‘Mad Max’ Director Readies for Fifth Installment in ‘Addictive’ Series 

Australian director George Miller speaks as he receives CinemaCon International Filmmaker of the Year Award at International Day Programming during CinemaCon, the official convention of the National Association of Theatre Owners at Caesars Palace on April 8, 2024 in Las Vegas, Nevada. (AFP)
Australian director George Miller speaks as he receives CinemaCon International Filmmaker of the Year Award at International Day Programming during CinemaCon, the official convention of the National Association of Theatre Owners at Caesars Palace on April 8, 2024 in Las Vegas, Nevada. (AFP)
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‘Mad Max’ Director Readies for Fifth Installment in ‘Addictive’ Series 

Australian director George Miller speaks as he receives CinemaCon International Filmmaker of the Year Award at International Day Programming during CinemaCon, the official convention of the National Association of Theatre Owners at Caesars Palace on April 8, 2024 in Las Vegas, Nevada. (AFP)
Australian director George Miller speaks as he receives CinemaCon International Filmmaker of the Year Award at International Day Programming during CinemaCon, the official convention of the National Association of Theatre Owners at Caesars Palace on April 8, 2024 in Las Vegas, Nevada. (AFP)

Australian director George Miller described his "Mad Max" series as "addictive" on Monday as he prepares to premiere the fifth film set in its high-octane, post-apocalyptic world with the highly anticipated "Furiosa."

"Furiosa: A Mad Max Saga," out late May, is an origin story for the tough female warrior first played by Charlize Theron in 2015's Oscar-winning blockbuster "Mad Max: Fury Road."

The younger Furiosa will be portrayed by Anya Taylor-Joy, best known to wider audiences from the hit Netflix series "The Queen's Gambit."

The movie will receive a glitzy world premiere at the Cannes film festival early next month, but Miller shared a few early details about the prequel at the CinemaCon movie theater convention in Las Vegas on Monday.

Miller said the idea stemmed from the intense preparations that went into "Fury Road," for which he sketched out detailed childhoods and journeys for each character in order to help actors and crew navigate the world.

"We had to understand everything about what we see on the screen -- not only the backstory of every character, but every prop, every vehicle, every gesture," said Miller.

When "Fury Road" was a hit, grossing $380 million and winning six Oscars, Miller realized that the movie's backstory was "a rich story to tell" in its own right.

In the new plot, young Furiosa has been kidnapped from her home, and gets caught up in a battle between Immortan Joe -- the villain of "Fury Road" -- and his rival Dementus, played by Chris Hemsworth, of "Thor" fame.

It is the latest twist in a long road for a franchise that began with 1979's "Mad Max" starring a young, leather-clad Mel Gibson, who does battle with vicious biker gangs.

Miller was working as a medical doctor in his native Australia at the time, and the young cinephile was deeply affected by the many road accident victims he encountered in the hospital.

With an ultra-low budget, Miller could not afford to shoot in major cities, and was forced to improvise a deserted, post-societal collapse landscape.

"That was a really lucky thing, but because accidentally, the film -- which otherwise would have been present-day, naturalistic -- turned out to be more allegorical, unwittingly," recalled Miller, now 79.

"And that's sort of what led to 'Mad Max,' and that's why we're still doing them. Because they're very addictive."

'Uniquely familiar'

The initial movie grossed $100 million. Its global success led to "Mad Max 2: The Road Warrior" in 1981 and "Mad Max Beyond Thunderdome" in 1985.

The fast-paced, violent films drew on a visual language that audiences around the world could follow without needing much in the way of subtitles or dubbing.

"In Japan, 'Mad Max' was regarded as some sort of samurai. The French called it a 'Western on wheels.' In Scandinavia, he was a Viking," said Miller.

A fourth installment was a long time coming, as Miller tried his hand at wildly diverse films, including family movies like "Babe" and "Happy Feet."

"Fury Road" eventually arrived in 2015. The character of Max, now played by Tom Hardy, was relegated to second fiddle by Theron's tough-as-nails Furiosa.

With strong feminist themes, jaw-dropping effects and meticulously choreographed action sequences, it premiered at the prestigious Cannes festival and went on to earn 10 Oscar nominations, including for best picture and best director.

"Furiosa," Miller told the CinemaCon audience, "is different."

"You don't want a film to be a repetition of what you've just done... it has to be 'uniquely familiar,' as I like to say."



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.