Outsmarting Humans Just One Step for AI Video Game Players

This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
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Outsmarting Humans Just One Step for AI Video Game Players

This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)

Speed around a French village in the video game Grand Turismo and you might spot a Corvette behind you trying to catch your slipstream.

The technique of using the draft of an opponent's racecar to speed up and overtake them is one favored by skilled players of PlayStation's realistic racing game.

But this Corvette driver is not being controlled by a human — it's GT Sophy, a powerful artificial intelligence agent built by PlayStation-maker Sony.

Grand Turismo players have been competing against computer-generated racecars since the franchise launched in the 1990s, but the new AI driver that was unleashed last week on Grand Turismo 7 is smarter and faster because it's been trained using the latest AI methods.

“Grand Turismo had a built-in AI existing from the beginning of the game, but it has a very narrow band of performance and it isn’t very good,” said Michael Spranger, chief operating officer of Sony AI. “It’s very predictable. Once you get past a certain level, it doesn’t really entice you anymore.”

But now, he said, “this AI is going to put up a fight.”

Visit an artificial intelligence laboratory at universities and companies like Sony, Google, Meta, Microsoft and ChatGPT-maker OpenAI and it’s not unusual to find AI agents like Sophy racing cars, slinging angry birds at pigs, fighting epic interstellar battles or helping human gamers build new Minecraft worlds -- all part of the job description for computer systems trying to learn how to get smarter in games.

But in some instances, they are also trying to learn how to get smarter in the real world. In a January paper, a University of Cambridge researcher who built an AI agent to control Pokémon characters argued it could “inspire all sorts of applications that require team management under conditions of extreme uncertainty, including managing a team of doctors, robots or employees in an ever-changing environment, like a pandemic-stricken region or a war zone.”

And while that might sound like a kid making a case for playing three more hours of Pokémon Violet, the study of games has been used to advance AI research — and train computers to solve complex problems — since the mid-20th century.

Initially, AI was used on games like checkers and chess to test at winning strategy games. Now a new branch of research is more focused on performing open-ended tasks in complex worlds and interacting with humans, not just for the purpose of beating them.

“Reality is like a super-complicated game,” said Nicholas Sarantinos, who authored the Pokémon paper and recently turned down a doctoral offer at Oxford University to start an AI company aiming to help corporate workplaces set up more collaborative teams.

In the web-based Pokémon Showdown battle simulator, Sarantinos developed an algorithm to analyze a team of six Pokémon — predicting how they would perform based on all the possible battle scenarios ahead of them and their comparative strengths and weaknesses.

Microsoft, which owns the popular Minecraft game franchise as well as the Xbox game system, has tasked AI agents with a variety of activities — from steering clear of lava to chopping trees and making furnaces. Researchers hope some of their learnings could eventually play a role in real-world technology, such as how to get a home robot to take on certain chores without having to program it to do so.

While it “goes without stating” that real humans behave quite differently from fictional video game creatures, “the core ideas can still be used,” Sarantinos said. “If you use psychology tests, you can take this information to conclude how well they can work together.”

Amy Hoover, an assistant professor of informatics at the New Jersey Institute of Technology who’s built algorithms for the digital card game Hearthstone, said “there really is a reason for studying games” but it is not always easy to explain.

“People aren’t always understanding that the point is about the optimization method rather than the game,” she said.

Games also offer a useful testbed for AI — including for some real-world applications in robotics or health care — that’s safer to try in a virtual world, said Vanessa Volz, a researcher and co-founder of the Danish startup Modl.ai, which builds AI systems for game development.

But, she adds, “it can get overhyped."

“It’s probably not going to be one big breakthrough and that everything is going to be shifted to the real world,” Volz said.

Japanese electronics giant Sony launched its own AI research division in 2020 with entertainment in mind, but it's nonetheless attracted broader academic attention. Its research paper introducing Sophy last year made it on the cover of the prestigious science journal Nature, which said it could potentially have effects on other applications such as drones and self-driving vehicles.

The technology behind Sophy is based on an algorithmic method known as reinforcement learning, which trains the system by rewarding it when it gets something right as it runs virtual races thousands of times.

“The reward is going to tell you that, ‘You’re making progress. This is good,’ or, ‘You’re off the track. Well, that’s not good,’” Spranger said.

PlayStation players will only get to try racing against Sophy until Wednesday, on a limited number of circuits, so it can get some feedback and go back into testing. Peter Wurman, director of Sony AI America and project lead on GT Sophy, said it takes about two weeks for AI agents to train on 20 PlayStations.

“To get it spread throughout the whole game, it takes some more breakthroughs and some more time before we’re ready for that,” he said.

And to get it onto real streets or Formula One tracks? That could take a lot longer.

Self-driving car companies adopt similar machine-learning techniques, but “they don’t hand over complete control of the car the way we are able to,” Wurman said. “In a simulated world, there’s nobody’s life at risk. You know exactly the kinds of things you’re going to see in the environment. There’s no people crossing the road or anything like that.”



