Movie Review: St4llone, St4tham Are Back in ‘Expend4bles,’ Yet Another Expend4ble Sequel

 This image released by Lionsgate shows Sylvester Stallone in a scene from "The Expend4bles." (Lionsgate via AP)
This image released by Lionsgate shows Sylvester Stallone in a scene from "The Expend4bles." (Lionsgate via AP)
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Movie Review: St4llone, St4tham Are Back in ‘Expend4bles,’ Yet Another Expend4ble Sequel

 This image released by Lionsgate shows Sylvester Stallone in a scene from "The Expend4bles." (Lionsgate via AP)
This image released by Lionsgate shows Sylvester Stallone in a scene from "The Expend4bles." (Lionsgate via AP)

It’s a throwaway line, but maybe a bit too meaningful, under the circumstances. “Gravity is setting in,” says Barney, Sylvester Stallone’s aging character in “Expend4bles,” when someone asks how he’s doing.

Indeed. Gravity is setting in throughout “Expend4bles,” a movie whose most enticing mystery is not the secret identity of its shadowy villain, but how you pronounce the film’s title. Are we supposed to enunciate the mid-word numeral, or is it merely visual? Is this what stands for a smart new spin on a tired franchise? Will we soon have “My Big F4t Greek Wedding”? Are these questions supposed to distract us from how stunningly mediocre the film is?

Perhaps we digress. This is, obviously, the fourth “Expendables” film, but our considered scientific opinion is that you needn’t see the first three to catch up. True, there’s no explanatory intro, but if you’ve seen earlier “Expendables” films, you’ll know there’s not much to know. These guys are the indestructible mercenaries who swoop in – literally, on Barney’s turboprop plane – to do dirty work in miserable places. The body count is head-spinningly high (this film, directed by Scott Waugh, returns to an R rating after a switch to PG-13 for the last installment). The dialogue is head-spinningly mundane. The flow of testosterone is, well, head-spinning.

Leading the pack, as ever, is Stallone’s Barney Ross and his expert knife-wielding best bud, Lee Christmas — Jason Statham, reveling in his Cockney charm and smiling more than usual. (This is not a bad thing. Statham has a nice smile. This may be the only good thing.) Also back are Dolph Lundgren’s Gunner and Randy Couture’s Toll Road.

And now, perhaps in a nod to the previously unrecognized fact that half the human race is female, we have Megan Fox as mercenary leader Gina. More on her in a bit. Also providing new blood is Andy Garcia as a prickly CIA handler, Curtis “50 Cent” Jackson as an ex-Marine and new team member, and two martial arts stars: Iko Uwais as ruthless arms dealer Rahmat, and Tony Jaa as quiet warrior Decha. Other additions: Jacob Scipio is the son of Antonio Banderas’ character from the last film, and Levy Tran is a new female teammate, adept with a whip chain.

Got all that? In a prelude scene in New Orleans, we reconnect with Barney, who now has salt-and-pepper hair, and a bad back — so bad, he enlists Christmas to help him recover his prized skeleton ring at a biker bar, which he’s lost in a thumb-wrestling contest. The thugs dispatched and the ring collected, it’s time to get back to work.

This means a trip to Libya, where aforementioned arms dealer Rahmat (Uwais) is securing detonators for a nuclear weapon. CIA handler Marsh (Garcia) needs the Expendables to stop him. The other thing you should know is that Barney is determined to unmask a shadowy figure codenamed Ocelot who’s maybe pulling all the strings.

Not surprisingly, the Expendables run into resistance. The body count mounts, and then something happens that will change the trajectory of the film. We can’t give it away, but let’s just say it brings Statham’s Christmas to the forefront for much of the film.

But he makes an early error that sidelines him for a bit. Leading the next stage of the mission will be Gina (Fox), his ex (or maybe current?) girlfriend. Gina is introduced to us the only way a woman in a testosterone-dripping franchise like this can be: Sexy AND crazy, yelling like the dickens in a hot little dress. She also wears an absurd amount of makeup, including on the mission. Apparently, there’s a brand of matte lipstick that holds up very well through mortal combat. Which is convenient if your ex-boyfriend may or may not be showing up.

All this action takes place on a freighter where the aforementioned nuclear bomb is being stored. It includes countless killings and also a motorcycle chase (on a freighter!) It all gets very tiresome.

It doesn’t help that the special effects sometimes seem thrown together with about as much care as the script. Some of the most obvious green screens provide inadvertent comedy. As for intended comedy, the only truly funny scene is when Christmas, sidelined, tries out a job as security detail for an obnoxious social media influencer.

The likable British action star is having a busy year. In “Expend4bles,” as mentioned, they let him smile a lot, and it’s a nice touch. Still, if there’s an “Expend5bles,” they’re gonna need more than a Statham smile and another mid-word numeral in the title.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.