Samsung Electronics Flags 53% Jump in Q2 Profit

The logo of Samsung Electronics is seen at its office building in Seoul, South Korea South Korea, October 11, 2017. REUTERS/Kim Hong-Ji/File Photo
The logo of Samsung Electronics is seen at its office building in Seoul, South Korea South Korea, October 11, 2017. REUTERS/Kim Hong-Ji/File Photo
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Samsung Electronics Flags 53% Jump in Q2 Profit

The logo of Samsung Electronics is seen at its office building in Seoul, South Korea South Korea, October 11, 2017. REUTERS/Kim Hong-Ji/File Photo
The logo of Samsung Electronics is seen at its office building in Seoul, South Korea South Korea, October 11, 2017. REUTERS/Kim Hong-Ji/File Photo

Samsung Electronics Co Ltd on Wednesday reported a likely 53% jump in second-quarter operating profit, beating market estimates on the back of strong chip prices and demand despite lower smartphone sales.

The preliminary result is up 33% from the first quarter and underscores the soaring demand for chips that has depleted stockpiles amid a pandemic-led consumer appetite for electronics and recovering investment in data centers.

The world's largest memory chip and smartphone maker said profit for the quarter ended June 30 was likely 12.5 trillion won ($11 billion), well above a Refinitiv SmartEstimate of 11.3 trillion won. If confirmed later this month, it would be the tech giant's biggest second-quarter profit since 2018.

"Third-quarter profit is expected to be even higher on strong mobile DRAM memory chip prices, and peak seasons for mobile and display businesses," Reuters quoted Park Sung-soon, analyst at Cape Investment & Securities, as saying.

For the second quarter, Samsung's chip division profit likely jumped by a fifth or more from a year earlier, analysts said, helped by strong memory-chip prices and demand for consumer electronics and from data center customers.

Samsung's memory chip shipments, especially for DRAM chips widely used in servers, mobile phones and other computing devices, were larger than expected, contributing to chip profits that dwarfed a steep quarter-over-quarter fall in smartphone shipments.

Improved yield in cutting-edge 1z nanometer DRAM chip production using ASML's extreme ultraviolet lithography (EUV) machines also likely lessened costs from the first quarter, analysts said.

Profits at Samsung's chip contract manufacturing and logic chip design businesses were likely to have improved too as operations at a storm-hit factory in Texas returned to normal, analysts said.

"One of the most-anticipated elements in the earnings call later this month is how much the chip contract manufacturing business has progressed in competitiveness, and the current status of foundry customers and orders," said Lee Won-sik, analyst at Korea Investment & Securities.

"Another is what changes Samsung expects in memory chip profitability, as competitors like Micron are said to be narrowing the technology gap (with Samsung)," Lee added.

Last month, US memory chip rival Micron Technology Inc reported a quarterly profit that beat Wall Street estimates, and forecast current-quarter revenue above expectations.



Apple Okays Epic Games Marketplace App in Europe

Smartphone with Epic Games logo is seen in front of Apple logo in this illustration taken, May 2, 2021. (Reuters)
Smartphone with Epic Games logo is seen in front of Apple logo in this illustration taken, May 2, 2021. (Reuters)
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Apple Okays Epic Games Marketplace App in Europe

Smartphone with Epic Games logo is seen in front of Apple logo in this illustration taken, May 2, 2021. (Reuters)
Smartphone with Epic Games logo is seen in front of Apple logo in this illustration taken, May 2, 2021. (Reuters)

Apple said on Friday it has approved Epic Games' games marketplace app on iPhones and iPads in Europe, after the "Fortnite" maker escalated its feud with the technology giant, accusing it of hindering its efforts to set up a games store on the devices.

Apple said the latest spat concerned the Epic Sweden AB Marketplace and has nothing to do with the video games maker's Fortnite app which has already been given the green light.

Apps developers and antitrust regulators have criticized Apple's tight control of the iOS app ecosystem.

Before Apple's announcement, Epic said the iPhone maker had twice rejected documents the video-game publisher submitted to launch the Epic Games Store because the design of certain buttons and labels was similar to those used by its App Store.

"We are using the same "Install" and "In-app purchases" naming conventions that are used across popular app stores on multiple platforms, and are following standard conventions for buttons in iOS apps," Epic said in a series of posts on X.

"Apple's rejection is arbitrary, obstructive, and in violation of the DMA (Digital Markets Act), and we've shared our concerns with the European Commission," it said.

The European Commission, which opened an investigation into the checks and reviews put in place by Apple to validate apps and alternative app stores to be sideloaded last month, declined to comment.

Epic and Apple have been waging a legal battle since 2020, when the gaming firm alleged Apple's practice of charging up to 30% commissions on in-app payments on its iPhone Operating System (iOS) devices violated US antitrust rules.

Early this year, Apple proposed changes to its App Store policies to comply with certain directives of the DMA that went into force in March.

It allowed alternative app stores on iPhones and an opt-out from using the in-app payments system, but set a "core technology fee", which several developers found exploitative.