I guess I’m an old warrior at heart.”

On the small screen, he was the roguish Titus Pullo in “Rome,” a role that really got his career going in the United States and got him a SAG card, at the age of 44. The popular series ran from 2005 to 2007.

“That was one of the major years of my life,” Stevenson said in an interview. “It made me sit down in my own skin and say, just do the job. The job’s enough.”

In the Variety review of “Rome,” Brian Lowery wrote that “the imposing Stevenson certainly stands out as a brawling and none-too-bright warrior — a force of nature who, despite his excesses, somehow keeps landing on his feet.”

He was Blackbeard in the Starz series “Black Sails,” Commander Jack Swinburne in the German television series “Das Boot,” and Othere on “Vikings.”

Stevenson also did voice work in “Star Wars Rebels” and “The Clone Wars,” as Gar Saxon, and has a role in the upcoming Star Wars live-action series “Ahsoka,” in which he plays a bad guy, Baylan Skoll. The eight-episode season is expected on Disney+ in August.

In an interview with Backstage in 2020, Stevenson said his acting idols were, “The likes of Lee Marvin (and) Gene Hackman.”

“Never a bad performance, and brave and fearless within that caliber,” Stevenson said. “It was never the young, hot leading man; it was men who I could identify with.”

Stevenson has three sons with Italian anthropologist Elisabetta Caraccia, who he met while working on “Rome.”



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.