Saudi Arabia to Reduce Cinema License Fees to Increase Economic Contribution

The Saudi government is working to stimulate the cinema sector and increase its contribution to the economy. (Asharq Al-Awsat)
The Saudi government is working to stimulate the cinema sector and increase its contribution to the economy. (Asharq Al-Awsat)
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Saudi Arabia to Reduce Cinema License Fees to Increase Economic Contribution

The Saudi government is working to stimulate the cinema sector and increase its contribution to the economy. (Asharq Al-Awsat)
The Saudi government is working to stimulate the cinema sector and increase its contribution to the economy. (Asharq Al-Awsat)

The Saudi government has presented a package of incentive programs to enhance the sustainability of the cinema sector, which includes reducing the financial fees for operating licenses for permanent and temporary cinemas, in a move that increases the economic contribution of companies and stimulates greater entry of the private sector into the entertainment field.

Since the opening of the first movie theater in the Kingdom in April 2018 until March 2024, Saudi cinema achieved revenues of about SAR 3.7 billion ($986 million), while over 61 million tickets have been sold, revealed recent figures from the General Authority for Media Regulation.

CEO of the Saudi Film Commission Engineer Abdullah Al-Qahtani stressed the continued efforts to stimulate the film industry by encouraging private sector companies operating cinemas to offer discounts and promotions to the public with the aim of promoting film culture.

He explained that the reduction of the financial fees for cinema licenses and ticket prices was in line with the international average, and to support cinema companies in the sustainability and growth of the sector.

Specialists told Asharq Al-Awsat that the Film Commission’s decision was aimed at boosting the role of the private sector and enhancing its sustainability, which would contribute to reducing ticket prices and attracting more cinemagoers.

Former head of the National Entertainment Committee at the Federation of Saudi Chambers, and investor in the entertainment sector Al-Waleed Al-Baltan said the decision will encourage companies to enter the Saudi market and add more cinema screens, given the large demand from the public.

The move supports the capabilities of the private sector and allows it to offer competitive prices for movie tickets and promotions, which boosts the economic contribution of these companies, he underlined.

General Manager and CEO of Abdul Mohsen Al Hokair Company Majed Al Hokair explained that companies operating in the cinema sector will provide affordable ticket prices.

Since its establishment in 2020, the Saudi Film Commission has worked to promote the film sector in the Kingdom, by developing the relevant infrastructure and regulatory framework, encourage financing and investment, ensure the sector’s access to local talent, stimulate local production, and attract international production.



Long-awaited Ubisoft 'Star Wars' Game Hits Shelves

"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
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Long-awaited Ubisoft 'Star Wars' Game Hits Shelves

"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File

After more than four years in the making, French video game designer Ubisoft on Friday released its much-anticipated "Star Wars Outlaws", an immersive spinoff from the famed saga.
The group's first foray into the universe created by George Lucas, "Outlaws" is an open-world adventure featuring Kay Vess, a young outlaw who travels the galaxy far away to pull off the heist of the century.
"This project is a childhood dream for many of us," the studio's creative director Julian Gerighty told AFP.
The game crafted by Sweden-based Massive Entertainment allows players to explore cities and space stations in a fictional planet truthful to the sci-fi epic.
While "Outlaws" is not the first Star Wars-themed game, Gerighty says his teams managed to design dense cities and ultra-realistic vessels thanks to the advent of state-of-the-art, powerful consoles.
"We created new planets, new moons, and characters that enter this universe," said Gerighty.
"Outlaws" is the product of a partnership struck with the company LucasFilms, the video game branch of the Disney-owned franchise.
Its creators were granted access to the entertainment giant's "exclusive library with all the details and design documents" of Star Wars -- the key to rendering an authentic atmosphere.
An odyssey without Jedis
Fans however should not expect Jedis -- members of the saga's mystical knightly order. Rather, "Outlaws" brings the galaxy's underworld into the spotlight.
The world features iconic characters and legendary locations, with planet Tatooine, where original hero Luke Skywalker was born, as its setting.
The "incredibly ambitious" project inserts itself between the events of the "Empire Strikes Back" and "Return of the Jedi", said Gerighty.
Some of the adventure's protagonists could appear in other productions, he added, as Disney in recent years has scaled up spinoffs from the franchise.
"Outlaws" will be the first Star Wars game to be developed by a publisher other than Electronic Arts (EA), since an exclusivity contract between the brand and the US firm ended in 2021.
Some gamers who were granted early access reported a few bugs, which the creators have pledged to fix.
'A plethora of adaptations'
EA since 2013 has rolled out a number of titles, from shooting multiplayer "Star Wars Battlefront" to laser sabre combat "Jedi: Fallen Order" and "Jedi Survivor".
"These games have been key successes," said Mat Piscatella, an analyst for the industry-tracking firm Circana, who says Disney terminated its deal with EA to "maximize" revenue from the franchise.
The latest Star Wars video games have all ranked among the top 10 best-sellers in the US, according to Piscatella's figures -- the likely trajectory for "Outlaws".
"There has been a plethora of adaptations" since the late 1970s, said Thibaut Claudel, the author of "Star Wars - Disney and the legacy of George Lucas".
"As an entrepreneur and an artist, George Lucas has always been interested in gaming," which explains the "insane range" of games in the early 2000s, when the second trilogy came out, said Claudel.
"It's a lot of pressure on the creators," he added, pointing out that fans with high standards dissect every fresh release.
Once the "Outlaws" frenzy dies down, connoisseurs will shift their attention to "Star Wars Eclipse", a space epic by French studios Quantic Dream, who have yet to announce a release date.