‘Statues of Genies’… Love in Videogames

‘Statues of Genies’… Love in Videogames
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‘Statues of Genies’… Love in Videogames

‘Statues of Genies’… Love in Videogames

In the novel "Statues of Genies" by Egyptian author Samar Nour, boundaries between reality and weirdness fade, and the world looks like if it’s gradually turning into a videogame, in which protagonists live their triumphs and defeats according to the rules of this game.

The absence of "Dunia" seems to be the biggest event that we hear about at the beginning of the story. The absence of this protagonist remains an enigma that keep the memory in an active mode, and searching her is almost the only justification to recover the lives of the novel’s other protagonists.

The technique used in this novel, released by Al Mahrousa Center for Publishing, is similar to puzzles, where the reader can build their own perceptions about Dunia based on the stories of her co-stars Omar and the genie. Narration of the stories are reciprocal, "what Omar says" and "what the genie says", and both stars use the pronoun "I" to speak about the impact of Dunia’s absence, and her influence even when she’s gone.

The story

Distraction dominates the personality of Omar from the beginning; he walks streets just because he imagines the face of Dunia, who disappeared with her dreams, which influence her view of the world and reality. He contemplates the faces of people walking in the Sayeda Zeinab area, recalling the paintings of artist Abdel Hadi al-Gazzar and his magical faces, folklore, and fantasies, which Dunia liked. Omar walks in the streets, checking people’s faces like if he’s looking for her face. "I was looking for humans who come out from the paintings of al-Gazzar’s magical phase, filled with folkloric symbols and dominated by superstition that give you an inner frightening feeling."

While searching for Dunia, questions about his fragile life roam in his head. Since she disappeared, he has suffered from an unknown disease that surrounds him and increases his fragility, which pushed him towards his family again, seeking healing. While with his family, Omar observes their social complexities, unable to take a stance from their weirdness; he approaches his family members, mostly his father, an Alzheimer’s patient who still watches old classic movies and laugh deeply. Although he’s surrounded by his family, he still looks for Dunia, whose cotton candy-like scent still accompany him despite her disappearance, triggering questions about the fate of love, and the craze of loss.

The philosophy of games

Videogames are a key element in Dunia’s world. According to Omar’s story, Dunia is a game developer who dreams of designing a videogame and selling it. The missing girl practiced her passion in this field on her page on YouTube, where she put her voice in games. These games are symbols that bring us closer to the drama of life, which repelled Dunia and pushed her to the world videogames, where she found fantasy and utopian justice.

The other main character in this novel is the genie. But in this novel, he doesn’t have the super, scary powers we read about in the "One Thousand and One Nights". In contrast, he weakly recalls the story of Dunia since she was a child, and tells his story, describing himself as the only fugitive from his species. "I lived alone on Earth. I didn’t know what happened to my parents until Dunia told me."

He also narrates the stories Dunia used to tell him since she was a child. "Stories, stories. All I know is just stories around which a whole world can be built, and I don’t know from where to start. Probably, I am just an idea created by a miserable girl in a night of fear, a girl that lives in me and in Omar," the genie says.

Virtual fate

The submission of Omar and the genie to the existence of Dunia opens the novel on bigger interpretations of the idea of the girl controlling the lives of other protagonists as a game maker and a character creator, and not as a lost girlfriend. Even in her absence, she seems more dominating in the narrative than Omar and the genie, whose roles shrink from protagonists to narrators who move in Dunia’s mazes. This takes us from the enigma of Dunia’s disappearance to assuming that we are watching a world that Dunia controls through her game, "The Statuses of Genies", waiting to be bought and produced by a company.

In the 194-page novel, we can’t confirm whether the life of those three protagonists is real. Their strange world suggests they are stuck in a videogame, or that they are virtual characters used by Dunia in her own game. But in the end, the reader discovers that the story was all about a videogame Dunia developed and sold to a company.



Prince Mohammed bin Salman Project Restores Historical Al-Saidan Mosque in Al-Jouf Region

The renovation uses traditional Al-Jouf mud-brick techniques and natural materials - SPA
The renovation uses traditional Al-Jouf mud-brick techniques and natural materials - SPA
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Prince Mohammed bin Salman Project Restores Historical Al-Saidan Mosque in Al-Jouf Region

The renovation uses traditional Al-Jouf mud-brick techniques and natural materials - SPA
The renovation uses traditional Al-Jouf mud-brick techniques and natural materials - SPA

The Prince Mohammed bin Salman Project for the Development of Historical Mosques has commenced the restoration of Al-Saidan Mosque in Dumat Al-Jandal, Al-Jouf Region. Dating back to 620 AH (1223 CE), it is the city's second oldest mosque and formerly served as a judicial court and a prominent educational center for Quranic studies.

As part of the project's second phase, the mosque's area will increase from 179 to 202.39 square meters, restoring its capacity to 68 worshippers after prayers were previously suspended, SPA reported.

The renovation uses traditional Al-Jouf mud-brick techniques and natural materials to preserve the site's authentic desert architecture.

Notable features being preserved include a historical well and an ancient underground stone water channel used for wudu.

By rehabilitating this landmark, the project fulfills its strategic goals of restoring architectural authenticity and highlighting the Kingdom’s civilizational heritage in line with Vision 2030.


