Movie Review: ‘Kingdom of the Planet of the Apes’ Finds a New Hero and Will Blow Your Mind

 This image released by 20th Century Studios shows a scene from "Kingdom of the Planet of the Apes." (20th Century Studios via AP)
This image released by 20th Century Studios shows a scene from "Kingdom of the Planet of the Apes." (20th Century Studios via AP)
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Movie Review: ‘Kingdom of the Planet of the Apes’ Finds a New Hero and Will Blow Your Mind

 This image released by 20th Century Studios shows a scene from "Kingdom of the Planet of the Apes." (20th Century Studios via AP)
This image released by 20th Century Studios shows a scene from "Kingdom of the Planet of the Apes." (20th Century Studios via AP)

Fans of the “Planet of the Apes” franchise may still be mourning the 2017 death of Caesar, the first smart chimp and the charismatic ape leader. Not to worry: He haunts the next episode, the thrilling, visually stunning “Kingdom of the Planet of the Apes.”

We actually start with Caesar's funeral, his body decorated with flowers and then set alight like a Viking, before fast-forwarding “many generations later.” All apes talk now and most humans don’t, reduced to caveman loin cloths and running wide-eyed and scared, evolution in reverse.

Our new hero is the young ape Noa (Owen Teague) who is like all young adult chimps — seeking his father's approval (even chimp dads just don't understand) and testing his bravery. He is part of a clan that raises pet eagles, smokes fish and lives peacefully.

That all changes when his village is attacked not by humans but by fellow apes — masked soldiers from a nasty kingdom led by the crown-wearing Proximus Caesar (Kevin Durand, playing it to the hilt). He has taken Caesar's name but twisted his words to become a tyrannical strongman — sorry, strongape.

Unlike the last movie which dealt with man's inhumanity to animals — concentration camps included — ape-on-ape violence is in the cards for this one, including capturing an entire clan as prisoners. Proximus Caesar's goons use makeshift cattle prods on fellow apes and force them to work while declaring “For Caesar!”

Screenwriter Josh Friedman has cleverly created a movie that examines how ancient stories can be hijacked and manipulated, like how Caesar's non-violent message gets twisted by bad actors. There's also a lot of “Avatar” primitive naivete, and that makes sense since the reboot was shaped by several of that blue alien movie’s makers.

The movie poses some uncomfortable questions about collaborationists. William H. Macy plays a human who has become a sort of teacher-prisoner to Proximus Caesar — reading Kurt Vonnegut to him — and won't fight back. “It is already their world,” he rationalizes.

Along for the heroic ride is a human young woman (Freya Allan, a budding star) who is hiding an agenda but offers Noa help along the way. Peter Macon plays a kindly, book-loving orangutan who adds a jolt of gleeful electricity to the movie and is missed when he goes.

The effects are just jaw-dropping, from the ability to see individual hairs on the back of a monkey to the way leaves fall and the crack of tree limbs echoing in the forest. The sight of apes on horseback, which seemed glitchy just seven years ago, are now seamless. There are also inside jokes, like the use of the name Nova again this time.

Director Wes Ball nicely handles all the thrilling sequences — though the two-and-a-half hour runtime is somewhat taxing — and some really cool ones, like the sight of apes on horseback on a beach, a nod to the original 1968 movie. And like when the apes look through some old illustrated kids' books and see themselves depicted in zoo cages. That makes for some awkward human-ape interaction. “What is next for apes? Should we go back to silence?” our hero asks.

The movie races to a complex face-off between good and bad apes and good and bad humans outside a hulking silo that holds promise to each group. Can apes and humans live in peace, as Caesar hoped? “Kingdom of the Planet of the Apes” doesn't answer that but it does open up plenty more to ponder. Starting with the potentially crippling proposition of a key death, this franchise has somehow found new vibrancy.



Long-awaited Ubisoft 'Star Wars' Game Hits Shelves

"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
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Long-awaited Ubisoft 'Star Wars' Game Hits Shelves

"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File

After more than four years in the making, French video game designer Ubisoft on Friday released its much-anticipated "Star Wars Outlaws", an immersive spinoff from the famed saga.
The group's first foray into the universe created by George Lucas, "Outlaws" is an open-world adventure featuring Kay Vess, a young outlaw who travels the galaxy far away to pull off the heist of the century.
"This project is a childhood dream for many of us," the studio's creative director Julian Gerighty told AFP.
The game crafted by Sweden-based Massive Entertainment allows players to explore cities and space stations in a fictional planet truthful to the sci-fi epic.
While "Outlaws" is not the first Star Wars-themed game, Gerighty says his teams managed to design dense cities and ultra-realistic vessels thanks to the advent of state-of-the-art, powerful consoles.
"We created new planets, new moons, and characters that enter this universe," said Gerighty.
"Outlaws" is the product of a partnership struck with the company LucasFilms, the video game branch of the Disney-owned franchise.
Its creators were granted access to the entertainment giant's "exclusive library with all the details and design documents" of Star Wars -- the key to rendering an authentic atmosphere.
An odyssey without Jedis
Fans however should not expect Jedis -- members of the saga's mystical knightly order. Rather, "Outlaws" brings the galaxy's underworld into the spotlight.
The world features iconic characters and legendary locations, with planet Tatooine, where original hero Luke Skywalker was born, as its setting.
The "incredibly ambitious" project inserts itself between the events of the "Empire Strikes Back" and "Return of the Jedi", said Gerighty.
Some of the adventure's protagonists could appear in other productions, he added, as Disney in recent years has scaled up spinoffs from the franchise.
"Outlaws" will be the first Star Wars game to be developed by a publisher other than Electronic Arts (EA), since an exclusivity contract between the brand and the US firm ended in 2021.
Some gamers who were granted early access reported a few bugs, which the creators have pledged to fix.
'A plethora of adaptations'
EA since 2013 has rolled out a number of titles, from shooting multiplayer "Star Wars Battlefront" to laser sabre combat "Jedi: Fallen Order" and "Jedi Survivor".
"These games have been key successes," said Mat Piscatella, an analyst for the industry-tracking firm Circana, who says Disney terminated its deal with EA to "maximize" revenue from the franchise.
The latest Star Wars video games have all ranked among the top 10 best-sellers in the US, according to Piscatella's figures -- the likely trajectory for "Outlaws".
"There has been a plethora of adaptations" since the late 1970s, said Thibaut Claudel, the author of "Star Wars - Disney and the legacy of George Lucas".
"As an entrepreneur and an artist, George Lucas has always been interested in gaming," which explains the "insane range" of games in the early 2000s, when the second trilogy came out, said Claudel.
"It's a lot of pressure on the creators," he added, pointing out that fans with high standards dissect every fresh release.
Once the "Outlaws" frenzy dies down, connoisseurs will shift their attention to "Star Wars Eclipse", a space epic by French studios Quantic Dream, who have yet to announce a release date.