Microsoft Gambles Big on Hollywood-esque ‘Starfield’ Video Game 

Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
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Microsoft Gambles Big on Hollywood-esque ‘Starfield’ Video Game 

Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)

"Starfield", one of the most-anticipated video games in years, launches worldwide on Wednesday with the hype -- and production standards -- of a Hollywood blockbuster.

And Microsoft has billions riding on its success.

The ever-evolving game is the tech giant's bid to lock players into its Xbox subscription service after some eye-poppingly enormous investments in the gaming sector, which is worth $200 billion globally.

A universe-spanning role-playing sci-fi game, "Starfield" is made by US studio Bethesda, which Microsoft bought as part of a $7.5 billion deal in 2020 to boost Xbox's appeal over Sony's PlayStation.

Microsoft is currently trying to get a $75-billion purchase of another studio, Activision Blizzard -- the makers of "Call of Duty" -- past regulators wary of rapid concentration in the sector.

The excitement for "Starfield" has been driven by a high rating of 87 out of 100 on review-aggregator Metacritic, based on early play-throughs by critics as well as strongly positive videos by gamers on YouTube.

Scale of 'Star Wars'

Reviews praise its epic scale, multitude of interactive stories, engrossing first-person combat and the way it conjured ersatz interactive versions of movie franchises "Star Trek", "Star Wars" and "Blade Runner".

Its appeal underscores growing fascination with games that have become increasingly cinematic, complete with nuanced acting, storytelling involving moral dilemmas and big-budget, multi-year evolving storylines.

Those qualities mean they are essentially "interactive movies", said Simon Little, head of Video Games Europe, an umbrella organisation representing European games developers.

Other titles this year boasting those same Hollywood-esque qualities include "Hogwarts Legacy", made by Avalanche Studios owned by Warner Bros. and tapping into the Harry Potter universe.

Another is "Baldur's Gate 3", a role-playing game made by Belgium-based Larian Studios that ranks a near-perfect 96 on Metacritic after coming out last month for PCs. Its PlayStation version goes on sale on Wednesday, the same day "Starfield" is released for the Xbox.

While "Hogwarts Legacy" surpassed one billion dollars in sales within a couple of months of release, Microsoft is primarily using "Starfield" to lock players into its Xbox console.

The game will be available under the Xbox games library subscription service Game Pass, which costs $11 a month -- substantially less than the $70 price to buy the base version outright.

The strategy is to keep players paying monthly for massive online games such as "Starfield", which can be constantly added to, with new storylines injected into them for years or decades to come.

Decades of gameplay

"Unlike a book or a film, where it's written, it's finished and that's it, a big online game from a development point of view is never really finished," said Little, of Video Games Europe.

"It's always being enhanced, it's being tweaked, it's being extended, just to keep players engaged and interested, and playing and enjoying the game."

Bethesda, for instance, made the still hugely popular sword-and-sorcery adventure game "Skyrim", part of the "Elder Scrolls" franchise, 12 years ago. That game is in many ways a template and point of comparison for "Starfield".

"If you go and look at our player numbers on 'Skyrim' and how many millions of people played 'Skyrim' like last month, you realize that this is not a game that gets measured in hours," Bethesda vice president Peter Hines said last month at Gamescom, a German video games trade fair.

The studio said it expects "Starfield", which boasts 1,000 planets to explore, will be played for decades to come as new narratives are bolted on to it, expanding the current story that already takes more than 100 hours to complete.

Video game observers say the prospect of such generational games is all the more likely given advances in artificial intelligence which can make in-game characters respond in life-like fashion to players' actions and dialogue.



EU Says Trump Arrival Will Not Impact Big Tech Cases

The logos of mobile apps, Google, Amazon, Facebook, Apple and Netflix, are displayed on a screen in this illustration picture taken December 3, 2019. REUTERS/Regis Duvignau/File Photo
The logos of mobile apps, Google, Amazon, Facebook, Apple and Netflix, are displayed on a screen in this illustration picture taken December 3, 2019. REUTERS/Regis Duvignau/File Photo
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EU Says Trump Arrival Will Not Impact Big Tech Cases

The logos of mobile apps, Google, Amazon, Facebook, Apple and Netflix, are displayed on a screen in this illustration picture taken December 3, 2019. REUTERS/Regis Duvignau/File Photo
The logos of mobile apps, Google, Amazon, Facebook, Apple and Netflix, are displayed on a screen in this illustration picture taken December 3, 2019. REUTERS/Regis Duvignau/File Photo

The European Commission said on Tuesday it was assessing its cases against Apple, Google and Meta and that President-elect Donald Trump's impending arrival in the White House did not affect its commitment to enforcing its laws on big tech.

The European Commission has carried out a series of investigations into US tech firms under its Digital Markets Act and Digital Services Act, which seek to make large platforms adhere to market rules and act against illegal content, according to Reuters.

Meta chief Mark Zuckerberg said Europe was "institutionalizing censorship".

"We have been very clear that no matter which administration is in place in third countries, this will not affect our enforcement work," a Commission spokesperson told the EU's executive's daily briefing.

The Financial Times reported that the European Commission was reassessing its investigations of Apple, Meta and Google in a review that could lead it to scale back or change its investigations that could lead to fines as US groups urge Trump to intervene.

The Commission denied it was carrying out a review.

"What we do have is upcoming meetings to assess maturity of cases, to assess the allocation of resources and the general readiness of the investigation," the spokesperson said.

The spokesperson said that the cases were still being handled at a technical level and so not reached a point at which decisions could be taken.

"Obviously there may be a political reality which puts pressure on the technical work, but we need to distinguish the two stages because we need to have a court-proof investigation," another spokesperson said.