Take Your Eyes Off Your Mobile Phone, Says Inventor

People sometimes just spend too long staring at their phone, even when they are walking along the street, says Cooper. AFP
People sometimes just spend too long staring at their phone, even when they are walking along the street, says Cooper. AFP
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Take Your Eyes Off Your Mobile Phone, Says Inventor

People sometimes just spend too long staring at their phone, even when they are walking along the street, says Cooper. AFP
People sometimes just spend too long staring at their phone, even when they are walking along the street, says Cooper. AFP

The problem with mobile phones is that people look at them too much. At least, that's according to the man who invented them 50 years ago.

Martin Cooper, an American engineer dubbed the "Father of the cell phone," says the neat little device we all have in our pockets has almost boundless potential and could one day even help conquer disease.

But right now, we can be a little obsessed.

"I am devastated when I see somebody crossing the street and looking at their cell phone. They are out of their minds," the 94-year-old told AFP from his office in Del Mar, California.

"But after a few people get run over by cars, they'll figure it out," he joked.

Cooper wears an Apple Watch and uses a top-end iPhone, flicking intuitively between his email, photos, YouTube and the controls for his hearing aid.

He gets his hands on the latest model every time it is updated, and gives it a thorough road test.

But, he confesses, with several million apps available, it can all feel a bit much.

"I will never, ever understand how to use the cell phone the way my grandchildren and great grandchildren do," he says.

Cooper's iPhone -- which he says he likes to use mostly to speak to people -- is certainly a very long way from the weighty block of wires and circuits that he used to make the very first mobile phone call on April 3, 1973.

At the time he was working for Motorola, leading a team of designers and engineers who were engaged in a sprint to come up with the first properly mobile technology and avoid being squeezed out of an up-and-coming market.

The company had invested millions of dollars in the project, hoping to beat out Bell System, a behemoth that dominated US telecoms for more than a century from its inception in 1877.

Bell's engineers had floated the idea of a cellular phone system just after World War II, and by the late 1960s had taken it as far as putting phones in cars -- partially because of the huge battery they needed.

But for Cooper, that didn't represent real mobility.

At the tail end of 1972, he decided he wanted a device that you could use anywhere.

So with the entire resources of Motorola at his disposal, he pulled together experts on semiconductors, transistors, filters and antennae who worked around the clock for three months.

By the end of March, they had cracked it, unveiling the DynaTAC -- Dynamic Adaptive Total Area Coverage -- phone.

"This phone weighed over a kilo -- about two and a half pounds -- and had a battery life of roughly 25 minutes of talking," he said.

"That was not a problem. This phone was so heavy, you couldn't hold it up for 25 minutes."

That very first phone call didn't have to be long. It just had to work.

And who better for Cooper to call than his rival?

"So here I am standing on Sixth Avenue (in New York) And it occurred to me I had to call my counterpart at the The Bell System... Dr Joel Engel

"And I said, 'Joel, this is Martin Cooper... I'm talking to you on a handheld cell phone. But a real cell phone, personal, portable, handheld.'

"There was silence on the other end of the line. I think he was gritting his teeth."

Those first mobile phones were not cheap at around $5,000 per handset, but they granted early adopters -- who Cooper says included people trying to sell property -- an edge.

"It turns out that what real estate people do is they show people houses, or they answer the phone for new clients.

"Now they could do both at the same time; it doubled their productivity."

And mobile phones continue to improve people's lives.

"The cell phone has now become an extension of the person, it can do so many more things," he said.

"And in that regard, we are just at the very beginning. We're just starting to understand what that could do.

"In the future, we can expect the cell phone to revolutionize education, it will revolutionize healthcare.

"I know that sounds like an exaggeration, but I want you to know within a generation or two, we are going to conquer disease."

Just like his watch monitors his heartrate while he swims, and his phone monitors his hearing aids, phones will one day be connected to an array of bodily sensors that will catch illness before it develops, he says.

It's all a long way from where it started with that monster handset, but while he didn't envisage every development, Cooper always knew the device he and his team came up with would change the world.

"We really knew that everybody someday would have a cell phone. We're almost there.

"There are more mobile phone subscriptions in the world today than there are people. So that part of our dream has come true."

As for the problem of people gawping at their phones too much -- even as they cross the road -- he's not worried.

New technology often throws up challenges.

"When television first came out, people were just hypnotized.

"But we somehow... managed to understand that there is a quality associated with looking at a television."

Right now, we're at the mindless staring phase with our phones, he says, but that won't last.

"Each generation is going to be smarter... They will learn how to use the cell phone more effectively.

"Humans sooner or later figure it out."



Video Game Actors Are Voting on a New Contract. Here’s What It Means for AI in Gaming

A picketer holds a sign for the SAG-AFTRA video game strike at Warner Bros. Games headquarters on Aug. 1, 2024, in Burbank, Calif. (AP)
A picketer holds a sign for the SAG-AFTRA video game strike at Warner Bros. Games headquarters on Aug. 1, 2024, in Burbank, Calif. (AP)
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Video Game Actors Are Voting on a New Contract. Here’s What It Means for AI in Gaming

A picketer holds a sign for the SAG-AFTRA video game strike at Warner Bros. Games headquarters on Aug. 1, 2024, in Burbank, Calif. (AP)
A picketer holds a sign for the SAG-AFTRA video game strike at Warner Bros. Games headquarters on Aug. 1, 2024, in Burbank, Calif. (AP)

An 11-month strike by video game performers could formally end this week if members ratify a deal that delivers pay raises, control over their likenesses and artificial intelligence protections.