Nvidia to Resume Sales of Highly Desired AI Computer Chips to China

President and CEO of Nvidia Corporation Jensen Huang delivers a speech during the Computex 2025 exhibition in Taipei, Taiwan, Monday, May 19, 2025. (AP)
President and CEO of Nvidia Corporation Jensen Huang delivers a speech during the Computex 2025 exhibition in Taipei, Taiwan, Monday, May 19, 2025. (AP)
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Nvidia to Resume Sales of Highly Desired AI Computer Chips to China

President and CEO of Nvidia Corporation Jensen Huang delivers a speech during the Computex 2025 exhibition in Taipei, Taiwan, Monday, May 19, 2025. (AP)
President and CEO of Nvidia Corporation Jensen Huang delivers a speech during the Computex 2025 exhibition in Taipei, Taiwan, Monday, May 19, 2025. (AP)

Nvidia’s CEO Jensen Huang says the technology giant has won approval from the Trump administration to sell its advanced H20 computer chips used to develop artificial intelligence to China.

The news came in a company blog post late Monday, which stated that the US government had "assured" Nvidia that licenses would be granted — and that the company "hopes to start deliveries soon." Shares of the California-based chipmaker were up over 4% by midday Tuesday.

Huang also spoke about the coup on China’s state-run CGTN television network, in remarks shown on X.

"Today, I'm announcing that the US government has approved for us filing licenses to start shipping H20s," Huang told reporters in Beijing.

He added that half of the world's AI researchers are in China. "It's so innovative and dynamic here in China that it's really important that American companies are able to compete and serve the market here," he said.

Huang recently met with President Donald Trump and other US policymakers and is in Beijing this week to attend a supply chain conference and speak with Chinese officials. The broadcast showed Huang meeting with Ren Hongbin, the head of the China Council for Promotion of International Trade, host of the China International Supply Chain Expo, which Huang was attending. Nvidia is an exhibitor.

Nvidia has profited enormously from the rapid adoption of AI, becoming the first company to have its market value surpass $4 trillion last week. However, the trade rivalry between the US and China has been weighing heavily on the industry.

Here's what we know.

What is Nvidia's H20 chip? The H20 graphics processing unit, or GPU, is an advanced AI chip — a type of device used to build and update a range of AI systems. But it's less powerful than Nvidia's top semiconductors today.

That's because the H20 chip was developed to specifically comply with US restrictions for exports of AI chips to China. Nvidia's most advanced chips, which carry more computing power, are off-limits to the Chinese market.

Washington has been tightening controls on exports of advanced technology to China for years, citing concerns that know-how meant for civilian use could be deployed for military purposes. And in January, before Trump began his second term in office, President Joe Biden's administration launched a new framework for exporting advanced computer chips used to develop AI in an attempt to balance national security concerns about the technology with the economic interests of producers and other countries.

Restrictions on sales of advanced chips to China have been central to the AI race between the world's two largest economic powers, but such controls are also controversial.

Proponents argue that these restrictions are necessary to slow China down enough to allow US companies to keep their lead. Meanwhile, opponents say the export controls have loopholes and could still spur innovation. The emergence of China’s DeepSeek AI chatbot in January particularly renewed concerns over how China might use advanced chips to help develop its own AI capabilities.

What's happened since Trump took office? In April, the White House announced that it would restrict sales of Nvidia’s H20 chips to China — as well as MI308 chips from rival chipmaker Advanced Micro Devices with the Trump administration again citing national security.

At the time, Nvidia said these tighter export controls would cost the company an extra $5.5 billion and Huang and other technology leaders have been lobbying Trump to reverse the restrictions since. They've argued that such limits hinder US competition in a sector in one of the world’s largest markets for technology, and have also warned that US export controls could end up pushing other countries toward China’s AI technology.

Monday's announcement from Nvidia signals that its lobbying efforts paid off. White House AI and crypto adviser David Sacks told Bloomberg on Tuesday that allowing Nvidia to restart Chinese sales of its H20 chip would help the US better compete abroad, particularly with Chinese chipmaker Huawei Technologies.

Meanwhile, Commerce Secretary Howard Lutnick told CNBC on Tuesday that the renewed sale of H20 chips in China was linked to a trade agreement made between the two countries on rare earth magnets and maintained that the administration was also reversing course from April's restrictions because the US still doesn't sell China "our best stuff."

Still, calls for restrictions on advanced chip exports to China have persisted among US lawmakers on both sides of the aisle.

Just last week, Sens. Elizabeth Warren and Jim Banks wrote a letter to Huang noting that the hardware powering advanced AI "is of immense strategic importance" and again warned that this kind of technology could be used to accelerate Beijing’s effort to modernize its military if exported freely. US lawmakers have also proposed that chips subject to export controls should be tracked, to ensure they don’t end up in the wrong places.

Beyond export controls, California-based Nvidia — like other tech giants today — has been caught in the crosshairs of Trump’s tariff wars abroad, particularly amid America's tit-for-tat levies with China. But Beijing and Washington recently agreed to pull back some non-tariff restrictions. China says it’s approving permits for rare earth magnets to be exported to the US, while Washington has lifted curbs on chip design software and jet engines.

Nvidia and its CEO have also garnered Trump’s favor in recent months. In April, the company announced that it would be producing its AI chips in the US for the first time, starting with more than one million square feet of manufacturing space to build and test its specialized Blackwell chips in Arizona and AI supercomputers in Texas.

Trump was quick to applaud Nvidia's move. He introduced Huang as a "smart cookie" who was helping bring jobs to the US at an "Investing in America" event held at the White House later that month.

Similar to Nvidia, AMD is now also poised to restart Chinese sales of its MI308 chips. The California-based company said in a statement that the Commerce Department was moving forward with license applications for these exports to China, and that it plans to resume shipments as those licenses are approved.