In Latest Gaming Crackdown, China Bans Livestreaming of Unauthorized Titles

A man plays online game on a computer at an internet cafe in Beijing, China August 31, 2021. (Reuters)
A man plays online game on a computer at an internet cafe in Beijing, China August 31, 2021. (Reuters)
TT
20

In Latest Gaming Crackdown, China Bans Livestreaming of Unauthorized Titles

A man plays online game on a computer at an internet cafe in Beijing, China August 31, 2021. (Reuters)
A man plays online game on a computer at an internet cafe in Beijing, China August 31, 2021. (Reuters)

China said on Friday the livestreaming of unauthorized video games was banned, signalling stricter enforcement of rules as part of its broad crackdown on the gaming industry aimed at purging content the government does not approve of.

The National Radio and Television Administration said platforms of all kinds must not livestream games that are not approved by related authorities.

In particular, the livestreaming of overseas games or competitions should not be carried out without approval, it said, adding that livestreamers should resist "abnormal aesthetics" and harmful celebrity fan culture.

"For a period of time, issues such as chaotic online livestreaming and teenage addiction to games have raised widespread concerns in society and effective measures need to be taken urgently," the regulator said in a notice on its website.

Daniel Ahmad, a senior analyst at research firm Niko Partners, said while unlicensed games could not officially be released in mainland China, many were promoted on livestreaming platforms such as Huya Inc, DouYu International Holdings and Bilibili Inc.

"Earlier this year, Elden Ring was a hit on Chinese game live streaming platforms reaching 17.1 million cumulative daily average viewers, despite not having a license," he said.

Last year, China introduced new rules that limit the amount of time under-18s can spend on video games to three hours a week, a move it said was necessary to combat gaming addiction.

It also implemented a freeze on gaming licenses which regulators only lifted this week after gaming companies made major adjustments to their business practices.

Companies have been asked to delete content that is violent, deemed to celebrate wealth or foster the worship of celebrities.

On Thursday, China's largest gaming firm Tencent Holdings Ltd said it would shut down a service allowing Chinese gamers to play unapproved foreign games on overseas platforms.

The impact of this latest ban on the shares of major Chinese gaming and livestreaming firms was not immediately clear. Hong Kong markets were closed on Friday for a holiday while Huya and DouYu are listed in the United States.

The ban "could impact game companies quite significantly if it is strictly implemented," said Charles Yu, head of law firm Pillar Legal's Shanghai office.

Tencent, DouYu, Huya and Bilibili did not immediately respond to requests for comment.



SDAIA Receives Recognition for Innovative Projects at WSIS Summit in Geneva

SDAIA’s nominated projects represented a distinguished set of technological initiatives that demonstrated innovation, relevance, and impact in their respective fields - SPA
SDAIA’s nominated projects represented a distinguished set of technological initiatives that demonstrated innovation, relevance, and impact in their respective fields - SPA
TT
20

SDAIA Receives Recognition for Innovative Projects at WSIS Summit in Geneva

SDAIA’s nominated projects represented a distinguished set of technological initiatives that demonstrated innovation, relevance, and impact in their respective fields - SPA
SDAIA’s nominated projects represented a distinguished set of technological initiatives that demonstrated innovation, relevance, and impact in their respective fields - SPA

The Saudi Data & AI Authority (SDAIA) received certificates for its nominated projects, which were recognized among the best entries at the 2025 World Summit on the Information Society (WSIS) Prizes held in Geneva, Switzerland, highlighting SDAIA’s innovative contributions to the fields of data and artificial intelligence (AI).

SDAIA’s nominated projects represented a distinguished set of technological initiatives that demonstrated innovation, relevance, and impact in their respective fields.

Out of 973 submissions from various countries, they were chosen after an expert evaluation conducted by the International Telecommunication Union (ITU), SPA reported.

The nominated projects included the government cloud-computing platform “Deem,” which provides integrated and flexible cloud services for government entities; the “Nafath” application for biometric identity verification; the “Serti” service within the “Tawakkalna” app that enables users to display their certified academic qualifications; the “Tahseen” project, which uses AI to restore and enhance historical media; and the “Allam” and “Sawtak” projects, both of which represent a significant leap in supporting and processing Arabic using large language models and speech recognition technologies.

These achievements reflect the Kingdom’s commitment, through SDAIA, to reinforcing its global standing as a trusted authority in data and AI, advancing the national digital transformation agenda, and supporting the goals of Saudi Vision 2030. They also contribute to enhancing the Kingdom’s regional and international competitiveness in technology and innovation.