Black Hole Discoveries Win 2020 Nobel Prize for Physics

Britain's Roger Penrose, Reinhard Genzel of Germany and US scientist Andrea Ghez won the 2020 Nobel Prize for Physics. (AP)
Britain's Roger Penrose, Reinhard Genzel of Germany and US scientist Andrea Ghez won the 2020 Nobel Prize for Physics. (AP)
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Black Hole Discoveries Win 2020 Nobel Prize for Physics

Britain's Roger Penrose, Reinhard Genzel of Germany and US scientist Andrea Ghez won the 2020 Nobel Prize for Physics. (AP)
Britain's Roger Penrose, Reinhard Genzel of Germany and US scientist Andrea Ghez won the 2020 Nobel Prize for Physics. (AP)

Britain's Roger Penrose, Reinhard Genzel of Germany and US scientist Andrea Ghez won the 2020 Nobel Prize for Physics for their discoveries about one of the most exotic phenomena in the universe, the black hole, the award-giving body said on Tuesday.

Penrose, professor at the University of Oxford, won half the prize for his work using mathematics to prove that black holes are a direct consequence of the general theory of relativity.

Genzel, of the Max Planck Institute and University of California, Berkeley, and Ghez, at the University of California, Los Angeles, shared the other half for discovering that an invisible and extremely heavy object governs the orbits of stars at the center of our galaxy.

Physics is the second of this year's crop of Nobels to be awarded, after three scientists won the medicine prize for their discovery of Hepatitis C on Monday.

Among the Nobel prizes, physics has often dominated the spotlight with past awards going to scientific superstars such as Albert Einstein for fundamental discoveries about the make-up of the universe, including the general theory of relativity.

"The discoveries of this year's Laureates have broken new ground in the study of compact and supermassive objects," David Haviland, chair of the Nobel Committee for Physics, said on awarding the 10 million Swedish crown ($1.1 million) prize.

"But these exotic objects still pose many questions that beg for answers and motivate future research."

Ghez is only the fourth woman to win the physics prize, after Marie Curie in 1903, Maria Goeppert Mayer in 1963 and Donna Strickland in 2018.

The Nobel prizes were created in the will of Swedish dynamite inventor and businessman Alfred Nobel and have been awarded since 1901.

This year's awards occur under the long shadow of the COVID-19 pandemic that has curtailed much of the usual festivities surrounding the prizes and sent the scientific world racing to develop a vaccine and treatment.



Roblox Launches IP Licensing Platform, Partners with Netflix, Lionsgate

 The Roblox logo is displayed on a screen on the floor at the New York Stock Exchange (NYSE) in New York City, US, July 15, 2025. (Reuters)
The Roblox logo is displayed on a screen on the floor at the New York Stock Exchange (NYSE) in New York City, US, July 15, 2025. (Reuters)
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Roblox Launches IP Licensing Platform, Partners with Netflix, Lionsgate

 The Roblox logo is displayed on a screen on the floor at the New York Stock Exchange (NYSE) in New York City, US, July 15, 2025. (Reuters)
The Roblox logo is displayed on a screen on the floor at the New York Stock Exchange (NYSE) in New York City, US, July 15, 2025. (Reuters)

Roblox launched a licensing feature on its videogame platform on Tuesday, allowing intellectual property holders to integrate their characters and worlds into its games.

It has signed licensing partnerships with companies such as Netflix, which would allow developers to use characters and names from the streaming giant's popular shows "Stranger Things" and "Squid Game" in their games.

Other licensing partners include Lionsgate, Sega and Japanese publisher Kodansha.

Roblox has been aggressively trying to grab a larger share of the videogame market and expand its revenue sources by diversifying beyond gaming and turning the platform into a hub for socializing, commerce and advertising.

Introducing a platform for licensing property with popular characters and names from highly recognizable media could draw more people to its games, which appeal to a large cohort of Gen Z users.

"We have a goal to have 10% of all gaming content revenue flowing through the Roblox ecosystem and benefiting our community," said Manuel Bronstein, chief product officer at Roblox.

"This will require having a wide range of experiences and giving creators the opportunity to partner with rights holders of the most recognizable IP," he said.

Roblox had previously worked with media companies such as Warner Bros Discovery, launching special advertising campaigns and games around a specific property to drive consumer engagement.

The License Manager would enable rights holders to register and create licenses, offering them quickly to creators in days or hours rather than months, Roblox said.

The company also plans to onboard more IP holders throughout the year and aims to open the License Manager to all eligible IP holders in the coming months. It is even exploring additional license types.