Outsmarting Humans Just One Step for AI Video Game Players

This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
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Outsmarting Humans Just One Step for AI Video Game Players

This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)

Speed around a French village in the video game Grand Turismo and you might spot a Corvette behind you trying to catch your slipstream.

The technique of using the draft of an opponent's racecar to speed up and overtake them is one favored by skilled players of PlayStation's realistic racing game.

But this Corvette driver is not being controlled by a human — it's GT Sophy, a powerful artificial intelligence agent built by PlayStation-maker Sony.

Grand Turismo players have been competing against computer-generated racecars since the franchise launched in the 1990s, but the new AI driver that was unleashed last week on Grand Turismo 7 is smarter and faster because it's been trained using the latest AI methods.

“Grand Turismo had a built-in AI existing from the beginning of the game, but it has a very narrow band of performance and it isn’t very good,” said Michael Spranger, chief operating officer of Sony AI. “It’s very predictable. Once you get past a certain level, it doesn’t really entice you anymore.”

But now, he said, “this AI is going to put up a fight.”

Visit an artificial intelligence laboratory at universities and companies like Sony, Google, Meta, Microsoft and ChatGPT-maker OpenAI and it’s not unusual to find AI agents like Sophy racing cars, slinging angry birds at pigs, fighting epic interstellar battles or helping human gamers build new Minecraft worlds -- all part of the job description for computer systems trying to learn how to get smarter in games.

But in some instances, they are also trying to learn how to get smarter in the real world. In a January paper, a University of Cambridge researcher who built an AI agent to control Pokémon characters argued it could “inspire all sorts of applications that require team management under conditions of extreme uncertainty, including managing a team of doctors, robots or employees in an ever-changing environment, like a pandemic-stricken region or a war zone.”

And while that might sound like a kid making a case for playing three more hours of Pokémon Violet, the study of games has been used to advance AI research — and train computers to solve complex problems — since the mid-20th century.

Initially, AI was used on games like checkers and chess to test at winning strategy games. Now a new branch of research is more focused on performing open-ended tasks in complex worlds and interacting with humans, not just for the purpose of beating them.

“Reality is like a super-complicated game,” said Nicholas Sarantinos, who authored the Pokémon paper and recently turned down a doctoral offer at Oxford University to start an AI company aiming to help corporate workplaces set up more collaborative teams.

In the web-based Pokémon Showdown battle simulator, Sarantinos developed an algorithm to analyze a team of six Pokémon — predicting how they would perform based on all the possible battle scenarios ahead of them and their comparative strengths and weaknesses.

Microsoft, which owns the popular Minecraft game franchise as well as the Xbox game system, has tasked AI agents with a variety of activities — from steering clear of lava to chopping trees and making furnaces. Researchers hope some of their learnings could eventually play a role in real-world technology, such as how to get a home robot to take on certain chores without having to program it to do so.

While it “goes without stating” that real humans behave quite differently from fictional video game creatures, “the core ideas can still be used,” Sarantinos said. “If you use psychology tests, you can take this information to conclude how well they can work together.”

Amy Hoover, an assistant professor of informatics at the New Jersey Institute of Technology who’s built algorithms for the digital card game Hearthstone, said “there really is a reason for studying games” but it is not always easy to explain.

“People aren’t always understanding that the point is about the optimization method rather than the game,” she said.

Games also offer a useful testbed for AI — including for some real-world applications in robotics or health care — that’s safer to try in a virtual world, said Vanessa Volz, a researcher and co-founder of the Danish startup Modl.ai, which builds AI systems for game development.

But, she adds, “it can get overhyped."

“It’s probably not going to be one big breakthrough and that everything is going to be shifted to the real world,” Volz said.

Japanese electronics giant Sony launched its own AI research division in 2020 with entertainment in mind, but it's nonetheless attracted broader academic attention. Its research paper introducing Sophy last year made it on the cover of the prestigious science journal Nature, which said it could potentially have effects on other applications such as drones and self-driving vehicles.

The technology behind Sophy is based on an algorithmic method known as reinforcement learning, which trains the system by rewarding it when it gets something right as it runs virtual races thousands of times.

“The reward is going to tell you that, ‘You’re making progress. This is good,’ or, ‘You’re off the track. Well, that’s not good,’” Spranger said.

PlayStation players will only get to try racing against Sophy until Wednesday, on a limited number of circuits, so it can get some feedback and go back into testing. Peter Wurman, director of Sony AI America and project lead on GT Sophy, said it takes about two weeks for AI agents to train on 20 PlayStations.

