Can AI Make Video Games More Immersive? Some Studios Turn to AI-Fueled NPCs for More Interaction

The AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration taken, June 23, 2023. (Reuters)
The AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration taken, June 23, 2023. (Reuters)
TT

Can AI Make Video Games More Immersive? Some Studios Turn to AI-Fueled NPCs for More Interaction

The AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration taken, June 23, 2023. (Reuters)
The AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration taken, June 23, 2023. (Reuters)

For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology improves, game studios are experimenting with generative AI to help build environments, assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top role-playing games.

In the multiplayer game “Retail Mage,” players help run a magical furniture store and assist customers in hopes of earning a five-star review. As a salesperson — and wizard — they can pick up and examine items or tell the system what they'd like to do with a product, such as deconstruct chairs for parts or tear a page from a book to write a note to a shopper.

A player’s interactions with the shop and NPCs around them — from gameplay mechanics to content and dialogue creation — are fueled by AI rather than a predetermined script to create more options for chatting and using objects in the shop.

“We believe generative AI can unlock a new kind of gameplay where the world is more responsive and more able to meet players at their creativity and the things that they come up with and the stories they want to tell inside a fantasy setting that we create for them,” said Michael Yichao, cofounder of Jam & Tea Studios, which created “Retail Mage.”

The typical NPC experience often leaves something to be desired. Pre-scripted interactions with someone meant to pass along a quest typically come with a handful of chatting options that lead to the same conclusion: players get the information they need and continue on. Game developers and AI companies say that by using generative AI tech, they aim to create a richer experience that allows for more nuanced relationships with the people and worlds that designers build.

Generative AI could also provide more opportunities for players to go off-script and create their own stories if designers can craft environments that feel more alive and can react to players' choices in real-time.

Tech companies continue to develop AI for games, even as developers debate how, and whether, they’ll use AI in their products. Nvidia created its ACE technologies to bring so-called “digital humans” to life with generative AI. Inworld AI provides developers with a platform for generative NPC behavior and dialogue. Gaming company Ubisoft said last year that it uses Ghostwriter, an in-house AI tool, to help write some NPC dialogue without replacing the video game writer.

A report released by the Game Developers Conference in January found that nearly half of developers surveyed said generative AI tools are currently being used in their workplace, with 31% saying they personally use those tools. Developers at indie studios were most likely to use generative AI, with 37% reporting using the tech.

Still, roughly four out of five developers said they worry about the ethical use of AI. Carl Kwoh, Jam & Tea's CEO, said AI should be used responsibly alongside creators to elevate stories — not to replace them.

“That’s always been the goal: How can we use this tool to create an experience that makes players more connected to each other?” said Kwoh, who is also one of the company’s founders. “They can tell stories that they couldn’t tell before.”

Using AI to provide NPCs with endless things to say is “definitely a perk,” Yichao said, but "content without meaning is just endless noise." That's why Jam & Tea uses AI — through Google's Gemma 2 and their own servers in Amazon — to give NPCs the ability to do more than respond, he said. They can look for objects as they’re shopping or respond to other NPCs to add “more life and reactivity than a typically scripted encounter.”

“I’ve watched players turn our shopping experience into a bit of a dating sim as they flirt with customers and then NPCs come up with very realistic responses,” he said. “It’s been really fun to see the game react dynamically to what players bring to the table.”

Demonstrating a conversation with an NPC in the game “Mecha BREAK,” in which players battle war machines, Ike Nnole said that Nvidia has made its AI “humans” respond faster than they previously could by using small language models. Using Nvidia's AI, players can interact with the mechanic, Martel, by asking her to do things like customize the color of a mech machine.

“Typically, a gamer would go through menus to do all this,” Nnole, a senior product marketing manager at Nvidia said. “Now it could be a much more interactive, much quicker experience.”

Artificial Agency, a Canadian AI company, built an engine that allows developers to bring AI into any part of their game — not only NPCs, but also companions and “overseer agents” that can steer a player towards content they’re missing. The AI can also create tutorials to teach players a skill that they are missing so they can have more fun in-game, the company said.

“One way we like to put it is putting a game designer on the shoulder of everyone as they’re playing the game,” said Alex Kearney, cofounder of Artificial Agency. The company’s AI engine can be integrated at any stage of the game development cycle, she said.

Brian Tanner, Artificial Agency's CEO, said scripting every possible outcome of a game can be tedious and difficult to test. Their system allows designers to act more like directors, he said, by telling characters more about their motivation and background.

"These characters can improvise on the spot depending on what’s actually happening in the game,” Tanner said.

It's easy to run into a game's guardrails, Tanner said, where NPCs keep repeating the same phrase regardless of how players interact with them. But as AI continues to evolve, that will change, he added.

“It is truly going to feel like the world’s alive and like everything really reacts to exactly what’s happening," he said. “That’s going to add tremendous realism.”



Report: France Aims to Ban Under-15s from Social Media from September 2026

French President Emmanuel Macron holds a press conference during a European Union leaders' summit, in Brussels, Belgium December 19, 2025. (Reuters)
French President Emmanuel Macron holds a press conference during a European Union leaders' summit, in Brussels, Belgium December 19, 2025. (Reuters)
TT

Report: France Aims to Ban Under-15s from Social Media from September 2026

French President Emmanuel Macron holds a press conference during a European Union leaders' summit, in Brussels, Belgium December 19, 2025. (Reuters)
French President Emmanuel Macron holds a press conference during a European Union leaders' summit, in Brussels, Belgium December 19, 2025. (Reuters)

France plans to ban children under 15 from social media sites and to prohibit mobile phones in high schools from September 2026, local media reported on Wednesday, moves that underscore rising public angst over the impact of online harms on minors.

