Outsmarting Humans Just One Step for AI Video Game Players

This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
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Outsmarting Humans Just One Step for AI Video Game Players

This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)

Speed around a French village in the video game Grand Turismo and you might spot a Corvette behind you trying to catch your slipstream.

The technique of using the draft of an opponent's racecar to speed up and overtake them is one favored by skilled players of PlayStation's realistic racing game.

But this Corvette driver is not being controlled by a human — it's GT Sophy, a powerful artificial intelligence agent built by PlayStation-maker Sony.

Grand Turismo players have been competing against computer-generated racecars since the franchise launched in the 1990s, but the new AI driver that was unleashed last week on Grand Turismo 7 is smarter and faster because it's been trained using the latest AI methods.

“Grand Turismo had a built-in AI existing from the beginning of the game, but it has a very narrow band of performance and it isn’t very good,” said Michael Spranger, chief operating officer of Sony AI. “It’s very predictable. Once you get past a certain level, it doesn’t really entice you anymore.”

But now, he said, “this AI is going to put up a fight.”

Visit an artificial intelligence laboratory at universities and companies like Sony, Google, Meta, Microsoft and ChatGPT-maker OpenAI and it’s not unusual to find AI agents like Sophy racing cars, slinging angry birds at pigs, fighting epic interstellar battles or helping human gamers build new Minecraft worlds -- all part of the job description for computer systems trying to learn how to get smarter in games.

But in some instances, they are also trying to learn how to get smarter in the real world. In a January paper, a University of Cambridge researcher who built an AI agent to control Pokémon characters argued it could “inspire all sorts of applications that require team management under conditions of extreme uncertainty, including managing a team of doctors, robots or employees in an ever-changing environment, like a pandemic-stricken region or a war zone.”

And while that might sound like a kid making a case for playing three more hours of Pokémon Violet, the study of games has been used to advance AI research — and train computers to solve complex problems — since the mid-20th century.

Initially, AI was used on games like checkers and chess to test at winning strategy games. Now a new branch of research is more focused on performing open-ended tasks in complex worlds and interacting with humans, not just for the purpose of beating them.

“Reality is like a super-complicated game,” said Nicholas Sarantinos, who authored the Pokémon paper and recently turned down a doctoral offer at Oxford University to start an AI company aiming to help corporate workplaces set up more collaborative teams.

In the web-based Pokémon Showdown battle simulator, Sarantinos developed an algorithm to analyze a team of six Pokémon — predicting how they would perform based on all the possible battle scenarios ahead of them and their comparative strengths and weaknesses.

Microsoft, which owns the popular Minecraft game franchise as well as the Xbox game system, has tasked AI agents with a variety of activities — from steering clear of lava to chopping trees and making furnaces. Researchers hope some of their learnings could eventually play a role in real-world technology, such as how to get a home robot to take on certain chores without having to program it to do so.

While it “goes without stating” that real humans behave quite differently from fictional video game creatures, “the core ideas can still be used,” Sarantinos said. “If you use psychology tests, you can take this information to conclude how well they can work together.”

Amy Hoover, an assistant professor of informatics at the New Jersey Institute of Technology who’s built algorithms for the digital card game Hearthstone, said “there really is a reason for studying games” but it is not always easy to explain.

“People aren’t always understanding that the point is about the optimization method rather than the game,” she said.

Games also offer a useful testbed for AI — including for some real-world applications in robotics or health care — that’s safer to try in a virtual world, said Vanessa Volz, a researcher and co-founder of the Danish startup Modl.ai, which builds AI systems for game development.

But, she adds, “it can get overhyped."

“It’s probably not going to be one big breakthrough and that everything is going to be shifted to the real world,” Volz said.

Japanese electronics giant Sony launched its own AI research division in 2020 with entertainment in mind, but it's nonetheless attracted broader academic attention. Its research paper introducing Sophy last year made it on the cover of the prestigious science journal Nature, which said it could potentially have effects on other applications such as drones and self-driving vehicles.

The technology behind Sophy is based on an algorithmic method known as reinforcement learning, which trains the system by rewarding it when it gets something right as it runs virtual races thousands of times.

“The reward is going to tell you that, ‘You’re making progress. This is good,’ or, ‘You’re off the track. Well, that’s not good,’” Spranger said.

PlayStation players will only get to try racing against Sophy until Wednesday, on a limited number of circuits, so it can get some feedback and go back into testing. Peter Wurman, director of Sony AI America and project lead on GT Sophy, said it takes about two weeks for AI agents to train on 20 PlayStations.

“To get it spread throughout the whole game, it takes some more breakthroughs and some more time before we’re ready for that,” he said.

And to get it onto real streets or Formula One tracks? That could take a lot longer.

Self-driving car companies adopt similar machine-learning techniques, but “they don’t hand over complete control of the car the way we are able to,” Wurman said. “In a simulated world, there’s nobody’s life at risk. You know exactly the kinds of things you’re going to see in the environment. There’s no people crossing the road or anything like that.”



