Direct Int’l Communication Traffic via stc Network Increases by 81% During Hajj

stc Group said that it worked this year to increase the capacity of the data network. SPA
stc Group said that it worked this year to increase the capacity of the data network. SPA
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Direct Int’l Communication Traffic via stc Network Increases by 81% During Hajj

stc Group said that it worked this year to increase the capacity of the data network. SPA
stc Group said that it worked this year to increase the capacity of the data network. SPA

stc Group announced Monday that direct international communication traffic during this Hajj season increased by 81% from last year.
The use of social media applications increased by 65%, according to the group, with Snapchat, WhatsApp and Facebook taking the lead. These social media applications enhance the pilgrims’ digital experience and facilitates their connection with their families.
stc Group said that it worked this year to increase the capacity of the data network through partnerships with prominent global service providers such as BICs, Syniverse, and Orange to increase the speed and quality of communication.

The company also strengthened its network by spreading more than 1,900 Wi-Fi points to enhance communication between pilgrims and their families.

stc Group had in place a comprehensive plan for the Hajj season that included major improvements to infrastructure, and modern digital services to pilgrims, such as augmented reality (AR) glasses supported by AI and connected to 5G network, which provide pilgrims with information in several languages, and smooth moving from one place to another through interaction with AI applications.
It also enables them to locate their companions, and get information about the holy sites using voice commands.

The group provides a service that enables pilgrims to communicate with their families through cabins that support high-resolution and high-speed video calls, available to everyone.



Tencent's 'Dungeon & Fighter' Game Dominates China's Mobile Download Charts

FILE PHOTO: The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. REUTERS/Tingshu Wang/Illustration/File Photo
FILE PHOTO: The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. REUTERS/Tingshu Wang/Illustration/File Photo
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Tencent's 'Dungeon & Fighter' Game Dominates China's Mobile Download Charts

FILE PHOTO: The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. REUTERS/Tingshu Wang/Illustration/File Photo
FILE PHOTO: The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. REUTERS/Tingshu Wang/Illustration/File Photo

Tencent Holdings Ltd's newly launched "Dungeon & Fighter" (DnF Mobile) has got off to a strong start, dominating top-grossing charts on Apple's iOS platform in China for nearly a month, industry data showed.
The game, launched in the world's biggest gaming market on May 21, broke the $100 million revenue mark in just 10 days, according to a report released by data analytics firm Sensor Tower this week.
It also topped the global mobile game revenue growth chart for May and ranked 8th in overall revenue.
In the first 10 days of its launch, DnF Mobile's revenue in China's iOS market surpassed the combined earnings of Tencent's other popular titles "Honor of Kings" and "PUBG Mobile," according to a separate Sensor Tower report dated June 17.
This surge contributed to a 12% growth in Tencent's mobile game revenue in May, according to Sensor Tower.
The DnF Mobile title, based on a popular PC franchise, had been available internationally for years. Its China launch was delayed due to Beijing's temporary freeze on new game approvals, Reuters reported.
DnF Mobile's early success comes amid ongoing tensions between Tencent and smartphone vendors over gaming revenue sharing.
Earlier this month, Tencent pulled the game from selected Android app stores, citing contract expiries.
Game developers in China have long had a contentious relationship with distributors over issues such as revenue sharing, as mobile games become increasingly popular in the broader game market. The standard 50% revenue split has often been a bone of contention.