President Emmanuel Macron has often pointed to social media as one of the factors to blame for violence among young people and has signaled he wants France to follow Australia, whose world-first ‌ban for under-16s ‌on social media platforms including Facebook, Snapchat, TikTok ‌and ⁠YouTube came into force ‌in December.

Le Monde newspaper said Macron could announce the measures in his New Year's Eve national address, due to be broadcast at 1900 GMT. His government will submit draft legislation for legal checks in early January, Le Monde and France Info reported.

The Elysee and the prime minister's office did not immediately respond to a request for comment on the reports.

Mobile phones have been banned ⁠in French primary and middle schools since 2018 and the reported new changes would extend that ban ‌to high schools. Pupils aged 11 to ‍15 attend middle schools in the French ‍educational system.

France also passed a law in 2023 requiring social platforms to ‍obtain parental consent for under-15s to create accounts, though technical challenges have impeded its enforcement.

Macron said in June he would push for regulation at the level of the European Union to ban access to social media for all under-15s after a fatal stabbing at a school in eastern France shocked the nation.

The European Parliament in ⁠November urged the EU to set minimum ages for children to access social media to combat a rise in mental health problems among adolescents from excessive exposure, although it is member states which impose age limits. Various other countries have also taken steps to regulate children's access to social media.

Macron heads into the New Year with his domestic legacy in tatters after his gamble on parliamentary elections in 2024 led to a hung parliament, triggering France's worst political crisis in decades that has seen a succession of weak governments.

However, cracking down further on minors' access to social media could prove popular, according to opinion ‌polls. A Harris Interactive survey in 2024 showed 73% of those canvassed supporting a ban on social media access for under-15s.


Poland Urges Brussels to Probe TikTok Over AI-Generated Content

The TikTok logo is pictured outside the company's US head office in Culver City, California, US, September 15, 2020. (Reuters)
The TikTok logo is pictured outside the company's US head office in Culver City, California, US, September 15, 2020. (Reuters)
TT

Poland Urges Brussels to Probe TikTok Over AI-Generated Content

The TikTok logo is pictured outside the company's US head office in Culver City, California, US, September 15, 2020. (Reuters)
The TikTok logo is pictured outside the company's US head office in Culver City, California, US, September 15, 2020. (Reuters)

Poland has asked the European Commission to investigate TikTok after the social media platform hosted AI-generated content including calls for Poland to withdraw from the EU, it said on Tuesday, adding that the content was almost certainly Russian disinformation.

"The disclosed content poses a threat to public order, information security, and the integrity of democratic processes in Poland and across the European Union," Deputy Digitalization Minister Dariusz Standerski said in a letter sent to the Commission.

"The nature of ‌the narratives, ‌the manner in which they ‌are distributed, ⁠and the ‌use of synthetic audiovisual materials indicate that the platform is failing to comply with the obligations imposed on it as a Very Large Online Platform (VLOP)," he added.

A Polish government spokesperson said on Tuesday the content was undoubtedly Russian disinformation as the recordings contained Russian syntax.

TikTok, representatives ⁠of the Commission and of the Russian embassy in Warsaw did not ‌immediately respond to Reuters' requests for ‍comment.

EU countries are taking ‍measures to head off any foreign state attempts to ‍influence elections and local politics after warning of Russian-sponsored espionage and sabotage. Russia has repeatedly denied interfering in foreign elections.

Last year, the Commission opened formal proceedings against social media firm TikTok, owned by China's ByteDance, over its suspected failure to limit election interference, notably in ⁠the Romanian presidential vote in November 2024.

Poland called on the Commission to initiate proceedings in connection with suspected breaches of the bloc's sweeping Digital Services Act, which regulates how the world's biggest social media companies operate in Europe.

Under the Act, large internet platforms like X, Facebook, TikTok and others must moderate and remove harmful content like hate speech, racism or xenophobia. If they do not, the Commission can impose fines of up to 6% ‌of their worldwide annual turnover.


Saudi National Cybersecurity Authority Launches Service to Verify Suspicious Links

Saudi National Cybersecurity Authority Launches Service to Verify Suspicious Links
TT

Saudi National Cybersecurity Authority Launches Service to Verify Suspicious Links

Saudi National Cybersecurity Authority Launches Service to Verify Suspicious Links

The National Cybersecurity Authority has launched the “Tahqaq” service, aimed at enabling members of the public to proactively and safely deal with circulated links and instantly verify their reliability before visiting them.

This initiative comes within the authority’s strategic programs designed to empower individuals to enhance their cybersecurity, SPA reported.

The authority noted that the “Tahqaq” service allows users to scan circulated links and helps reduce the risks associated with using and visiting suspicious links that may lead to unauthorized access to data. The service also provides cybersecurity guidance to users, mitigating emerging cyber risks and boosting cybersecurity awareness across all segments of society.

The “Tahqaq” service is offered as part of the National Portal for Cybersecurity Services (Haseen) in partnership with the authority’s technical arm, the Saudi Information Technology Company (SITE). The service is available through the unified number on WhatsApp (+966118136644), as well as via the Haseen portal website at tahqaq.haseen.gov.sa.