Putting the K in Hip-Hop: South Korea’s Jay Park

In this photo taken on March 29, 2023, Korean-American entertainer Jay Park reacts during an interview in Seoul. (AFP)
In this photo taken on March 29, 2023, Korean-American entertainer Jay Park reacts during an interview in Seoul. (AFP)
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Putting the K in Hip-Hop: South Korea’s Jay Park

In this photo taken on March 29, 2023, Korean-American entertainer Jay Park reacts during an interview in Seoul. (AFP)
In this photo taken on March 29, 2023, Korean-American entertainer Jay Park reacts during an interview in Seoul. (AFP)

K-pop idol. Used tire salesman. Hip-hop mogul. The course of true success has never run smoothly, but Korean-American entertainer Jay Park has had an unusually bumpy ride to stardom.

The 36-year-old is now one of South Korea's most recognizable entertainers: he's founded two of the country's largest hip-hop labels, released a string of hits and was the first Asian-American to sign with Jay-Z's Roc Nation.

But this success was hard fought, he told AFP in an exclusive interview, with his first shot at fame -- debuting as the leader of a K-pop band -- imploding in a scandal that led him to flee Seoul for his native Seattle.

"I faced a lot of backlash," Park told AFP, adding he was once "kind of blacklisted from the industry".

The problem started with a few throwaway comments posted online by Park -- then in his late teens -- criticizing the intense idol training regime, the K-pop industry and South Korea itself.

A Korean media frenzy ensued, with the fallout forcing Park to quit 2PM, a seven-member boy band under major label JYP Entertainment.

He moved back to Seattle and worked at a used tire shop, but he kept his musical dreams alive, eventually posting a cover of "Nothin' on You" -- a B.O.B and Bruno Mars song -- on his YouTube channel.

"I just wanted to show my fans that I'm doing well, and also I wanted to show people what type of music I'm into, what type of artist I am. So I just put up a cover and it just kind of blew up," he said.

Racking up more than two million views in a day, the song catapulted him back into the music industry and marked "a new start" for Park.

It also allowed him to recalibrate his musical style and shift from pop to rap -- a move that would eventually help transform South Korea's nascent hip-hop scene.

It was not a calculated decision or grand plan, he said, but an attempt to move past restrictive labels.

"If I say I'm a rapper, then I can only rap. But I like to rap, I like to dance, I like to sing," he said, adding that he would be "always grateful to the hip-hop culture" for helping him relaunch his career.

Struggle for survival

Park's story is unusual: it is rare for a K-pop failure to go on to have a successful musical career after leaving one of the big agencies around which the industry is structured.

"It didn't happen overnight. Obviously, it took a lot of work," Park told AFP of his musical comeback.

Hundreds of thousands of aspiring K-pop stars go through the grueling idol training system, notorious for high stress and long hours, analysts say.

Only 60 percent of trainees make it to "debut", industry figures show, and almost all of those that do are signed to big agencies like BTS's HYBE, or its major rival SM Entertainment.

Without that backing, "the chances for survival are really low", said music critic Kim Do-heon.

"There are so many groups that disband," he said.

After Park quit 2PM, he was left to navigate the industry on his own, and has spoken of his struggles with, for example, finding musicians willing to be featured on his first solo album.

But even when the industry odds are stacked against you, Park said, it is still possible to succeed with the right mindset.

"There is a limit to what agencies can do for you, and it seems that grit and determination are what can fill in," he said.

Change the industry

Now Park is trying to change the industry -- or his small segment of it -- for the better.

He has already founded two of South Korea's most prominent hip-hop labels. And now his career has come full circle with his establishment of a third label aimed at producing a boy band.

But he's doing it his way: rather than the exacting training and obsessive levels of control pioneered by the major agencies, Park says he believes real relationships and "freestyling together" are the key to success.

His new trainees will have Park as a mentor -- something he says he longed for when he started in the industry at 18.

"I'm not bitter over anything. I don't hate anybody. I don't dislike anybody. I don't have time for that. I don't have time for thinking about stuff in the past," he said.

"I can't change the past, so what I can change is the future, so that's what I work on."



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.