‘Star Trek’, Swear Words and TV Characters’ Changing Mores

This image released by Paramount+ shows Patrick Stewart as Picard, left, and Ed Speleers as Jack Crusher in the "No Win Scenario" episode of "Star Trek: Picard." (Trae Patton/Paramount+ via AP)
This image released by Paramount+ shows Patrick Stewart as Picard, left, and Ed Speleers as Jack Crusher in the "No Win Scenario" episode of "Star Trek: Picard." (Trae Patton/Paramount+ via AP)
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‘Star Trek’, Swear Words and TV Characters’ Changing Mores

This image released by Paramount+ shows Patrick Stewart as Picard, left, and Ed Speleers as Jack Crusher in the "No Win Scenario" episode of "Star Trek: Picard." (Trae Patton/Paramount+ via AP)
This image released by Paramount+ shows Patrick Stewart as Picard, left, and Ed Speleers as Jack Crusher in the "No Win Scenario" episode of "Star Trek: Picard." (Trae Patton/Paramount+ via AP)

For nearly four decades, Jean-Luc Picard of “Star Trek” has largely been presented as genteel, erudite and — at times — quite buttoned up. Yes, he loses his temper. Yes, he was reckless as a callow cadet many years ago. Yes, he occasionally gets his hands dirty or falls apart.

But the Enterprise captain-turned-admiral stepped into a different place in last week’s episode of the streaming drama “Star Trek: Picard.” Now, he’s someone who — to the shock of some and the delight of others — has uttered a profanity that never would have come from his mouth in the 1990s: “Ten f—-ing grueling hours,” Patrick Stewart's character says at one point during an intense conversation in which he expects everyone will die shortly.

The whole thing was in keeping with the more complex, nuanced aesthetic of this decade’s “Star Trek” installments. And the online conversation that ensued illustrates the journey undertaken when a fictional character voyages from the strictures of network and syndicated television to high-end streaming TV, The Associated Press said.

“'Star Trek’ was G-rated when it first came out. 'The Next Generation’ was clean-cut and optimistic. What we’re seeing now with ‘Picard’ is a little bit more of the grit,” says Shilpa Davé, a media studies scholar at the University of Virginia and a longtime “Trek” fan.

Over the weekend, “Star Trek” Twitter reflected that tension.

“Totally out of character,” said one post, reflecting many others. Some complained that it cheapened the utopia that Gene Roddenberry envisioned, that humans wouldn’t be swearing like that four centuries from now, that someone as polished as Picard wouldn’t need such language.

“Part of Star Trek’s appeal is the articulate way characters speak. Resorting to gutter language feels like a step backward since Star Trek’s characters are meant to be better than this,” John Orquiola wrote for the website Screen Rant on Sunday.

The backlash to the backlash followed. Christopher Monfette, the Paramount+ show’s co-executive producer, wrote an extensive and persuasive thread about the moment and why he believed it worked.

“It’s easy to hear that elevated British tone escaping the mouth of a gentlemanly Shakespearean actor and assume some elevated intellectualism,” he said, while acknowledging: “Criticism of its use is fair even if it just strikes a personal nerve — or if you’ve equated 'Trek' with more broader, family-friendly storytelling. But regardless, cursing in the show is carefully debated & discussed in the room or on set. We don’t take it lightly.”

The showrunner for “ Star Trek: Picard ” this season, Terry Matalas, said the F-word from Picard wasn’t scripted but was a choice by Stewart in the moment. The result, Matalas said, was “so real.”

“Everything you do as artists, as writers and actors, even as editors, is authenticity. That’s the thing you want to feel,” he told Collider. “I was really torn because hearing that word come from your childhood hero, Captain Picard, it throws you. But wow, is it powerful.”

“Star Trek” has a long history of pushing boundaries, linguistic and otherwise.