AI Will Eavesdrop on World’s Wildest Places to Track and Help Protect Endangered Wildlife

An endangered Geoffrey's spider monkey that had been rescued and living in the care of the Alturas Wildlife Sanctuary in Dominical, Costa Rica, on March 17, 2023. (AP)
An endangered Geoffrey's spider monkey that had been rescued and living in the care of the Alturas Wildlife Sanctuary in Dominical, Costa Rica, on March 17, 2023. (AP)
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AI Will Eavesdrop on World’s Wildest Places to Track and Help Protect Endangered Wildlife

An endangered Geoffrey's spider monkey that had been rescued and living in the care of the Alturas Wildlife Sanctuary in Dominical, Costa Rica, on March 17, 2023. (AP)
An endangered Geoffrey's spider monkey that had been rescued and living in the care of the Alturas Wildlife Sanctuary in Dominical, Costa Rica, on March 17, 2023. (AP)

The endangered Geoffrey’s spider monkeys that dangle high in the rainforest canopy are elusive and hard for scientists to track.

So biologist Jenna Lawson hid 350 audio monitors in trees across Costa Rica's lush Osa Peninsula to spy on them.

The devices recorded the sounds of the forest and surrounding countryside for a week, collecting so much data that Lawson could have spent years listening to it all.

Instead, she fed it into artificial intelligence systems trained to instantly recognize spider monkey calls and detect where the animals traveled. One of the world’s largest acoustic wildlife studies when Lawson began the project in 2021, it revealed troubling findings about the health of a treasured wildlife refuge.

More of this AI-assisted wildlife surveillance is "urgently needed" as some 28% of all plant and animal species are now at risk of extinction, according to a paper published in the academic journal Science this summer.

Researchers from Dutch and Danish universities showed that machine-learning techniques can "handle huge amounts of data and uncover sound patterns, allowing for faster, cheaper, and better ecological studies" that can aid in biodiversity conservation. But many technical challenges remain.

Tech giant Microsoft's philanthropic AI for Good Lab announced this month it is hoping to answer some of those technical challenges with a new kind of hardware and computing system for eavesdropping on the planet's wildest places.

"Those remote places are also the most important places on the Earth from a biodiversity perspective," said Microsoft's chief data scientist, Juan Lavista Ferres, in an interview last week by video call from Colombia, where a research team was preparing to test the new approach.

Powered by the sun and energy-efficient AI computer chips, the devices can run for years rather than weeks without human intervention. And they can regularly transmit their data online via low-Earth orbit satellites. It's called Sparrow, short for Solar-Powered Acoustic and Remote Recording Observation Watch.

Pablo Arbelaez, director of an AI-focused research center at the University of the Andes, said a first Sparrow test will happen in a jungle preserve along Colombia's largest river, the Magdalena. Eventually, the researchers hope to get a better idea of how deforestation — and efforts to reverse it — is affecting the population behavior of jaguars, blue-beaked paujil birds, spider monkeys and other endangered species.

Another project closer to Microsoft headquarters will monitor forests in Washington state's Cascade Mountains. By late 2025, Lavista Ferres plans to have devices on all continents, from remote corners of the Amazon rainforest to gorilla habitats of the Democratic Republic of the Congo. That will then be "open-sourced" to make it accessible to a wide body of researchers in real time, but with measures to obscure sensitive location data.

"What we don’t want is these devices to ever be used for poachers to understand where the animals are," Lavista Ferres said.

It was a concern about encroachments on Costa Rican spider monkey habitat that led Lawson, then at Imperial College London, to undertake her ambitious bio-acoustic study three years ago. She persuaded landowners to let her place recording devices on their properties outside Corcovado National Park, a jewel of Costa Rica's decades-long efforts to preserve biodiversity by encouraging wildlife tourism.

"She basically realized the spider monkey is in a really critical situation," said local environmentalist and bug scientist Jim Córdoba-Alfaro. On a follow-up visit last year, he and Lawson trekked across a private reserve with an Associated Press reporter to observe the monkeys and check on the audio monitors.

Compared to the charismatic capuchin monkey and the notoriously loud howler monkey -- both commonly seen or heard throughout Costa Rica — spider monkeys are far more wary of humans and the changes they bring.

"They’re the most sensitive of the primates that we have here," said Lawson. "The spider monkey would be the first animal to leave when there’s signs of trouble. They would be the last animal to come back once forests are restored because they need mature secondary and primary forest to be able to survive."

The Royal Society of London in March 2023 published Lawson's findings of what the audio monitors revealed: the spider monkeys weren't going anywhere near paved roads or the plantations harvesting palm oil and teak wood that bisect the region's protected national parks. That meant government-designated wildlife corridors meant to extend their range through and beyond the Osa Peninsula were not working as well as designed. She came back to present those conclusions to local officials.

After hours of searching, a troop of spider monkeys appeared — peering down at the humans who found them. Within moments, they were on their way again — extending their lanky arms and prehensile tails to grasp at trees and propel themselves across the canopy with spidery acrobatics.

Unattended acoustic detection of animal sounds is valuable not just in rainforests but in a wide variety of ecosystems, according to the Science paper published earlier this year. For example, it could help sailors avoid colliding their ships with large baleen whales heard to be passing through a shipping channel.

Lavista Ferres said there are still numerous challenges to overcome, from humidity that can fray jungle monitors to elephants in African savannas unintentionally knocking them off a tree.

Lawson said using the audio monitors to capture the spider monkey's distinctive whinny enables biologists to study a larger area at lower cost, but also provides a truer account of how the monkeys behave without scientists following them around.

"We’re reducing our influence on their behavior," she said. "And also — they don’t want us here."