“To get it spread throughout the whole game, it takes some more breakthroughs and some more time before we’re ready for that,” he said.

And to get it onto real streets or Formula One tracks? That could take a lot longer.

Self-driving car companies adopt similar machine-learning techniques, but “they don’t hand over complete control of the car the way we are able to,” Wurman said. “In a simulated world, there’s nobody’s life at risk. You know exactly the kinds of things you’re going to see in the environment. There’s no people crossing the road or anything like that.”



Meta Ordered to Pay New Mexico $25 Billion for Deceiving Users About Privacy on Facebook

The Meta logo is seen at the Vivatech show in Paris on June 14, 2023 (AP)
The Meta logo is seen at the Vivatech show in Paris on June 14, 2023 (AP)
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Meta Ordered to Pay New Mexico $25 Billion for Deceiving Users About Privacy on Facebook

The Meta logo is seen at the Vivatech show in Paris on June 14, 2023 (AP)
The Meta logo is seen at the Vivatech show in Paris on June 14, 2023 (AP)

A judge on Wednesday ordered Meta to pay New Mexico $25 billion after a jury found the company liable for deceiving users about privacy on Facebook, marking the biggest fine ever against the tech giant.

Facebook’s deception was intentional and executives consistently misled users about how the platform worked, state District Court Judge Francis J Mathew wrote in his ruling, according to AP.

“Facebook promised users that they (the users) controlled their data. This was false,” he said.
Jurors in September found Meta liable for over 43 million violations of New Mexico consumer protection laws for making misleading public statements about how it handled users’ personal data.

The case was brought after political consulting firm Cambridge Analytica harvested Facebook data to generate targeted political ads during the 2016 election season.

The award will serve as a warning to tech companies that New Mexico will hold them accountable, state Attorney General Raul Torrez said at a news conference.

“This judgment should be a signal, an unambiguous message, to Silicon Valley,” he said.

Meta said the ruling and Torrez’s office’s approach to enforcement “makes it all but impossible to do business in the state of New Mexico.”

“At its core, this lawsuit seeks to impose a tax on speech to enforce new rules for what people can say online. We are confident we will prevail on appeal,” CJ Mahoney, the company’s chief legal officer, said in a statement.

The Menlo Park, California, company has a market value of $1.8 trillion and brought in more than $200 billion in revenue last year. Company shares traded 2% higher after Wednesday’s announcement, and it was scheduled to report its quarterly earnings later in the day.

In August, Meta reached a settlement with 48 states and territories — except New Mexico and Florida — to pay $18 billion and add stronger child-safety measures to its Facebook and Instagram platforms.

The settlement ended a trial over teen social media addiction and resolved a pivotal case years in the making that sought to hold the tech giant accountable for the role its platforms played in undermining children’s mental health. The effort targeted features designed to grab young people’s attention.

New Mexico did not join the multistate settlement, choosing to go after the company on its own.

The director of a nonprofit that supports stronger policies toward corporations said $25 billion is “a drop in the bucket for Meta,” but demonstrates people want accountability.

“Right now, they are rolling out Muse, an AI assistant encouraging people to trust it with everything from their bank accounts to their medical information,” added Nidhi Hegde, executive director of the American Economic Liberties Project. “Which is why we need more enforcers with courage and laws with actual teeth to rein them in.”

At the trial, attorneys for the state cited a 2010 Washington Post op-ed in which Facebook CEO Mark Zuckerberg wrote that the company didn’t sell user data.


Cyber Agency Warns Websites May Go Dark as PHP Prepares Critical Fix

A hand is seen on a laptop with binary codes displayed in front of the EU flag in this illustration taken, August 19, 2022. REUTERS/Dado Ruvic/Illustration/File Photo
A hand is seen on a laptop with binary codes displayed in front of the EU flag in this illustration taken, August 19, 2022. REUTERS/Dado Ruvic/Illustration/File Photo
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Cyber Agency Warns Websites May Go Dark as PHP Prepares Critical Fix

A hand is seen on a laptop with binary codes displayed in front of the EU flag in this illustration taken, August 19, 2022. REUTERS/Dado Ruvic/Illustration/File Photo
A hand is seen on a laptop with binary codes displayed in front of the EU flag in this illustration taken, August 19, 2022. REUTERS/Dado Ruvic/Illustration/File Photo

The developers of the widely used PHP programming language said on Wednesday they would release patches for two critical vulnerabilities, as EU cybersecurity officials warned organizations unable to apply the fixes should take affected websites offline.