“Let’s get the hell out of here,” Capt. James T. Kirk said on network TV in 1967, when that word was edgy. He’d just lost someone dear to him in the most trying of circumstances. Dr. McCoy, the ship’s irascible physician, would often say, “Dammit, Jim.” And in the larger realm, the original series delicately danced with NBC censors over everything from women’s costumes to racial, sexual and war references.

But the crossing of last week's linguistic frontier is an interesting case. It highlights the turbulence generated when a beloved character born during the “family-friendly” TV era evolves against the streaming landscape, where constraints are fewer and opportunities for unflinching authenticity greater.

"This isn't just a rethinking of a fictional world. This is the same actor and the same character in the same setting that we had before. And all these years, he has been speaking and behaving in a certain way," says Robert Thompson, director of the Bleier Center for Television and Popular Culture at Syracuse University.

Sometimes this transition unfolds erratically. Velma, a member of the Gen-X-era Saturday morning cartoon “Scooby Doo,” recently appeared in a more multicultural cartoon reboot on HBO Max that featured a high-school shower scene and overt sexual references. It has been roundly panned. Several years ago, when “Riverdale” premiered, the attempts to push Archie, Jughead, Betty and Veronica from the sunny world of comics into the darker realm of teen drama produced uneven, sometimes jarring results.

“Star Trek” is in a whole different universe, so to speak.

Roddenberry famously framed it as a utopian future where the main characters generally avoided conflict with each other, their society wasn't motivated by greed and humanity was seen as inexorably moving forward. Purists have criticized the recent years of what they call “new Trek” as a darker, more fragmented universe.

Nonsense, say many others: Both allegory and word usage evolve with the times. After all, it was only seven decades ago that Lucille Ball (and her character) was expecting a baby on “I Love Lucy” and the word “pregnant” couldn't be uttered on national television — except, oddly, in French.

And for years before and after that, Hollywood's production code prescribed the ways morality and amorality could be depicted in film, with strict regulation of everything from sexual innuendo to whether criminals were portrayed sympathetically to whether the good guys won. Hence the term “Hollywood ending," which remains with us today in many parts of life.

All of which raises the question: Could it also be the boundaries themselves that help create memorable film and television, rather than merely the breaking of them?

“Star Trek had a certain kind of sincerity — almost like 'the 23rd century will be a family-friendly kind of thing,'” Thompson says. “The question is, what happens when your characters outlive the media industry standards? How do you accommodate the fact that you’re no longer limited without completely betraying the world that you’ve created?”

In this case, Stewart has said he returned to the character because he was persuaded there were new stories to tell. Just as he had aged two decades since his last "Star Trek” appearance, so, too, had Picard — with all the evolution that went along with it.

The kind of evolution, perhaps, that might make a man facing his own end choose a word that still carries a lot of power — even in today's swearing, streaming world. When Jean-Luc Picard says that word, you can be absolutely sure he means it.



Jack Black, Jason Momoa Enter the Minecraft Universe as the Video Game Phenom Hits the Big Screen

 US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)
US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)
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Jack Black, Jason Momoa Enter the Minecraft Universe as the Video Game Phenom Hits the Big Screen

 US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)
US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)

When Jack Black got the call to star in the "Minecraft" movie, the perks were plenty. He got to work alongside Jason Momoa, reunite with "Nacho Libre" director Jared Hess and engulf himself into a beloved gaming universe.

But before agreeing, Black turned to the real decision-makers: his sons, who are avid Minecraft players. They didn't just give their approval, but practically begged him to take the role.

Like his sons, Black has noticed the buzz since the release announcement of "A Minecraft Movie," which hits theaters Friday. The actor was already familiar with the video game, having played it occasionally with his sons while preparing for the live-action adaptation.

"My boys were playing it, and I wanted to speak their language," said Black, who stars as the main protagonist Steve, who becomes an expert Minecrafter after being sucked into the Overworld dimension. His character eventually teams ups with a band of misfits who are mysteriously pulled through a portal into this new realm by a cubic object that thrives on imagination.

The film also stars Momoa, Emma Myers, Danielle Brooks, Jennifer Coolidge and Sebastian Hansen.

