Hollywood's Video Game Actors Want to Avoid a Strike. The Sticking Point in Their Talks? AI

FILE PHOTO: The iconic Hollywood sign is seen on the 100th birthday of being lit up with lights in Los Angeles, California, US, December 8, 2023. REUTERS/Mike Blake/File Photo
FILE PHOTO: The iconic Hollywood sign is seen on the 100th birthday of being lit up with lights in Los Angeles, California, US, December 8, 2023. REUTERS/Mike Blake/File Photo
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Hollywood's Video Game Actors Want to Avoid a Strike. The Sticking Point in Their Talks? AI

FILE PHOTO: The iconic Hollywood sign is seen on the 100th birthday of being lit up with lights in Los Angeles, California, US, December 8, 2023. REUTERS/Mike Blake/File Photo
FILE PHOTO: The iconic Hollywood sign is seen on the 100th birthday of being lit up with lights in Los Angeles, California, US, December 8, 2023. REUTERS/Mike Blake/File Photo

For more than a year and a half, leaders of Hollywood's actors union have been negotiating with video game companies over a new contract that covers the performers who bring their titles to life.
But while negotiators with the Screen Actors Guild-American Federation of Television and Radio Artists have made gains in bargaining over wages and job safety in their video game contract, or interactive media agreement, leaders say talks have stalled over a key issue: protections over the use of artificial intelligence.
“It is the major obstacle to having an agreement, and this contract area has been for quite some time,” said Duncan Crabtree-Ireland, SAG-AFTRA's executive director. “The fundamental issue is, at this moment, an unwillingness by this bargaining group to provide an equal level of protection from the dangers of AI for all our members.”
Union leaders say they aren't “anti-AI altogether.” But voice actors and other video game performers are worried that unchecked use of AI could provide game makers with a means to displace them — by training an AI to replicate an actor's voice, or to create a digital replica of their likeness without consent.
In some cases, the role of an AI voice is often invisible and used to clean up a recording in the later stages of production or to make a character sound older or younger at a different stage of their virtual life.
“Our concern is the idea that all of this work translates into grist for the mill that displaces us,” said Sarah Elmaleh, chair of the interactive negotiating committee. “They do not have to call us back, you do not have to be informed of what they’ve used your material to create.”
The union has held onto one last option in their battle over a contract: calling a strike. Crabtree-Ireland said that the union hopes to avoid a work stoppage, but will “do what it takes to make sure that our members are treated fairly.”
“Anyone who thinks that we're afraid to go on strike, or that we won't go on strike, clearly hasn't been paying attention,” he added.
SAG-AFTRA members voted in favor of giving leadership the authority to strike against video game companies in September. Concerns about how movie studios will use AI helped fuel last year’s strikes by the union, which lasted four months.
Scott Lambright, an actor who has voiced monsters and non-player characters for games, said AI could threaten jobs by making it cheaper to use a generated voice, while also lowering the quality of vocal performance as an art.
“Emotionally, it’s going to be shallow,” he said.
AI could also strip some actors of the chance to land smaller background roles, like NPCs, where they can hone their craft before landing bigger parts, Lambright said.
“Having those roles gives you the trust in yourself to take a bigger role,” he said. “And if one doesn’t have access to NPC roles, telling a small part of a story... you’re going to have no confidence leading something.”
The last interactive contract, negotiated in 2017, did not provide protections around AI. The agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.
The bargaining group of top video game producers is willing to put protections in place for voice actors, SAG-AFTRA said, but won’t go as far as including other performers, including stunt workers and motion capture artists.
The video game companies covered by the interactive contract include Activision Productions Inc., Blindlight LLC, Disney Character Voices Inc., Electronic Arts Productions Inc., Formosa Interactive LLC, Insomniac Games Inc., Take 2 Productions Inc., VoiceWorks Productions Inc. and WB Games Inc.
Audrey Cooling, a spokesperson for the companies, said they are negotiating in good faith and “have made tremendous progress.”
“We have reached tentative agreements on the vast majority of proposals and remain optimistic that we can reach a deal soon,” Cooling said in an emailed statement.
Amid the tense negotiations, SAG-AFTRA created a new, separate contract in February that covered indie and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry giants have rejected.
The union also announced a side deal with AI voice company Replica Studios in January. The agreement, which SAG-AFTRA President Fran Drescher called a “a great example of AI being done right,” enables major studios to work with unionized actors to create and license a digital replica of their voice. It sets terms that also allow performers to opt out of having their voices used in perpetuity.
That type of agency is why contract protections are important, said Tim Friedlander, president of the National Association of Voice Actors.
The technology doesn't currently exist for them to monitor what happens with actors' audio files, he said — it's unclear whether decades worth of recordings have already been used to train AI models. Performers, he said, essentially send their audio files to the person who recorded them and trust that they will ensure those recordings are "going to be safe.”
Unchecked AI can lead to ethical questions, particularly when it comes to a so-called “synthetic voice” generating voice work that the original actor might not morally agree with.
“If my voice is out there... doing something that I wouldn’t say, now I’m potentially in conflict with myself. Now I’m losing work to my own voice,” Friedlander said.



