'Godzilla x Kong: The New Empire" Roars to an $80 Million Box Office Opening

This image released by @2023 TOHO CO., LTD. shows Godzilla in a scene from “Godzilla Minus One.” (@2023 TOHO CO., LTD. via AP)
This image released by @2023 TOHO CO., LTD. shows Godzilla in a scene from “Godzilla Minus One.” (@2023 TOHO CO., LTD. via AP)
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'Godzilla x Kong: The New Empire" Roars to an $80 Million Box Office Opening

This image released by @2023 TOHO CO., LTD. shows Godzilla in a scene from “Godzilla Minus One.” (@2023 TOHO CO., LTD. via AP)
This image released by @2023 TOHO CO., LTD. shows Godzilla in a scene from “Godzilla Minus One.” (@2023 TOHO CO., LTD. via AP)

The Godzilla-King Kong combo stomped on expectations as “ Godzilla x Kong: The New Empire ” roared to an $80 million opening on 3,861 North American screens, according to Sunday studio estimates.
The monster merger from Warner Bros. and Legendary Pictures starring Rebecca Hall and Brian Tyree Henry brought the second-highest opening in what has been a robust year, falling just short of the $81.5 million debut of “Dune: Part 2.”
Projections had put the opening weekend of “Godzilla x Kong: The New Empire,” which sees the monsters teaming up instead of squaring up, at closer to $50 million.
“It’s a cinematic event, and we’re seeing these iconic characters doing things we’ve never seen them do before,” said Mary Parent, chairman of worldwide production for Legendary. “There’s big swaths of the film that don’t have any dialogue, where we put you with the characters, it’s a very mythic experience.”
Last week's No. 1 at the box office, “ Ghostbusters: Frozen Empire,” was second with $15.7 million for a two-week total of $73.4 million.
“ Dune: Part Two ” stayed strong in its fifth week, falling in the third spot with an $11.1 million take and a domestic total of $252.4 million.
The last matchup of the two monsters from Warner Bros. and Legendary, 2021's “ Godzilla vs. Kong,” had a much smaller opening weekend of $48.5 million, but for a film slowed by the coronavirus pandemic and released simultaneously on HBO Max, it was a serious success that signaled what was to come for the pairing.
“It was a really big number all things considered,” Parent said.
The newer film had the second biggest opening of the studios' broader MonsterVerse franchise. “Godzilla” brought in $93.2 million in 2014. It was the biggest earner in the nearly 70-year cinematic history of the creature that originated and spent most of its screen life in Japan. It earned more than $200 million in North America and more than $500 million globally.
“Godzilla x Kong” comes just four months after the most recent Japanese rendition, the critical favorite and Oscar winner “Godzilla Minus One.”
But there was clearly no Godzilla glut for audiences, many of whom were willing to pay extra for IMAX and other special formats.
“These are literally two of the biggest movie stars in the world, and you have to see them on the biggest screen possible with the biggest sound possible,” said Paul Dergarabedian, senior media analyst for data firm Comscore.
The combination of “Godzilla x Kong," “Dune Part Two” and “Ghostbusters" has put the year to date 6 percent behind 2023, while it was 20 percent behind on the eve of the March 1 release of “Dune."
“The industry was feeling pretty glum right before ‘Dune Part 2’ opened, but they've made up a lot of ground,” said Dergarabedian.
The summer is full of titles that are not guaranteed megahits but could break big, including Ryan Gosling's “The Fall Guy" and the next installments of “Planet of the Apes,” “Mad Max,” “Inside Out” and “Deadpool.”
That brings cause for optimism as the theatrical movie business seeks to hang on, though it’s highly unlikely it will surpass 2023, which saw “Barbie” surpass $1 billion globally with its release-date mate “Oppenheimer” not far behind.
“'Barbenheimer'” is kind of a once-in-a-lifetime event," Dergarabedian said.
Estimated ticket sales are for Friday through Sunday at US and Canadian theaters, according to Comscore. Final domestic figures will be released Monday.
1. “Godzilla x Kong: The New Empire,” 80 million.
2. “Ghostbusters: Frozen Empire,” $15.7 million.
3. “Dune: Part Two," $11.1 million.
4. “Kung Fu Panda 4,” $10.2. million.
5. “Immaculate,” $3.3 million.
6. “Arthur the King,” $2.4 million.
7. “Late Night With the Devil,” $2.2 million.
8. “Tillu Square,” $1.8 million.
9. “Crew,” $1.5 million.
10. “Imaginary,” $1.4 million.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.