Potty Training: NASA Tests New $23M Titanium Space Toilet

In this June 18, 2020 photo provided by NASA, astronaut Kate Rubins, center, and support personnel review the Universal Waste Management System, a low-gravity space toilet, in Houston. (NASA via AP)
In this June 18, 2020 photo provided by NASA, astronaut Kate Rubins, center, and support personnel review the Universal Waste Management System, a low-gravity space toilet, in Houston. (NASA via AP)
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Potty Training: NASA Tests New $23M Titanium Space Toilet

In this June 18, 2020 photo provided by NASA, astronaut Kate Rubins, center, and support personnel review the Universal Waste Management System, a low-gravity space toilet, in Houston. (NASA via AP)
In this June 18, 2020 photo provided by NASA, astronaut Kate Rubins, center, and support personnel review the Universal Waste Management System, a low-gravity space toilet, in Houston. (NASA via AP)

NASA’s first new space potty in decades — a $23 million titanium toilet better suited for women — is getting a not-so-dry run at the International Space Station before eventually flying to the moon.

It’s packed inside a cargo ship that should have blasted off late Thursday from Wallops Island, Virginia. But the launch was halted with just two minutes remaining in the countdown.

Barely 100 pounds (45 kilograms) and just 28 inches (71 centimeters) tall, it’s roughly half as big as the two Russian-built toilets at the space station. It's more camper-size to fit into the NASA Orion capsules that will carry astronauts to the moon in a few years.

Station residents will test it out for a few months. If the shakedown goes well, the toilet will be open for regular business.

With SpaceX now launching astronauts to the space station and Boeing less than a year from sending up its first crew, more toilets are needed. The new one will be in its own stall alongside the old one on the US side of the outpost.

The old toilets cater more toward men. To better accommodate women, NASA tilted the seat on the new toilet and made it taller. The new shape should help astronauts position themselves better for No. 2, said Johnson Space Center's Melissa McKinley, the project manager.

“Cleaning up a mess is a big deal. We don’t want any misses or escapes,” she said.

Let’s just say everything floats in weightlessness.

As for No. 1, the funnels also have been redesigned. Women can use the elongated and scooped-out funnels to urinate while sitting on the commode to poop at the same time, McKinley said. Until now, it’s been one or the other for female astronauts, she noted.

Like earlier space commodes, air suction, rather than water and gravity, removes the waste. Urine collected by the new toilet will be routed into NASA’s long-standing recycling system to produce water for drinking and cooking. Titanium and other tough alloys were chosen for the new toilet to withstand all the acid in the urine pretreatment.

Going to the bathroom in space may sound simple, but “sometimes the simple things become very difficult” without gravity, said NASA astronaut Mike Hopkins, commander of the second SpaceX crew, due to launch Oct. 31 from Kennedy Space Center.

While the old design isn't that hard to use, subtle design changes can make all the difference for women, noted NASA astronaut Shannon Walker, a former space station resident who’s also on the next SpaceX crew.

“Trust me, I’ve got going to the bathroom in space down, because that is a vital, vital thing to know how to do,” she told The Associated Press earlier this week.

The typical space station population will go from six to seven with the next SpaceX flight, and even more when non-professionals like tourists start showing up as early as next year. Astronauts normally stay six months.

The last time NASA ordered up a new toilet was in the early 1990s to accommodate two-week space shuttle missions. The agency contracted with Collins Aerospace to provide the latest model; the company also worked on the shuttle potties.

Also in the 8,000-pound (3,600-kilogram) shipment aboard Northrop Grumman’s Cygnus capsule: air tanks to make up for a slight space station leak, radish seeds for greenhouse growing and a cinematic 360-degree VR camera for you-are-there-spacewalk shots.

Perhaps the most unique payload: Estee Lauder’s newest wrinkle serum. The cosmetics company is paying $128,000 for an out-of-this-world photo shoot, part of NASA’s push to open the final frontier to marketing, industry and tourism.

