Microsoft Gambles Big on Hollywood-esque ‘Starfield’ Video Game 

Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
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Microsoft Gambles Big on Hollywood-esque ‘Starfield’ Video Game 

Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)

"Starfield", one of the most-anticipated video games in years, launches worldwide on Wednesday with the hype -- and production standards -- of a Hollywood blockbuster.

And Microsoft has billions riding on its success.

The ever-evolving game is the tech giant's bid to lock players into its Xbox subscription service after some eye-poppingly enormous investments in the gaming sector, which is worth $200 billion globally.

A universe-spanning role-playing sci-fi game, "Starfield" is made by US studio Bethesda, which Microsoft bought as part of a $7.5 billion deal in 2020 to boost Xbox's appeal over Sony's PlayStation.

Microsoft is currently trying to get a $75-billion purchase of another studio, Activision Blizzard -- the makers of "Call of Duty" -- past regulators wary of rapid concentration in the sector.

The excitement for "Starfield" has been driven by a high rating of 87 out of 100 on review-aggregator Metacritic, based on early play-throughs by critics as well as strongly positive videos by gamers on YouTube.

Scale of 'Star Wars'

Reviews praise its epic scale, multitude of interactive stories, engrossing first-person combat and the way it conjured ersatz interactive versions of movie franchises "Star Trek", "Star Wars" and "Blade Runner".

Its appeal underscores growing fascination with games that have become increasingly cinematic, complete with nuanced acting, storytelling involving moral dilemmas and big-budget, multi-year evolving storylines.

Those qualities mean they are essentially "interactive movies", said Simon Little, head of Video Games Europe, an umbrella organisation representing European games developers.

Other titles this year boasting those same Hollywood-esque qualities include "Hogwarts Legacy", made by Avalanche Studios owned by Warner Bros. and tapping into the Harry Potter universe.

Another is "Baldur's Gate 3", a role-playing game made by Belgium-based Larian Studios that ranks a near-perfect 96 on Metacritic after coming out last month for PCs. Its PlayStation version goes on sale on Wednesday, the same day "Starfield" is released for the Xbox.

While "Hogwarts Legacy" surpassed one billion dollars in sales within a couple of months of release, Microsoft is primarily using "Starfield" to lock players into its Xbox console.

The game will be available under the Xbox games library subscription service Game Pass, which costs $11 a month -- substantially less than the $70 price to buy the base version outright.

The strategy is to keep players paying monthly for massive online games such as "Starfield", which can be constantly added to, with new storylines injected into them for years or decades to come.

Decades of gameplay

"Unlike a book or a film, where it's written, it's finished and that's it, a big online game from a development point of view is never really finished," said Little, of Video Games Europe.

"It's always being enhanced, it's being tweaked, it's being extended, just to keep players engaged and interested, and playing and enjoying the game."

Bethesda, for instance, made the still hugely popular sword-and-sorcery adventure game "Skyrim", part of the "Elder Scrolls" franchise, 12 years ago. That game is in many ways a template and point of comparison for "Starfield".

"If you go and look at our player numbers on 'Skyrim' and how many millions of people played 'Skyrim' like last month, you realize that this is not a game that gets measured in hours," Bethesda vice president Peter Hines said last month at Gamescom, a German video games trade fair.

The studio said it expects "Starfield", which boasts 1,000 planets to explore, will be played for decades to come as new narratives are bolted on to it, expanding the current story that already takes more than 100 hours to complete.

Video game observers say the prospect of such generational games is all the more likely given advances in artificial intelligence which can make in-game characters respond in life-like fashion to players' actions and dialogue.



China's Tencent Says AI Agents Showed Unintended Browsing Behavior

FILE PHOTO: The Tencent logo at the company's headquarters during a government‑organised media trip in Shenzhen, Guangdong province, China, April 17, 2026.  REUTERS/Go Nakamura/File Photo
FILE PHOTO: The Tencent logo at the company's headquarters during a government‑organised media trip in Shenzhen, Guangdong province, China, April 17, 2026. REUTERS/Go Nakamura/File Photo
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China's Tencent Says AI Agents Showed Unintended Browsing Behavior

FILE PHOTO: The Tencent logo at the company's headquarters during a government‑organised media trip in Shenzhen, Guangdong province, China, April 17, 2026.  REUTERS/Go Nakamura/File Photo
FILE PHOTO: The Tencent logo at the company's headquarters during a government‑organised media trip in Shenzhen, Guangdong province, China, April 17, 2026. REUTERS/Go Nakamura/File Photo

Tencent said on Friday that AI agents used to evaluate third-party models displayed web-browsing behavior not intended by the tech giant, in what appears to be the first known incident of rogue agent actions acknowledged by a major Chinese company.

The statement followed a report by AI-safety research group Swarmchasers on Wednesday, which said "rogue" agents running on infrastructure it linked to Tencent Cloud made repeated attempts between September 28 and October 8 to retrieve information from Alibaba's Amap, China's equivalent to Google Maps.

Tencent Hunyuan, the company's artificial ⁠intelligence unit, said in ⁠a post on X that the activity did not originate from its Hunyuan models. Its review found no evidence of deliberate targeting or coordination, Reuters quoted it as saying.

The Swarmchasers researchers said the agents sought information such as the commonly used entrances at Chinese parks, museums and zoos.

The actions are not as egregious as those disclosed by US AI companies which include the hack of ⁠open-source platform Hugging Face by an OpenAI agent and the lodging of a fake homicide tip by an Anthropic agent.