Rome’s Colosseum Gets a Fresh Look That Recreates the Footprints of Long-Gone Columns

The inauguration of the new layout and archaeological area of the southern ambulacra of the Colosseum in Rome, Italy, 17 March 2026. (EPA)
The inauguration of the new layout and archaeological area of the southern ambulacra of the Colosseum in Rome, Italy, 17 March 2026. (EPA)
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Rome’s Colosseum Gets a Fresh Look That Recreates the Footprints of Long-Gone Columns

The inauguration of the new layout and archaeological area of the southern ambulacra of the Colosseum in Rome, Italy, 17 March 2026. (EPA)
The inauguration of the new layout and archaeological area of the southern ambulacra of the Colosseum in Rome, Italy, 17 March 2026. (EPA)

The Colosseum has a bright new look following a restoration using the same travertine marble of ancient Rome to recreate parts of columns from 2,000 years ago.

Thousands of Romans once flocked to this arena to watch gladiators battle each other and wild animals. The structure still captures the public's imagination; it is Italy’s most popular tourist destination, with 9 million visitors in 2025 alone.

The project focused on a semicircular piazza outside the arena, where Roman spectators crowded under two arcades comprised of marble columns stretching up to 50 meters (164 feet) high. People stood in these arcades as they waited to pass through the entrances and take their seats.

Those arches are long gone, collapsing over the centuries from earthquakes and unstable ground. But now, tourists will be able to sit on large travertine marble slabs where their columns once stood and read reproductions of the Roman numerals that indicated seat sections.

“These blocks of travertine marble are placed, located exactly where the pillars, the original pillars were based,” said Italian architect Stefano Boeri, who designed the piazza. “The idea we had was to give back to the public the perception of the proportion of the arcades and the proportion of the vaults of the arches that were used to enter in the center of the Colosseum.”

Over time, the outside area became filled with detritus, including pieces of ruins, and overgrown with weeds.

Restorers began by digging a meter (yard) to where the travertine paving stones once covered the entrance area. They discovered coins, statues, animal bones and a gold ring. Deeper down is the secret underground passageway where Emperor Commodus used to enter the Colosseum while avoiding the hoi-polloi, and which was opened to the public last year.

Restorers sourced the new slabs of travertine from the same quarries where the ancient Romans retrieved theirs — and that today are used build a new generation of religious buildings, banks, museums, government buildings and private homes.

“From the beginning we understood only one thing and that was that we wanted to be involved,” Fabrizio Mariotti, head of the Mariotti Carlo stonecutting firm that has been carving travertine to order for four generations in Tivoli, said Tuesday while sitting on a slab of the stone.

“For a family like ours that has been working with travertine for four generations, working at the Colosseum, which is the symbol not only of Rome but also of this material, is so important.”

Earlier this year, the city of Rome opened two new subway stations, one deep beneath the Colosseum completing a multi-billion euro metro project. The restoration of the Colosseum’s perimeter was done using compensatory funds from the metro, project officials said.


Northern Arabia Archaeological Site Reveals 13,500-Year-Old Human Settlement

The study documented human settlement at the site dating back about 13,500 years. (Saudi Ministry of Culture)
The study documented human settlement at the site dating back about 13,500 years. (Saudi Ministry of Culture)
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Northern Arabia Archaeological Site Reveals 13,500-Year-Old Human Settlement

The study documented human settlement at the site dating back about 13,500 years. (Saudi Ministry of Culture)
The study documented human settlement at the site dating back about 13,500 years. (Saudi Ministry of Culture)

The Saudi Heritage Commission, one of 11 sector-specific commissions under the Ministry of Culture, announced findings documenting archaeological evidence of early human settlement in northern Arabia. The scientific study presenting the evidence has been published in the journal Nature.

The findings, presented in the scientific study titled “The Natufian Epipalaeolithic and Pre-Pottery Neolithic in the desert of northern Arabia,” are based on advanced excavation and scientific analysis conducted at the Sahout site, an archaeological site located on the southern edge of the Nefud Desert between the Arnan and Al-Misma mountains.

The site occupies a strategic geographic position linking internal desert environments with settlement networks connected to the Levant, making it a key location for understanding early human movement and dispersal in the region during the late Ice Age and the beginning of the Holocene.

The study documented human settlement at the site dating back about 13,500 years. Stratified excavations uncovered distinctive stone tools, most notably Helwan bladelets - small, finely crafted stone implements used as arrowheads or as components of hunting tools.

These artifacts are important archaeological indicators associated with the Natufian culture. Their discovery at the Sahout site confirms the presence of human communities possessing advanced technical skills and the ability to adapt to desert environments. It also reflects the connection of the Arabian Peninsula to broader cultural networks extending to the Fertile Crescent during this early period.

The discovery also revealed a later settlement phase dating between approximately 10,300 and 8,700 years ago, characterized by greater settlement density and technological development in stone industries. Archaeologists discovered Abu Salem points, a type of finely crafted arrowhead used in hunting.

These findings provide important evidence of advanced human societies with sophisticated technological skills, reflecting a high level of organization and environmental knowledge during the Pre-Pottery Neolithic period and confirming the presence of developed human settlement in northern Arabia during that time.

Geochemical analyses of the obsidian used to manufacture the stone tools showed that the material originated from Jabal Al-Abyad in the Khaybar region, about 190 km south of the site. This indicates the existence of extensive communication and exchange networks, demonstrating that early communities were capable of traveling long distances to obtain resources from distant areas and highlighting advanced levels of cultural and technological interaction among populations in the region.

The study documented a direct link between human settlement and rock art at the site. Carving tools were found within dated archaeological layers alongside artistic elements depicting life-size camels and human figures.

These discoveries provide a precise chronological framework for the development of artistic expression in northern Arabia, confirming that artistic production was an integral part of the cultural life of the communities inhabiting the area during these early periods.

The findings reaffirm the Kingdom’s commitment to cultural preservation, historical understanding, and knowledge development.