‘Statues of Genies’… Love in Videogames

‘Statues of Genies’… Love in Videogames
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‘Statues of Genies’… Love in Videogames

‘Statues of Genies’… Love in Videogames

In the novel "Statues of Genies" by Egyptian author Samar Nour, boundaries between reality and weirdness fade, and the world looks like if it’s gradually turning into a videogame, in which protagonists live their triumphs and defeats according to the rules of this game.

The absence of "Dunia" seems to be the biggest event that we hear about at the beginning of the story. The absence of this protagonist remains an enigma that keep the memory in an active mode, and searching her is almost the only justification to recover the lives of the novel’s other protagonists.

The technique used in this novel, released by Al Mahrousa Center for Publishing, is similar to puzzles, where the reader can build their own perceptions about Dunia based on the stories of her co-stars Omar and the genie. Narration of the stories are reciprocal, "what Omar says" and "what the genie says", and both stars use the pronoun "I" to speak about the impact of Dunia’s absence, and her influence even when she’s gone.

The story

Distraction dominates the personality of Omar from the beginning; he walks streets just because he imagines the face of Dunia, who disappeared with her dreams, which influence her view of the world and reality. He contemplates the faces of people walking in the Sayeda Zeinab area, recalling the paintings of artist Abdel Hadi al-Gazzar and his magical faces, folklore, and fantasies, which Dunia liked. Omar walks in the streets, checking people’s faces like if he’s looking for her face. "I was looking for humans who come out from the paintings of al-Gazzar’s magical phase, filled with folkloric symbols and dominated by superstition that give you an inner frightening feeling."

While searching for Dunia, questions about his fragile life roam in his head. Since she disappeared, he has suffered from an unknown disease that surrounds him and increases his fragility, which pushed him towards his family again, seeking healing. While with his family, Omar observes their social complexities, unable to take a stance from their weirdness; he approaches his family members, mostly his father, an Alzheimer’s patient who still watches old classic movies and laugh deeply. Although he’s surrounded by his family, he still looks for Dunia, whose cotton candy-like scent still accompany him despite her disappearance, triggering questions about the fate of love, and the craze of loss.

The philosophy of games

Videogames are a key element in Dunia’s world. According to Omar’s story, Dunia is a game developer who dreams of designing a videogame and selling it. The missing girl practiced her passion in this field on her page on YouTube, where she put her voice in games. These games are symbols that bring us closer to the drama of life, which repelled Dunia and pushed her to the world videogames, where she found fantasy and utopian justice.

The other main character in this novel is the genie. But in this novel, he doesn’t have the super, scary powers we read about in the "One Thousand and One Nights". In contrast, he weakly recalls the story of Dunia since she was a child, and tells his story, describing himself as the only fugitive from his species. "I lived alone on Earth. I didn’t know what happened to my parents until Dunia told me."

He also narrates the stories Dunia used to tell him since she was a child. "Stories, stories. All I know is just stories around which a whole world can be built, and I don’t know from where to start. Probably, I am just an idea created by a miserable girl in a night of fear, a girl that lives in me and in Omar," the genie says.

Virtual fate

The submission of Omar and the genie to the existence of Dunia opens the novel on bigger interpretations of the idea of the girl controlling the lives of other protagonists as a game maker and a character creator, and not as a lost girlfriend. Even in her absence, she seems more dominating in the narrative than Omar and the genie, whose roles shrink from protagonists to narrators who move in Dunia’s mazes. This takes us from the enigma of Dunia’s disappearance to assuming that we are watching a world that Dunia controls through her game, "The Statuses of Genies", waiting to be bought and produced by a company.

In the 194-page novel, we can’t confirm whether the life of those three protagonists is real. Their strange world suggests they are stuck in a videogame, or that they are virtual characters used by Dunia in her own game. But in the end, the reader discovers that the story was all about a videogame Dunia developed and sold to a company.



