Scientists Use Brain Waves to Measure Cybersickness

Kaitlyn Innis, a brand ambassador for Oculus, demonstrates the Rift headset at an event in San Francisco. Photo: Reuters
Kaitlyn Innis, a brand ambassador for Oculus, demonstrates the Rift headset at an event in San Francisco. Photo: Reuters
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Scientists Use Brain Waves to Measure Cybersickness

Kaitlyn Innis, a brand ambassador for Oculus, demonstrates the Rift headset at an event in San Francisco. Photo: Reuters
Kaitlyn Innis, a brand ambassador for Oculus, demonstrates the Rift headset at an event in San Francisco. Photo: Reuters

The term cybersickness derives from motion sickness, but instead of physical movement, it's the perception of movement in a virtual environment that triggers physical symptoms such as nausea and disorientation.

While there are several theories about why it occurs, the lack of a systematic, quantified way of studying cybersickness has hampered progress that could help make VR accessible to a broader population.
This is the problem researchers Eric Krokos, and Amitabh Varshney from the University of Maryland tried to address in a study published in the journal Virtual Reality, on July 8.

They recorded VR users' brain activity using electroencephalography (EEG) to better understand and work toward solutions to prevent cybersickness.

Krokos and Varshney are among the first to use EEG -- which records brain activity through sensors on the scalp -- to measure and quantify cybersickness for VR users.

They were able to establish a correlation between the recorded brain activity and self-reported symptoms of their participants. The work provides a new benchmark -- helping cognitive psychologists, game developers and physicians as they seek to learn more about cybersickness and how to alleviate it.

"Establishing a strong correlation between cybersickness and EEG-measured brain activity is the first step toward interactively characterizing and mitigating cybersickness, and improving the VR experience for all," Varshney said in a report posted on the university's website.

Prior research on cybersickness has relied on users to accurately recall their symptoms through questionnaires filled out after users have removed their headsets and left the immersive environment.

Krokos and Varshney said that such methods provide only qualitative data, making it difficult to assess in real time which movements or attributes of the virtual environment are affecting users. Another complication is that not all people suffer from the same physical symptoms when experiencing cybersickness, and cybersickness may not be the only cause of these symptoms.

Without the existence of a reliable tool to measure and interactively quantify cybersickness, understanding and mitigating it remains a challenge, said Varshney, co-director of the Maryland Blended Reality Center.



Monsters and Memes: Labubu Dolls Ride China Soft-power Wave

Labubu dolls on display at the Pop Land theme park in Beijing. Pedro PARDO / AFP
Labubu dolls on display at the Pop Land theme park in Beijing. Pedro PARDO / AFP
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Monsters and Memes: Labubu Dolls Ride China Soft-power Wave

Labubu dolls on display at the Pop Land theme park in Beijing. Pedro PARDO / AFP
Labubu dolls on display at the Pop Land theme park in Beijing. Pedro PARDO / AFP

Small, fuzzy and baring sharp teeth, Chinese toymaker Pop Mart's Labubu monster dolls have taken over the world, drawing excited crowds at international stores and adorning the handbags of celebrities such as Rihanna and Cher.

Beijing-based Pop Mart is part of a rising tide of Chinese cultural exports gaining traction abroad, furry ambassadors of a "cool" China even in places associated more with negative public opinion of Beijing such as Europe and North America, said AFP.

Labubus, which typically sell for around $40, are released in limited quantities and sold in "blind boxes", meaning buyers don't know the exact model they will receive.

The dolls are "a bit quirky and ugly and very inclusive, so people can relate", interior designer Lucy Shitova told AFP at a Pop Mart store in London, where in-person sales of Labubus have been suspended over fears that fans could turn violent in their quest for the toys.

"Now everything goes viral... because of social media. And yes, it's cool. It's different."

While neighboring East Asian countries South Korea and Japan are globally recognized for their high-end fashion, cinema and pop songs, China's heavily censored film and music industry have struggled to attract international audiences, and the country's best-known clothing exporter is fast-fashion website Shein.

There have been few success stories of Chinese companies selling upmarket goods under their own brands, faced with stereotypes of cheap and low-quality products.

"It has been hard for the world's consumers to perceive China as a brand-creating nation," the University of Maryland's Fan Yang told AFP.

Pop Mart has bucked the trend, spawning copycats dubbed by social media users as "lafufus" and detailed YouTube videos on how to verify a doll's authenticity.

Brands such as designer womenswear label Shushu/Tong, Shanghai-based Marchen and Beijing-based handbag maker Songmont have also gained recognition abroad over the past few years.

"It might just be a matter of time before even more Chinese brands become globally recognizable," Yang said.

TikTok effect

Through viral exports like Labubu, China is "undergoing a soft-power shift where its products and image are increasingly cool among young Westerners," said Allison Malmsten, an analyst at China-based Daxue Consulting.

Malmsten said she believed social media could boost China's global image "similar to that of Japan in the 80s to 2010s with Pokemon and Nintendo".

Video app TikTok -- designed by China's ByteDance -- paved the way for Labubu's ascent when it became the first Chinese-branded product to be indispensable for young people internationally.

Joshua Kurlantzick from the Council on Foreign Relations (CFR) told AFP that "TikTok probably played a role in changing consumers' minds about China".

TikTok, which is officially blocked within China but still accessible with VPN software, has over one billion users, including what the company says is nearly half of the US population.

The app has become a focus of national security fears in the United States, with a proposed ban seeing American TikTok users flock to another Chinese app, Rednote, where they were welcomed as digital "refugees".

A conduit for Chinese social media memes and fashion trends, TikTok hosts over 1.7 million videos about Labubu.

Labubumania

Cultural exports can "improve the image of China as a place that has companies that can produce globally attractive goods or services", CFR's Kurlantzick told AFP.

"I don't know how much, if at all, this impacts images of China's state or government," he said, pointing to how South Korea's undeniable soft power has not translated into similar levels of political might.

While plush toys alone might not translate into actual power, the United States' chaotic global image under the Trump presidency could benefit perceptions of China, the University of Maryland's Yang said.

"The connection many make between the seeming decline of US soft power and the potential rise in China's global image may reflect how deeply intertwined the two countries are in the minds of people whose lives are impacted by both simultaneously," she told AFP.

At the very least, Labubu's charms appear to be promoting interest in China among the younger generation.

"It's like a virus. Everyone just wants it," Kazakhstani mother-of-three Anelya Batalova told AFP at Pop Mart's theme park in Beijing.