The agreement feels "like diamond amounts of pressure suddenly lifted," said Sarah Elmaleh, a voice actor and chair of the Screen Actors Guild-American Federation of Television and Radio Artists' interactive branch negotiating committee.

Union members have until Wednesday at 5 p.m. Pacific to vote on ratifying the tentative agreement.

Voice and body performers for video games raised concerns that unregulated use of AI could displace them and threaten their artistic autonomy.

"It’s obviously far from resolved," Elmaleh said. "But the idea that that we’re in a zone where we might have concluded this feels like a lightening and a relief."

AI concerns are especially dire in the video game industry, where human performers infuse characters with distinctive movements, shrieks, falls and plot-twisting dialogue.

"I hope and I believe that our members, when they look back on this, will say all of the sacrifices and difficulty we put ourselves through to achieve this agreement will ultimately be worth it because we do have the key elements that we need to feel confident and moving forward in this business," said Duncan Crabtree-Ireland, the SAG-AFTRA national executive director and chief negotiator.

Here’s a look at the contract currently up for vote, and what it means for the future of the video game industry.

How did the current strike play out? Video game performers went on strike last July following nearly two years of failed negotiations with major game studios, as both sides remained split over generative AI regulations.

More than 160 games signed interim agreements accepting AI provisions SAG-AFTRA was seeking, the union said, which allowed some work to continue.

The video game industry is a massive global industry, generating an estimated $187 billion in 2024, according to game market forecaster Newzoo.

"OD," and "Physint" were two games delayed due to the strike during the filming and casting stage, video game developer Hideo Kojima wrote in December. Riot Games, a video game developer, announced that same month that some new skins in "League of Legends" would have to use existing voice-overs, since new content couldn't be recorded by striking actors. Skins are cosmetic items that can change the visual appearance of a player and is sometimes equipped with new voice-overs and unique recorded lines.

The proposed contract "builds on three decades of successful partnership between the interactive entertainment industry and the union" to deliver "historic wage increases" and "industry-leading AI provisions," wrote Audrey Cooling, a spokesperson for the video game producers involved in the deal.

"We look forward to continuing to work with performers to create new and engaging entertainment experiences for billions of players throughout the world," Cooling wrote.

Video game performers had previously gone on strike in October 2016, with a tentative deal reached 11 months later. That strike helped secure a bonus compensation structure for voice actors and performance capture artists. The agreement was ratified with 90% support, with 10% of members voting.

The proposed contract secures an increase in performer compensation of just over 15% upon ratification and an additional 3% increase each year of the three-year contract.

How would AI use change in video games? AI concerns have taken center stage as industries across various sectors attempt to keep up with the fast-evolving technology. It’s a fight that Hollywood writers and actors undertook during the historic film and TV strikes that forced the industry to a stop in 2023.

"In the last few years, it’s become obvious that we are at an inflection point where rules of the road have to be set for AI, and if they aren’t, the consequences are potentially very serious," Crabtree-Ireland said. "I think that really made this negotiation extra important for all of us."

SAG-AFTRA leaders have billed the issues behind the labor dispute — and AI in particular — as an existential crisis for performers. Game voice actors and motion capture artists’ likenesses, they say, could be replicated by AI and used without their consent and without fair compensation.

The proposed contract delineates clear restrictions on when and how video game companies can create digital replicas, which use AI to generate new performances that weren't recorded by an actor.

Employers must obtain written permission from a performer to create a digital replica — consent which must be granted during the performer’s lifetime and is valid after death unless otherwise limited, the contract states. The time spent creating a digital replica will be compensated as the same amount of work time it would have required for a new performance.

The agreement also requires the employer to provide the performer with a usage report that details how the replica was used and calculates the expected compensation.

Elmaleh, who has been voice acting since 2010 and had to turn down projects throughout the strike, said securing these gains required voice actors bring vulnerability and openness to the bargaining table.

"We talked a lot about the personal, the way it affects our displacement as workers and just the sustainability of our careers," Elmaleh said. "Our work involves your inner child. It’s being very vulnerable, it’s being playful."

What’s next for the video game industry? The tentative agreement centers on consent, compensation and transparency, which union leaders say are key elements needed for the industry to keep progressing.

As the contract is considered by union members, Elmaleh and Crabtree-Ireland said further work needs to be done to ensure the provisions are as broad as necessary.

"Even though there’s a deal that’s been made now, and we’ve locked in a lot of really crucial protections and guardrails, the things that we haven’t been able to achieve yet, we’re going to be continuing to fight for them," Crabtree-Ireland said. "Every time these contracts expire is our chance to improve upon them."

Elmaleh said she hopes both the video game companies and performers can soon work collaboratively to develop guidelines on AI as the technology evolves — a process she said should start well the proposed contract would expire in October 2028.

Leading negotiations has felt like a full-time job for Elmaleh, who took on the role in a volunteer capacity. As the efforts die down, she said she anxiously anticipates returning to video game acting in a landscape that is safer for performers.

Voice acting "is core to who I am. It’s why I fought so hard for this. I wouldn’t do this if I didn’t love what I do so much. I think it’s so special and worthy of protection," she said.