Movie Review: ‘The Garfield Movie’ Is a Bizarre Animated Tale That’s Not Pur-Fect in Any Way 

This image released by Sony Pictures shows Garfield, voiced by Chris Pratt, in a scene from the animated film "The Garfield Movie." (Columbia Pictures/Sony via AP)
This image released by Sony Pictures shows Garfield, voiced by Chris Pratt, in a scene from the animated film "The Garfield Movie." (Columbia Pictures/Sony via AP)
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Movie Review: ‘The Garfield Movie’ Is a Bizarre Animated Tale That’s Not Pur-Fect in Any Way 

This image released by Sony Pictures shows Garfield, voiced by Chris Pratt, in a scene from the animated film "The Garfield Movie." (Columbia Pictures/Sony via AP)
This image released by Sony Pictures shows Garfield, voiced by Chris Pratt, in a scene from the animated film "The Garfield Movie." (Columbia Pictures/Sony via AP)

If you catch the latest Garfield movie, you might not expect to find the famous orange feline at one point running from bad guys on the top of a speeding train. Lasagna eating? Sure. But any sort of cardio?

Then prepare for “The Garfield Movie,” a curious new animated attempt to monetize the comic icon again by giving him an origin story and then asking him to do things a galaxy away from what he does in the funny pages. It's like if Snoopy ran an underground bare-knuckle fight club.

Chris Pratt voices the Monday-hating, self-centered hero and Samuel L. Jackson animates his long-lost father, who abandoned Garfield in an alley one rainy night, leading to lifelong trauma. That may explain his endless appetite, to fill the void of parental neglect. What does “The Garfield Movie” say about that idea? Are you kidding?

“The Garfield Movie,” directed by Mark Dindal, reunites Garfield and his not-so-savory dad — there's no mention of a mom and there are shades of the plots from “Kung Fu Panda 3” and "Chicken Run” — as he gets caught up in a criminal plot to raid a corporate dairy and steal thousands of gallons of milk.

Sorry, what was that? Garfield is perhaps the most indoor cat in history and seeing him dodge massive chopping blades or boulders onscreen is just plain weird. Making it even weirder is that his partner Odie — traditionally a drooling idiot — is remade here as highly competent, perhaps even a savant. This is not canon.

The movie gets mildly amusing as it recreates the kind of vent-crawling, security guard-avoiding heist in the dairy along to the theme from “Mission: Impossible” and that's largely because the gang is being directed by a bull voiced by Ving Rhames, a veteran of that franchise. There are also nods to “Top Gun”: I do my own stunts,” Garfield says. “Me and Tom Cruise.”

The script — by Paul A. Kaplan, Mark Torgove and David Reynolds— grounds the movie firmly in today, with Garfield using food delivery phone apps and Bluetooth, watching Catflix and characters declaring that they are “self-actualized.” There's also some pretty awkward product placement, like for Olive Garden, that may not send the message they wanted.

This is the part when we talk about food abuse. Garfield has a bit of a problem on this front, and the filmmakers more than lean into it. Thousands of pounds of junk food get inhaled by the tabby, but not salad. Heaven is described as an “all-you-can-eat buffet in the sky” and cheese is Garfield's “love language.” It's the laziest kind of writing.

There's a mini “Ted Lasso” reunion when Hannah Waddingham (playing a psychotic gang leader) and Brett Goldstein (as her henchman) appear, while Snoop Dogg has a cameo as the voice of a one-eyed cat and offers a song that runs over the credits.

The animation is pretty great — the backgrounds, at least. Ladders show rust and forests are lush, but then the main characters are a step or two less realized, more cartoonish. Jim Davis, who created Garfield, is an executive producer so he must be OK with all of this, a forgettable, unfunny animated slog. At one point, Garfield says “Bury me in cheese” and that seems a fitting final resting place for this cat's film career.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.