For Rave-Ready Electronic Duo the Chemical Brothers, a 10th Studio Album Is a Feat and a Challenge

Ed Simons, left, and Tom Rowlands of the Chemical Brothers perform onstage at Field Day, Aug. 20, 2022, at Victoria Park in London. (AP)
Ed Simons, left, and Tom Rowlands of the Chemical Brothers perform onstage at Field Day, Aug. 20, 2022, at Victoria Park in London. (AP)
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For Rave-Ready Electronic Duo the Chemical Brothers, a 10th Studio Album Is a Feat and a Challenge

Ed Simons, left, and Tom Rowlands of the Chemical Brothers perform onstage at Field Day, Aug. 20, 2022, at Victoria Park in London. (AP)
Ed Simons, left, and Tom Rowlands of the Chemical Brothers perform onstage at Field Day, Aug. 20, 2022, at Victoria Park in London. (AP)

Beloved British electronic duo the Chemical Brothers released their 10th album on Friday, more than three decades into their career. But does it get any easier with time?

Not according to one-half of the outfit, Tom Rowlands.

“I think it’s just more complicated” he said, speaking via Zoom from his studio in the UK. “Everyone’s got a new theory on how to do it.”

Prior to the album’s release, Rowlands and Ed Simons shared four singles from the forthcoming album, “For That Beautiful Feeling” — including their second collaboration with Beck, the track “Skipping Like A Stone.” They previously worked with the singer on the 2015 track “Wide Open.”

They also made it a point to test the tracks out on dance floors and festival fields prior to the album — “playing them (live) as we write them,” as Rowlands explains — which, in turn, influenced their studio decisions.

“I don’t know if it’s the right way to release an album,” he smiled. “I can’t quite keep up with what is the right way, but it’s how it’s happening.”

It’s working. Audiences responded well to the smattering of tracks from “For That Beautiful Feeling” that the Chemical Brothers wove into their sets this summer, no doubt drumming up excitement for the new release.

The rave-ready “No Reason” became the lead single from the record — because it felt “fresh and different” and also “really fun to play live,” says Rowlands. But really, it’s all about how he and Simons feel about the track — and sometimes if a song doesn’t go over well in front of an audience, well, that just solidifies its value to the duo.

“Sometimes something going down really badly, will just convince you of its greatness even more,” Rowlands says of this live-first tactic. “You’re like, ‘Yes. People aren’t ready for this!’”

Together since 1989, with 10 albums and countless performances across the globe, the duo has seen their fair share of the good and the bad.

Headlining the Pyramid Stage at Glastonbury Festival in 2000 is a standout — though Rowlands says it was “so massive it’s hard to get a handle on what you’re doing.”

And then there’s the bad: A very different experience during a 9:30 a.m. set in Ibiza, early on in their career that didn’t quite go to plan.

They were “the wrong people at the wrong place at the wrong time,” Rowlands recalled. “Just lots of anger and tears ... sensible people would’ve gone to bed and then have a nice juice breakfast.”

For the nighttime live music lovers, the Chemical Brothers are looking forward to getting back on the road for a tour that kicks off Oct. 26 in Glasgow. They’re eager to use stunning visuals from longtime collaborators Adam Smith and Marcus Lyall — and test drive additional music that didn’t make the record, or as Rowlands puts it: “thousands of hours of noodling.”

On tour, “you can do your lights exactly how you want and get everything really tuned to how you want it to be,” Rowlands added. “That’s really exciting for us.”

In addition to the new album and the tour, the duo will release a book in October titled “Paused in Cosmic Reflection,” authored by Simons and Rowlands’ friend Robin Turner, with their input. But as a band who are constantly looking forward, it isn’t something Rowlands is quite ready to read.

“I’m going to save it for a flight or retirement.” He smiled.



Long-awaited Ubisoft 'Star Wars' Game Hits Shelves

"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
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Long-awaited Ubisoft 'Star Wars' Game Hits Shelves

"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File

After more than four years in the making, French video game designer Ubisoft on Friday released its much-anticipated "Star Wars Outlaws", an immersive spinoff from the famed saga.
The group's first foray into the universe created by George Lucas, "Outlaws" is an open-world adventure featuring Kay Vess, a young outlaw who travels the galaxy far away to pull off the heist of the century.
"This project is a childhood dream for many of us," the studio's creative director Julian Gerighty told AFP.
The game crafted by Sweden-based Massive Entertainment allows players to explore cities and space stations in a fictional planet truthful to the sci-fi epic.
While "Outlaws" is not the first Star Wars-themed game, Gerighty says his teams managed to design dense cities and ultra-realistic vessels thanks to the advent of state-of-the-art, powerful consoles.
"We created new planets, new moons, and characters that enter this universe," said Gerighty.
"Outlaws" is the product of a partnership struck with the company LucasFilms, the video game branch of the Disney-owned franchise.
Its creators were granted access to the entertainment giant's "exclusive library with all the details and design documents" of Star Wars -- the key to rendering an authentic atmosphere.
An odyssey without Jedis
Fans however should not expect Jedis -- members of the saga's mystical knightly order. Rather, "Outlaws" brings the galaxy's underworld into the spotlight.
The world features iconic characters and legendary locations, with planet Tatooine, where original hero Luke Skywalker was born, as its setting.
The "incredibly ambitious" project inserts itself between the events of the "Empire Strikes Back" and "Return of the Jedi", said Gerighty.
Some of the adventure's protagonists could appear in other productions, he added, as Disney in recent years has scaled up spinoffs from the franchise.
"Outlaws" will be the first Star Wars game to be developed by a publisher other than Electronic Arts (EA), since an exclusivity contract between the brand and the US firm ended in 2021.
Some gamers who were granted early access reported a few bugs, which the creators have pledged to fix.
'A plethora of adaptations'
EA since 2013 has rolled out a number of titles, from shooting multiplayer "Star Wars Battlefront" to laser sabre combat "Jedi: Fallen Order" and "Jedi Survivor".
"These games have been key successes," said Mat Piscatella, an analyst for the industry-tracking firm Circana, who says Disney terminated its deal with EA to "maximize" revenue from the franchise.
The latest Star Wars video games have all ranked among the top 10 best-sellers in the US, according to Piscatella's figures -- the likely trajectory for "Outlaws".
"There has been a plethora of adaptations" since the late 1970s, said Thibaut Claudel, the author of "Star Wars - Disney and the legacy of George Lucas".
"As an entrepreneur and an artist, George Lucas has always been interested in gaming," which explains the "insane range" of games in the early 2000s, when the second trilogy came out, said Claudel.
"It's a lot of pressure on the creators," he added, pointing out that fans with high standards dissect every fresh release.
Once the "Outlaws" frenzy dies down, connoisseurs will shift their attention to "Star Wars Eclipse", a space epic by French studios Quantic Dream, who have yet to announce a release date.