The Irony of Steve Martin’s Life Isn’t Lost on Him

Steve Martin, a cast member in "Only Murders in the Building," poses at the second season premiere of the Hulu series at the Directors Guild of America in Los Angeles on June 27, 2022. (AP)
Steve Martin, a cast member in "Only Murders in the Building," poses at the second season premiere of the Hulu series at the Directors Guild of America in Los Angeles on June 27, 2022. (AP)
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The Irony of Steve Martin’s Life Isn’t Lost on Him

Steve Martin, a cast member in "Only Murders in the Building," poses at the second season premiere of the Hulu series at the Directors Guild of America in Los Angeles on June 27, 2022. (AP)
Steve Martin, a cast member in "Only Murders in the Building," poses at the second season premiere of the Hulu series at the Directors Guild of America in Los Angeles on June 27, 2022. (AP)

Steve Martin has long marveled at the many phases of his life. There’s his youth as a Disneyland performer, surrounded by vaudeville performers and magicians. A decade as a stand-up before the sudden onset of stadium-sized popularity. An abrupt shift to movies. Later, a new chapter as a banjo player, a father and, a comedy act, once again, with Martin Short.

It’s such a confounding string of chapters that Martin has typically only approached his life piecemeal or schizophrenically. He titled an audiobook “So Many Steves.” His memoir, “Born Standing Up,” covered only his stand-up years. In it, he wrote that it was really a biography “because I am writing about someone I used to know.”

“My life has many octopus arms,” Martin says, speaking from his New York apartment.

People participate in documentaries for all kinds of reasons. But Martin may be unique in making a film about his life with the instruction of: “See if you can make sense of all THAT.” Morgan Neville, the documentary filmmaker of the Fred Rogers film “Won’t You Be My Neighbor” and the posthumous Anthony Bourdain portrait “Roadrunner,” took up the challenge.

Yet Neville, too, was hesitant about any holistic view of Martin. The resulting film is really two. “STEVE! (martin) a documentary in 2 pieces,” premiering Friday on Apple TV+, splits Martin’s story in two halves. One depicts Martin’s stand-up as it unfolded, with copious contributions from journal entries and old photographs. The other captures Martin’s life as it is today — riding electric bikes with Short, practicing the banjo — with reflections on the career that followed.

It’s an attempt to synthesize all the Steve Martins, or at least line them up next to each other. The “King Tut” guy with the arrow through his head. The “wild and crazy guy.” The “Jerk.” The Grammy-winner. The novel writer. And the self-lacerating comic who says in the film: “I guarantee I had no talent. None.”

“Just because you do a lot of things doesn’t mean they’re good,” Martin says. I know that time evaluates things. So there’s nothing for me to stand on to evaluate my efforts. But an outsider can make sense of it.”

Neville, who joined the video call from his home in Pasadena, California, didn’t set out to make two films about Martin. But six months into the process, it crystalized for him as the right structure. Through lines emerged.

“When I look at the things Steve’s done in his life — playing banjo, magic, stand-up — these are things that take great effort to master,” Neville says. “But in a way, it’s the constant working at it. Even seeing Steve pick up a banjo, it’s never, ‘I nailed it.’ It’s always: ‘I could do that a little better.’”

Looking back hasn’t come naturally to Martin. He’s long resisted the kind of life-story treatment of a film like “STEVE!” But Martin, 78, grants he’s now at that time of life where you can’t help it. Even if reliving some things smarts.

“The first part, that’s what I really have a hard time watching,” Martin says. “When I’m on black-and-white homemade video being so not funny.”

Martin grew up in Orange County in awe of Jerry Lewis, Laurel and Hardy and Nichols and May. His first job, as an 11-year-old, was selling guide books at Disneyland. He drifted toward the Main Street Magic Shop. Stage performers like Wally Boag became his idols.

When Martin, after studying philosophy in college and writing for “The Smothers Brothers Comedy Hour,” began stand-up, he drew copiously from Boag and others, filtering the showmanship of vaudeville into an avantgarde act, just with balloon animals and an arrow through his head. Donning the persona of, as he says in the film, “a comedian who thinks he’s funny but isn’t,” his routine moved away from punchlines and toward an absurd irony with “free-form laughter.”

Martin’s act was groundbreaking and, in the 1970s, when most comics were doing political material, it became wildly popular. “He’s up there with the most idolized comedians ever,” Jerry Seinfeld says in the film. Now, Martin doesn’t see much from those years that makes him laugh.

“Then there are these moments that I think of as performance glory, but they last a minute or two minutes,” Martin says. It was all so new. It was exciting because it was new to the audience and to me.”

In 1981, Martin quit stand-up, he thought for good. The act had run its course and he was happy to transition to movies. It wasn’t until decades later, when Martin prepared to tour as a banjo player, that a friend convinced him audiences were going to want a little banter in between songs.

“So I had this terror and I started working on material,” Martin says. “Eventually I became what I grew up with, which is a folk music act with a funny monologist, making funny intros to songs.”

That’s bled into Martin’s unexpected return to stand-up. Martin and Short, friends since the 1986 comedy “Three Amigos!” have become the premier double act of today, starring on the acclaimed Hulu series “Only Murders in the Building” and performing on the road. They cuttingly but affectionately volley quip after quip with the finesse of Grand Slam champions.

The irony isn’t lost on Martin. The no-punchline comedian has become a lover of punchlines.

“I’ve morphed into a person who really appreciates the joy of telling jokes,” shrugs Martin. “Marty and I in our show is joke after joke after joke.”

Martin likes to say he has a “relaxed mind” now. He’s peeled away a lot — competitiveness, people or situations who brought him grief — and has narrowed his life down to things that matter most to him.

“I have this thing that I’ve noticed,” Martin says. “As we age, we either become our best selves or our worst selves. I’ve seen people become their worst selves and I’ve seen people who were tough, difficult people early on become better selves.”



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.