Don’t count on perfumed aromas, though, to counter bathroom odors.

The serum is fragrance-free and the 10 bottles will remain sealed until returned to Earth early next year.



PlayStation at 30: How Sony's Grey Box Conquered Gaming

The little grey box sold 102 million units. Richard A. Brooks / AFP
The little grey box sold 102 million units. Richard A. Brooks / AFP
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PlayStation at 30: How Sony's Grey Box Conquered Gaming

The little grey box sold 102 million units. Richard A. Brooks / AFP
The little grey box sold 102 million units. Richard A. Brooks / AFP

Japanese electronics giant Sony is set to celebrate 30 years since it launched the PlayStation console, the little grey box that catapulted the firm into the gaming big league.
PlayStation was Sony's first foray into the world of video games and when it hit the shelves in Japan on December 3, 1994, the company needed to sell one million units to cover its costs, AFP said.
In the end, the gadget became a legend, selling more than 102 million units, helping to launch many of the industry's best-loved franchises and positioning Sony as a heavyweight in a hugely lucrative sector.
"PlayStation changed the history of video games," said Hiroyuki Maeda, a Japanese specialist in video game history.
"It truly transformed everything: hardware, software, distribution and marketing."
One of the keys to its success was broadening the appeal of a pastime that had often been dismissed as a hobby for children.
From the off, the firm was clear that it wanted to trash this image.
In part this stems from Sony's rivalry with Nintendo, which was already a dominant player in the sector by the mid-1990s, but whose games skewed young.
Sony 'humiliated'
The original PlayStation can trace its history to a falling out between the two great Japanese firms.
They had partnered in the late 1980s to develop a version of the Super Nintendo console with an in-built CD player.
But Nintendo suspected Sony were using the project as a way to muscle into the gaming sector and abruptly cancelled the partnership in 1991.
"Sony found itself in a humiliating position," said Maeda, so pushed ahead with the project by itself.
The hardware proved to be revolutionary, CD-ROMs being cheaper and storing much more data than the cartridges used by Nintendo and other consoles.
And to further distinguish itself from Nintendo, Sony courted a young adult audience with fighting games like "Tekken", out-and-out horror with "Resident Evil" and "Silent Hill", and military titles like "Metal Gear Solid".
Its advertising also followed a more grown-up path.
Hollywood auteur David Lynch was drafted in to direct ads for the PS2 launched in 2000 -- conjuring a nightmare vision of floating heads and talking ducks certainly not meant for younger audiences.
"The older audience obviously had better purchasing power than children," said Philippe Dubois, founder of M05, a French association that aims to preserve digital heritage.
The PS2 is still the most successful console in history, having sold more than 160 million units.
'New sensations'
Over the past 30 years, the competition has intensified and the technology has been honed.
While Sega and other rivals have fallen by the wayside, Microsoft has entered the fray with its Xbox, and Nintendo is still on the scene with its Switch console.
But the industry is enduring tough times.
A surge in popularity and investment during the pandemic has subsided and Sony's PlayStation division recently laid off hundreds of workers.
Plenty of analysts are also predicting that cloud gaming will soon render consoles obsolete.
Sony appears undaunted though, recently launching an upgraded version of its PS5 with a marketing push that highlighted new AI features.
Bloomberg has reported that the Japanese firm is also planning a new hand-held version of the PlayStation, which would once again pit it against old rival Nintendo, undisputed king of portable devices.
However, for the purists, few innovations were as great as the original console's ability to handle 3D graphics.
The technology was instrumental for the appeal of classic games such as "Tomb Raider" and "Final Fantasy VII".
"We discovered sensations, emotions that we hadn't experienced with earlier consoles," said French YouTuber and PlayStation enthusiast Cyril 2.0.
He said he had collected almost every title released for the PlayStation in Europe -- some 1,400 -- and insisted the formula for success was not complicated.
"For consoles, games are still the most important thing," he said.