‘A Quiet Place’ Prequel Box Office Speaks Volumes as Costner’s Western Gets a Bumpy Start

 (L-R) Actors Alex Wolff, Djimon Hounsou, Lupita Nyong'o, and Joseph Quinn and attend the New York premiere of Paramount's "A Quiet Place: Day One" at AMC Lincoln Square Theater in New York on June 26, 2024. (AFP)
(L-R) Actors Alex Wolff, Djimon Hounsou, Lupita Nyong'o, and Joseph Quinn and attend the New York premiere of Paramount's "A Quiet Place: Day One" at AMC Lincoln Square Theater in New York on June 26, 2024. (AFP)
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‘A Quiet Place’ Prequel Box Office Speaks Volumes as Costner’s Western Gets a Bumpy Start

 (L-R) Actors Alex Wolff, Djimon Hounsou, Lupita Nyong'o, and Joseph Quinn and attend the New York premiere of Paramount's "A Quiet Place: Day One" at AMC Lincoln Square Theater in New York on June 26, 2024. (AFP)
(L-R) Actors Alex Wolff, Djimon Hounsou, Lupita Nyong'o, and Joseph Quinn and attend the New York premiere of Paramount's "A Quiet Place: Day One" at AMC Lincoln Square Theater in New York on June 26, 2024. (AFP)

“A Quiet Place: Day One” is making noise at the box office. The prequel earned an estimated $53 million in its first weekend in North American theaters, according to studio estimates Sunday.

It’s both a franchise best and significantly more than expected. Going into the weekend, prerelease tracking had “Day One” pegged for a $40 million debut, but audiences were clearly more enthusiastic to see the action-horror starring Lupita Nyong’o and Joseph Quinn and released by Paramount. The same could not be said for Kevin Costner’s “Horizon: An American Saga—Chapter 1,” which opened to $11 million.

The “Quiet Place” victory wasn’t quite enough to snag the coveted first place spot on the charts, though. That honor again went to Disney and Pixar’s juggernaut “Inside Out 2,” which added an estimated $57.4 million in its third weekend in theaters, and crossed $1 billion globally.

There’s a distant possibility that the places will shift when actuals are released Monday. But either way it’s good news for movie theaters in a summer season that’s finally heating up but still running far behind last year (down 19%) and pre-pandemic norms (down 36% from 2019).

“Inside Out 2” continues to be a box office phenomenon, the likes of which the industry hasn’t seen since “Barbie” almost a year ago. In just three weeks of release, it’s earned nearly $470 million in North America and $545.5 million internationally, bringing its global total to $1.01 billion. The sequel is the only 2024 release to cross the billion dollar mark and it did it in just 19 days, a record for an animated film.

“A Quiet Place: Day One,” directed by Michael Sarnoski and rated PG-13, is also fast approaching an important threshold out of the gates. Including the $45.5 million from international showings in 59 markets, the $67 million production has already made $98.5 million.

In a rare feat for a third film, it opened higher than both “A Quiet Place” ($50.2 million opening in April 2018) and “A Quiet Place: Part II” ($47.5 million opening in May 2021). John Krasinski, who wrote and directed the first two, continued serving as a producer.

Playing on 3,708 screens in the US and Canada, nearly 40% of its domestic earnings came from “premium screens” including IMAX and other large formats. It entered the marketplace with mostly positive reviews (84% on Rotten Tomatoes); Audiences gave it a B+ CinemaScore and four out of five stars on PostTrak.

The start for “Horizon,” meanwhile, was sluggish. Though older audiences, the ones most likely to support a Western epic, don’t typically rush out to see films on opening weekend the way people often do for horrors and superheroes, the road ahead will not be easy: Reviews have not been great and it got an underwhelming B- CinemaScore.

The stakes are also a little different for “Horizon,” a $100 million production that Costner financed on his own and partnered with Warner Bros. to distribute. It opened in 3,334 locations. A decades-old passion project, he mortgaged property in Santa Barbara, Calif. to finance it and exited “Yellowstone” to see it through. In a bold, unconventional strategy, “Part 2” arrives in theaters later this summer, on Aug. 16. He also has plans for two more movies.