Egypt Unveils Ancient Rock-cut Tombs and Burial Shafts in Luxor

Egyptian archaeologists restore recently discovered artifacts by the mission of the Zahi Hawass Foundation for Antiquities & Heritage, at the causeway of Queen Hatshepsut's Funerary temple, at Deir al-Bahri on the Nile's West Bank, in Luxor, Egypt, Wednesday, Jan. 8, 2025. (AP Photo/Khaled Elfiqi)
Egyptian archaeologists restore recently discovered artifacts by the mission of the Zahi Hawass Foundation for Antiquities & Heritage, at the causeway of Queen Hatshepsut's Funerary temple, at Deir al-Bahri on the Nile's West Bank, in Luxor, Egypt, Wednesday, Jan. 8, 2025. (AP Photo/Khaled Elfiqi)
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Egypt Unveils Ancient Rock-cut Tombs and Burial Shafts in Luxor

Egyptian archaeologists restore recently discovered artifacts by the mission of the Zahi Hawass Foundation for Antiquities & Heritage, at the causeway of Queen Hatshepsut's Funerary temple, at Deir al-Bahri on the Nile's West Bank, in Luxor, Egypt, Wednesday, Jan. 8, 2025. (AP Photo/Khaled Elfiqi)
Egyptian archaeologists restore recently discovered artifacts by the mission of the Zahi Hawass Foundation for Antiquities & Heritage, at the causeway of Queen Hatshepsut's Funerary temple, at Deir al-Bahri on the Nile's West Bank, in Luxor, Egypt, Wednesday, Jan. 8, 2025. (AP Photo/Khaled Elfiqi)

Egypt unveiled several discoveries near the famed city of Luxor on Wednesday, including ancient rock-cut tombs and burial shafts dating back 3,600 years.

They were unearthed at the causeway of Queen Hatshepsut’s funerary temple at Deir al-Bahri on the Nile’s West Bank, according to a statement released by Zahi Hawass Foundation for Antiquities & Heritage. It said it worked in tandem with the Supreme Council of Antiquities on the site since September 2022.

Artifacts found at the tombs included bronze coins with the image of Alexander the Great dating to the Time of Ptolemy I (367-283), children’s toys made of clay, cartonnage and funerary masks that covered mummies, winged scarabs, beads and funerary amulets, The AP reported.

Hawass told reporters that the discoveries could “reconstruct history” and offer an understanding of the type of programs ancient Egyptians designed inside a temple.

The archaeologists also found the remains of Queen Hatshepsut’s Valley Temple, rock-cut tombs dating back to the Middle Kingdom (1938 B.C. - 1630 B.C.), burial shafts from the 17th dynasty, the tomb of Djehuti-Mes and part of the Assassif Ptolemaic Necropolis.

The rock-cut tombs had been previously robbed during the Ptolemaic period and later. Still, the Egyptian teams uncovered some artifacts such as pottery tables that were used to offer bread, wine and meat.

Inside the burial shafts dating back to 1580 B.C. - 1550 B.C., anthropoid wooden coffins were found, including one that belonged to a young child. It remained intact since its burial some 3,600 years ago. War archery bows were also found inside the burial chamber, indicating that those who owned the tombs had military backgrounds and fought to liberate Egypt from the Hyksos.

Not many artifacts from Djehuti Mes’s tomb were found, but the tomb itself reveals more about Djehuti Mes, who oversaw Queen Teti Sheri’s palace. The date engraved on the Djehuti Mes’ funerary stelae indicates that the tomb goes back to the 9th year of King Ahmose I’s reign (1550 B.C. - 1525 B.C.).

Part of the extended Ptolemaic necropolis that occupied the site of the causeway and the Valley Temple was also uncovered. The tombs in the cemetery were built of mud bricks over the remains of Queen Hatshepsut’s temple. A large part of the necropolis was unearthed earlier in the 20th century but wasn’t properly documented.

In November, Egyptian and American archaeologists excavated an ancient tomb with 11 sealed burials near Luxor. The tomb, which dates to the Middle Kingdom, was found in the South Asasif necropolis, next to the Temple of Hatshepsut.