But the disclosure underscores research that shows Chinese AI agents can also misrepresent their identity, conceal failures and try to circumvent testing controls.

Tencent said it took the findings very seriously and was strengthening network access controls and agent monitoring.

Hunyuan is one of China's leading AI model developers, competing with in-house teams at rivals such as Alibaba and ByteDance. ByteDance this week announced the creation of a new unit focused on AI model and agent safety.

Swarmchasers said it used the ⁠word "rogue" to ⁠describe agents taking actions outside their intended scope or completing a task in unintended ways.

After routine automated requests were blocked, the agents tried other methods, including public web tools that could open pages and run code, routing requests through other websites and using Amap keys and security codes found in publicly available software code.

Swarmchasers said it found no evidence that the agents breached Amap's main anti-bot safeguards. Most of the 2,818 attempts it recorded either failed or returned anti-bot pages, login screens or blank results.

Some requests returned information through cached pages and intermediary services, including data on visitor arrivals at Chengdu Zoo, Swarmchasers said. The researchers said they could not determine whether an agent read the result or completed its task.


Anthropic Co-founder Renews Call for Robust Regulation of Frontier AI

AI Research Company Anthropic's Co-Founder and Head of Public Benefit Jack Clark speaks during the Artificial Intelligence and the Global Economy From Risk to Opportunity event of the 2026 Annual Meetings of the IMF and the World Bank Group in Bangkok, Thailand, 16 October 2026. EPA/RUNGROJ YONGRIT
AI Research Company Anthropic's Co-Founder and Head of Public Benefit Jack Clark speaks during the Artificial Intelligence and the Global Economy From Risk to Opportunity event of the 2026 Annual Meetings of the IMF and the World Bank Group in Bangkok, Thailand, 16 October 2026. EPA/RUNGROJ YONGRIT
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Anthropic Co-founder Renews Call for Robust Regulation of Frontier AI

AI Research Company Anthropic's Co-Founder and Head of Public Benefit Jack Clark speaks during the Artificial Intelligence and the Global Economy From Risk to Opportunity event of the 2026 Annual Meetings of the IMF and the World Bank Group in Bangkok, Thailand, 16 October 2026. EPA/RUNGROJ YONGRIT
AI Research Company Anthropic's Co-Founder and Head of Public Benefit Jack Clark speaks during the Artificial Intelligence and the Global Economy From Risk to Opportunity event of the 2026 Annual Meetings of the IMF and the World Bank Group in Bangkok, Thailand, 16 October 2026. EPA/RUNGROJ YONGRIT

Anthropic co-founder Jack Clark renewed calls on Friday for regulating artificial intelligence, saying that allowing companies to continue to operate without robust legislation was like letting a race car loose on the streets at night without brakes.

"It's remarkable to me that the toys I buy for my children are regulated more than the literal super intelligence I work on at my day job," he told an event at the IMF-World Bank's Annual Meetings in Bangkok.

Clark said that US President Donald Trump, whose administration has called for the industry to police itself, was against the idea of regulation but that China was not, said AFP.

"I think it's Formula One at night without maybe brakes in the cars," he said.

He said the lack of clarity around the will for regulation meant "the Formula One car is roaring round and nobody seems to want to put up a guardrail?"

At an industry summit in Dublin on Wednesday, calls to prioritize safety in the development of powerful AI technology dominated the conversation.

Concerns about AI guardrails have soared after models developed by OpenAI and Anthropic were involved in security incidents during testing, piling on pressure to regulate the technology.

A recent Anthropic report suggested small AI models may be only months away from behaving like computer worms, copying themselves from one internet-connected device to the next.

Anthropic has been among those companies calling for governments to step in, even suggesting international coordination to slow down the whole industry -- including Chinese rivals.

That initiative has so far failed to materialize, with companies involved in a hyper-competitive race to attract as much investment as possible.


Meta Releases Open-Weight Muse Spark Model for Coding, Agentic Tasks

The logo of Meta is seen at the entrance of the company's temporary stand ahead of the World Economic Forum (WEF) in Davos, Switzerland January 18, 2025. (Reuters)
The logo of Meta is seen at the entrance of the company's temporary stand ahead of the World Economic Forum (WEF) in Davos, Switzerland January 18, 2025. (Reuters)
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Meta Releases Open-Weight Muse Spark Model for Coding, Agentic Tasks

The logo of Meta is seen at the entrance of the company's temporary stand ahead of the World Economic Forum (WEF) in Davos, Switzerland January 18, 2025. (Reuters)
The logo of Meta is seen at the entrance of the company's temporary stand ahead of the World Economic Forum (WEF) in Davos, Switzerland January 18, 2025. (Reuters)

Meta ‌Platforms on Thursday released an open-weight version of its Muse Spark artificial intelligence model for coding and AI agents, expanding developers' ability to download and adapt the technology.

Open-weight models make trained parameters available for developers to modify, unlike proprietary models ‌that remain under ‌their creators' control. ‌They ⁠can offer businesses ⁠a lower-cost alternative to closed systems.

Meta said Muse Spark has 816 billion total parameters, with 42 billion active at a time, and ⁠can handle a context window ‌of up ‌to 1 million tokens.

The ‌model can run locally on ‌two Apple M5 Ultra Mac Studio computers and is also available through some API providers.

CEO ‌Mark Zuckerberg has argued that advanced AI should ⁠not be ⁠concentrated among a small number of companies.

While open-weight models can give companies greater control over their data, they can require significant computing resources and technical expertise to operate at scale.

In August, Meta released Muse Glimmer, a smaller open-weight model.