PHP is used across large parts of the internet, and speculation has circulated over the past day that websites running the software could be exposed to serious cyber intrusions, said Reuters.

"PHP is everywhere. It quietly powers ‌WordPress, Drupal, Joomla, and ‌Magento sites, shared hosting platforms, control panels, and an awful ‌lot ⁠of software that ⁠doesn't even advertise that it runs PHP under the hood," cybersecurity company Huntress said in a blog post.

In a security update, PHP said both vulnerabilities were rated 9.2 on the CVSS v4.0 severity scale and urged users to "upgrade as soon as the release is available".

It said a patch for both vulnerabilities was scheduled for 1400 GMT on Wednesday.

Dane Knecht, the chief technology officer of Web and cloud security firm Cloudflare, said that attacks were emerging and ⁠Cloudflare was updating its firewall rules as a stopgap measure.

"We are ‌seeing early attacks emerging and are updating mitigations as ‌new vectors show up. This is a STOPGAP only. Patch as soon as PHP releases the ‌update," he said on X.

The European Union Computer Emergency Response Team (CERT-EU) said on ‌Tuesday in an advisory that the 9.2 rating indicated a risk of unauthenticated remote code execution, a type of flaw that can allow attackers to run malicious code on vulnerable systems without logging in.

CERT-EU urged organizations to prepare for the immediate patching of affected assets and said those unable ‌to do so should consider taking affected sites offline.

The Australian Cyber Security Center (ACSC) issued similar guidance, urging organizations to identify PHP ⁠systems in their environments, ⁠prepare to apply patches and monitor applications for signs of malicious activity.

"ACSC is currently not aware of active exploitation related to these vulnerabilities," the agency said.

Web hosting provider GoDaddy said the flaws could allow attackers to execute code on affected servers over the internet, potentially leading to data theft, website defacement or full system compromise.

Wordfence, a security plugin that protects WordPress websites, said all WordPress sites run on a PHP-installed server. It warned that automatic updates would not apply the fix and advised site owners to find out who is responsible for updating PHP on their sites.

PHP's security team said details of the vulnerabilities, affected versions and the fixed releases would be published when patches are issued.

CERT-EU and the ACSC said all PHP versions from PHP 5 onward could be affected, although PHP has not disclosed which versions are vulnerable.


Micron and Taiwan Union Sign Deal, Withdraw from Mediation

The newly opened Micron Advanced Assembly and Test Taiwan 2 (AATT2) facility in Taichung, Taiwan, October 15, 2026. REUTERS/Ann Wang
The newly opened Micron Advanced Assembly and Test Taiwan 2 (AATT2) facility in Taichung, Taiwan, October 15, 2026. REUTERS/Ann Wang
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Micron and Taiwan Union Sign Deal, Withdraw from Mediation

The newly opened Micron Advanced Assembly and Test Taiwan 2 (AATT2) facility in Taichung, Taiwan, October 15, 2026. REUTERS/Ann Wang
The newly opened Micron Advanced Assembly and Test Taiwan 2 (AATT2) facility in Taichung, Taiwan, October 15, 2026. REUTERS/Ann Wang

Micron Memory Taiwan and a union representing workers at its Taichung operations said on Wednesday they had signed a labor-management agreement covering multiple issues, prompting both sides to withdraw from mediation scheduled for October 22.

The joint statement did not disclose the terms of the agreement, saying the company and the union would separately communicate details to ⁠affected employees in ⁠the coming days.

Idaho-based Micron, the world's third-largest memory chipmaker, employs about 15,000 people in Taiwan, a key manufacturing base where it produces DRAM and high-bandwidth memory chips used in AI servers.

Any disruption ⁠to Micron's Taiwan operations could affect already strained global memory chip supplies. The AI boom has boosted memory chipmakers including Micron, Samsung Electronics and SK Hynix, while also sharpening worker demands for a greater share of profits.

The agreement with the Taichung union, which represents workers at Micron's largest Taiwan operation, comes a day before a separate ⁠union ⁠representing workers in Taoyuan is due to hold a one-day warning strike over bonuses and profit-sharing.

The Taoyuan union did not immediately respond to a Reuters request for comment on whether it still planned to proceed with Thursday's strike, which had been scheduled to coincide with the mediation talks.