Before his character found himself in the Overworld, Black immersed himself in the Minecraft gaming world alongside his sons. He spent over 100 hours playing the game while on set.

"I put the work in," he said. "You got to put the days of work in. Watch YouTube videos to get some tips on how to survive that first night in the Overworld. I was pretty versed in it."

After Minecraft's 2009 release, it took only two years to reach a million players. Since then, it has sold over 235 million copies across various gaming platforms, cementing its status as a global phenomenon with its blend of creativity, exploration and survival elements.

The game's open-ended design lets players carve out their own experience, whether it's surviving against mobs, mining for resources, farming or using block-based structures to craft artistic masterpieces. It has also fostered a thriving multiplayer community where players collaborate to build their worlds together, while its educational applications extend to coding, architecture and problem solving.

At its core, Minecraft is a limitless digital sandbox, where imagination transforms simple blocks into everything from cozy homes to sprawling cities.

Minecraft creators' gameplay videos have generated millions of pageviews on YouTube.

Those are some of the elements that drew Myers and Hansen into the game during their childhoods.

"I played a lot during COVID," said Hansen, 14, who plays Henry, a shy but creative and intellectual kid trying to navigate his new high school. Once his character gets thrown in the Overworld, he feels comfortable with the environment.

"I played it a lot during my childhood, watching videos and stuff all the time," he said.

Myers began playing the pocket edition with her friends around age 10. She said the digital and real-world elements seamlessly complement each other.

"I think it's very versatile," said the 22-year-old actor who plays Natalie, a character who put her life plan's on hold to take care of Henry, her younger brother. "I think Minecraft kind of forces you to be creative and ... problem solve in ways that you probably wouldn't think of in the first place."

The road from console to cinema hasn't always been smooth.

Many video game adaptations have struggled at the box office, but recent hits like the "Sonic" series, "Five Nights at Freddy's" and "The Super Mario Bros. Movie" have proven the genre's potential.

These three films have dominated the box office, with "Super Mario Bros." raking in more than $146 million during its 2023 opening weekend, according to Comscore. The three "Sonic" films have debuted between $58-72 million, while "Five Nights at Freddy's" pulled in more than $80 million.

That's a significant leap from other adaptations like "The Angry Birds Movie 2," which Comscore records show had a lukewarm $10 million opening in 2019. Other attempts such as "Mortal Kombat ($23 million in 2021) and "Resident Evil: Welcome to Racoon City" ($5.3 million that same year) struggled to gain traction.

Black, who has starred in popular films like "School of Rock" and the "Kung Fu Panda" series, said he's never been a part of such a highly-anticipated movie as "Minecraft."

If you ask Hess, it's certainly not. For him, the game is a family affair, woven into his household dynamics as he and his kids frequently explore the Overworld together.

That made it an easy sell for him to direct "A Minecraft Movie."

"The game is one of my favorite games of all time, and it was such an important part of our family life," said Hess, 45, who directed films including "Napoleon Dynamite,Masterminds" and "Nacho Libre."

The game doesn't have a storyline, so Hess wanted to help create one for the movie based on his knowledge after playing it for hours.

"This world of Minecraft is so bonkers in such a perfect setting for an epic adventure movie that was really ridiculously funny," he said. "There's so many places you can go with it. There's no story to the game, so there was a lot of creative license to kind of come up with."

Torfi Frans Ólafsson said he's got thousands of hours clocked in on Minecraft, sometimes playing an entire night until 5 a.m., even if he has an 8 a.m. meeting. He recalled an entire weekend playing with his son, who was 6 at the time.

"I don't think we did anything else," said Ólafsson, a creative director at Minecraft and a producer of the film. "We had a mission. We're trying to kill the dragon. It was just a lot of work and he kept messing up. ... But it was a wonderful bonding moment between father and son."

Ólafsson added: "That's the thing that matters. This game brings people together and creates shared memories and give meanings to things."