EU Court Largely Upholds $4Bln Google Android Antitrust Fine

Google exhibit building shows off a variety of devices with Google Assistant, including Android smartphones and Wear OS smartwatches during the CES tech show in Las Vegas, Nevada, US, Jan. 8, 2020. (AP)
Google exhibit building shows off a variety of devices with Google Assistant, including Android smartphones and Wear OS smartwatches during the CES tech show in Las Vegas, Nevada, US, Jan. 8, 2020. (AP)
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EU Court Largely Upholds $4Bln Google Android Antitrust Fine

Google exhibit building shows off a variety of devices with Google Assistant, including Android smartphones and Wear OS smartwatches during the CES tech show in Las Vegas, Nevada, US, Jan. 8, 2020. (AP)
Google exhibit building shows off a variety of devices with Google Assistant, including Android smartphones and Wear OS smartwatches during the CES tech show in Las Vegas, Nevada, US, Jan. 8, 2020. (AP)

One of the European Union's highest courts has largely upheld the bloc's biggest-ever antitrust fine, issued to Google by the bloc's competition enforcers in 2018 over its Android mobile operating system.

The European Court of Justice's General Court on Wednesday mostly confirmed a decision by the EU's executive Commission to slap Google with a fine of more than 4 billion euros ($3.99 billion) for stifling competition through the dominance of Android.

The court said that "in order better to reflect the gravity and duration of the infringement," it's appropriate to give Google a fine of 4.125 billion euros, according to a press summary of the decision. That's slightly lower than the original 4.34-billion-euro penalty, and the court said its reasoning differed “in certain respects” from the commission's.

The fine is one of three antitrust penalties totaling more than $8 billion that the European Commission hit Google with between 2017 and 2019.

In its original decision, the commission said Google’s practices restrict competition and reduce choices for consumers.

It determined that Google broke EU rules by requiring smartphone makers to take a bundle of Google apps if they wanted any at all and prevented them from selling devices with altered versions of Android.

The bundle contained 11 apps, including YouTube, Maps and Gmail, but regulators focused on the three that had the biggest market share: Google Search, Chrome and the company’s Play Store for apps.



Games Industry in Search of New Winning Combo at Gamescom 2025

Almost 335,000 people attended last year's Gamescom. Ina FASSBENDER / AFP/File
Almost 335,000 people attended last year's Gamescom. Ina FASSBENDER / AFP/File
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Games Industry in Search of New Winning Combo at Gamescom 2025

Almost 335,000 people attended last year's Gamescom. Ina FASSBENDER / AFP/File
Almost 335,000 people attended last year's Gamescom. Ina FASSBENDER / AFP/File

The global games industry gathers for the vast Gamescom trade fair in Cologne this week, with hopes that upcoming heavy-hitters like "GTA VI" can help the industry escape its doldrums.

Tuesday's opening night event will show off major releases slated for the months ahead, with the starring role going to "Black Ops 7" -- the new instalment in the sprawling "Call of Duty" saga, AFP reported.

Trade visitors will have Wednesday to peruse the stands and make connections, before tens of thousands of enthusiastic gamers are unleashed on the vast salon from Thursday to Sunday.

Last year's Gamescom drew almost 335,000 people to the Cologne exhibition center, where studios lay on vast stands with consoles or PCs offering hands-on play with the latest releases.

Nintendo is back in 2025 after staying away last year, surfing on record launch sales for its Switch 2 console.

And Microsoft's Xbox gaming division will show off new portable hardware expected to be released towards the end of the year.

Sony, the Japanese giant behind the PlayStation, has opted out this time around.

The mood is mixed for the roughly 1,500 exhibitors attending this year, as major publishers have recently steered back into profitability but the job cuts seen over the past two years continue.

In early July, Microsoft said it would lay off around 9,000 people, with hundreds leaving game studios like "Candy Crush" developer King and several games cancelled, including "Perfect Dark" and "Everwild".

Battle for attention

"The industry is consolidating quite a bit" after the bumper years when Covid-19 lockdowns created a captive audience, said Rhys Elliott of specialist games data firm Alinea Analytics.

Around 30,000 workers have lost their jobs since early 2023, according to tracking site Games Industry Layoffs -- more than 4,000 of them so far this year.

Revenue in the global games market should hold steady at just under $190 billion this year, data firm Newzoo has forecast.

The number of players and hours spent with the medium are stable while an ever-expanding number of titles are jostling for attention.

And with leviathans like "Roblox" or "Fortnite" swallowing the attention of hundreds of millions of monthly users, "everyone's fighting for a smaller share of that pie," said Circana expert Mat Piscatella.

The need to find new audiences has pushed Microsoft's Xbox, the biggest games publisher in the world, to switch strategy, increasingly offering its titles on competing console makers' hardware.

"They've had really great success on the PlayStation platform. Sony is making a bunch of money on that too," Piscatella said

"It's a little bit of a win-win all the way around."

Some PlayStation games are making the trip in the opposite direction, with "Helldivers 2" the first to be made available on Xbox as well as the traditional PC port.

Success on a budget

Shoring up sales is vital in an era where the cost of developing high-spec "AAA" games has mounted into the hundreds of millions of dollars -- exposing studios to massive risk should their games not perform as hoped.

But several breakout hits have recently shown that lower-budget games can still win over players with gameplay, story and art style, such as four-million-selling French turn-based battler "Clair Obscur: Expedition 33".

"There's a realization you don't need to spend masses of money to deliver a high-quality game that can appeal broadly and so everyone is rushing towards that model," said Christopher Dring, founder of industry website The Game Business.

But "for every 'Clair Obscur' success story, there are 10 games that fail to find an audience at all," Piscatella pointed out.

"It's hyper-competitive for those products outside of that big sphere" and smaller developers must fight hard for the funding they need to get games to market.

Nor is the cult-hit trend likely to displace the mega-budget mastodons.

Analysts predict that Rockstar Games' vast "Grand Theft Auto VI" could notch up the biggest launch for any entertainment product in history.

That might be the juice the flagging industry needs to regain some of its mojo.