Top Games Including ‘World of Warcraft’ to Return to China

This photo taken on January 26, 2024 shows people playing computer games at an internet cafe in Beijing. (AFP)
This photo taken on January 26, 2024 shows people playing computer games at an internet cafe in Beijing. (AFP)
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Top Games Including ‘World of Warcraft’ to Return to China

This photo taken on January 26, 2024 shows people playing computer games at an internet cafe in Beijing. (AFP)
This photo taken on January 26, 2024 shows people playing computer games at an internet cafe in Beijing. (AFP)

"World of Warcraft" is returning to China this summer, its developer and local partner said Wednesday, more than a year after dismayed fans saw the hugely popular video game and other titles pulled from the market in a contract dispute.

US-based game-maker Blizzard and China's NetEase said a new deal would see "World of Warcraft" (WoW) return alongside first-person shooter "Overwatch" and spin-offs such as WoW card game "Hearthstone".

"Beloved video game titles from Blizzard Entertainment that captivated millions of players in China will return to the market sequentially, beginning this summer, under a renewed publishing deal," the companies said in a statement.

WoW's Chinese servers went offline in January 2023, prompting a wave of mourning and anger from fans who poured years of their lives into building up their in-game points.

Chinese social media users on Wednesday cheered the return of Blizzard's titles to the market, with "Blizzard announces return" and "NetEase and Blizzard remarry" the top trending searches on the Weibo platform.

"Today, our long-lost old friend returns, our most beloved game returns," gaming blogger "Scarlet Bunny" wrote in a Weibo post.

"Come back to life, my beloved!" another fan wrote.

'Thrilled to align'

Massively popular worldwide, particularly in the 2000s, WoW is an online multiplayer role-playing game set in a fantasy Medieval world where good battles evil.

It is known for its immersive and addictive gameplay, and players can rack up hundreds of hours of game time.

Blizzard's games launched in China in 2008, through collaboration with internet giant NetEase -- under local law, foreign developers are required to partner with Chinese firms to enter the market.

But after 14 years and acquiring millions of players in China, the two firms announced in November 2022 that talks over renewing their operating contract had failed to lead to an agreement.

"After continuing discussions over the past year, both Blizzard Entertainment and NetEase are thrilled to align on a path forward to once again support players in mainland China and are proud to reaffirm their commitment to delivering exceptional gaming experiences," the companies said in their statement.

Some long-time WoW players remained bitter about the title's extended absence from China.

"The Chinese market is not Blizzard's living room where you come and leave as you want. Players are not playthings in Blizzard's hands that you take or abandon at will," one gamer wrote on Weibo, calling for a boycott.

Difficult years

The news will be a welcome boost for NetEase, which like many of the country's tech giants has had a rough few years after a government crackdown on the industry.

Since 2021, children under 18 years old have only been allowed to play online between 8:00 pm and 9:00 pm on Fridays, Saturdays and Sundays during the school term.

Gamers are required to use their ID cards when registering to play online to ensure minors do not lie about their age.

Companies are also prohibited from offering gaming services to young people outside government-mandated hours.

An end to a freeze in gaming licenses had raised hopes that the focus on the industry had subsided.

But then in December a set of draft guidelines aimed at limiting in-game purchases and preventing obsessive gaming behavior sent shares in NetEase and its rivals tumbling.

Authorities backtracked a day later, announcing that the rules would be further revised, though it did not give details.

The draft rules were later removed from the regulator's website.



Paris Olympics Expected to Face 4 Billion Cyber Incidents

A general view of the Olympic rings on the Eiffel Tower a day before the opening ceremony of the Paris 2024 Olympics, in Paris, France June 25, 2024. (Reuters)
A general view of the Olympic rings on the Eiffel Tower a day before the opening ceremony of the Paris 2024 Olympics, in Paris, France June 25, 2024. (Reuters)
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Paris Olympics Expected to Face 4 Billion Cyber Incidents

A general view of the Olympic rings on the Eiffel Tower a day before the opening ceremony of the Paris 2024 Olympics, in Paris, France June 25, 2024. (Reuters)
A general view of the Olympic rings on the Eiffel Tower a day before the opening ceremony of the Paris 2024 Olympics, in Paris, France June 25, 2024. (Reuters)

As the Paris 2024 Olympic Games approach, cybersecurity officials are bracing for over 4 billion cyber incidents. They are setting up a new centralized cybersecurity center for the Games, supported by advanced intelligence teams and artificial intelligence (AI) models.

Eric Greffier, the technical director for Paris 2024 at Cisco France, told Asharq Al-Awsat that the Tokyo 2020 Games saw around 450 million cyber incidents. He added that the number of incidents expected for Paris is at least ten times higher, requiring a more efficient response.

Greffier explained that a single cybersecurity center allows for better coordination and a faster response to incidents.

This approach has proven effective in other areas, such as banking and the NFL, where his company also handles cybersecurity, he added.

The Extended Detection and Response (XDR) system is central to the company’s security strategy.

Greffier described it as a “comprehensive dashboard” that gathers data from various sources, links events, and automates threat responses.

It offers a complete view of cybersecurity and helps manage threats proactively, he affirmed.

The system covers all aspects of the Olympic Games’ digital security, from network and cloud protection to application security and end-user safety.

In cybersecurity, AI is vital for managing large amounts of data and spotting potential threats. Greffier noted that with 4 billion expected incidents, filtering out irrelevant data is crucial.

The Olympic cybersecurity center uses AI and machine learning to automate threat responses, letting analysts focus on real issues, he explained.

One example is a network analytics tool that monitors traffic to find unusual patterns.

Greffier said that by creating models of normal behavior, the system can detect anomalies that might indicate a potential attack. While this might generate false alarms, it helps ensure that unusual activity is flagged for further review.