Tencent Finds New Hit in ‘Dungeon and Fighter’ Mobile Game After Dry Spell 

The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. (Reuters) 
The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. (Reuters) 
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Tencent Finds New Hit in ‘Dungeon and Fighter’ Mobile Game After Dry Spell 

The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. (Reuters) 
The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. (Reuters) 

Chinese internet giant Tencent Holdings' mobile game "Dungeon and Fighter" was the top-selling app on Apple's App Store in China this week, surpassing the company's existing flagship games after it spent years looking for a new marquee title.

The side-scrolling action game, developed by South Korea's Nexon and published by Tencent, became the top-selling app in China hours after it was launched on May 21 and it has stayed there since, according to app tracking platform Appmagic.

Tencent's "Honor of Kings" and "Peacekeeper Elites" have long been China's most popular games but they have recently shown signs of declining revenue as their popularity ebbed.

Globally, "Dungeon and Fighter" mobile ranked as the world's second top-selling app last week, only behind short video platform TikTok and ahead of Honor of Kings and YouTube, which came in third and fourth, according to Appmagic.

The video game is estimated to have earned more than $40 million in revenue on Apple devices after receiving over 2.4 million downloads, according to Appmagic.

Robin Zhu, senior analyst at Bernstein, said that Appmagic's number aligns with data recorded by another app tracking firm called Sensor Tower.

But he said that the game actually makes more money because the $40 million figure was only Tencent's and Nexon's cut, excluding Apple's share of the revenue.

"Gross billings-wise, the Sensor Tower data suggests you're looking at 1.2 to 1.5 billion yuan ($206.95 million) of receipts since launch," he said. Gross billing refers to the gross amount that users have spent on the game.

He said that "Dungeon and Fighter" mobile's strong performance is on track to meet Nexon's expectation of 3 billion yuan in gross billings during the game's first month of launch.

Officially named "Dungeon and Fighter: Origin", the game is a mobile adaptation of the "Dungeon and Fighter" computer game, one of the world's most profitable computer games which Tencent also publishes.

The game, under development for seven years, was released in South Korea in 2022 and became an instant hit. But its China release was delayed after the government cracked down on the gaming industry between 2018 and 2022.



OpenAI Finds More Chinese Groups Using ChatGPT for Malicious Purposes

FILE PHOTO: OpenAI logo is seen in this illustration taken February 8, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
FILE PHOTO: OpenAI logo is seen in this illustration taken February 8, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
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OpenAI Finds More Chinese Groups Using ChatGPT for Malicious Purposes

FILE PHOTO: OpenAI logo is seen in this illustration taken February 8, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
FILE PHOTO: OpenAI logo is seen in this illustration taken February 8, 2025. REUTERS/Dado Ruvic/Illustration/File Photo

OpenAI is seeing an increasing number of Chinese groups using its artificial intelligence technology for covert operations, which the ChatGPT maker described in a report released Thursday.

While the scope and tactics employed by these groups have expanded, the operations detected were generally small in scale and targeted limited audiences, the San Francisco-based startup said, according to Reuters.

Since ChatGPT burst onto the scene in late 2022, there have been concerns about the potential consequences of generative AI technology, which can quickly and easily produce human-like text, imagery and audio.

OpenAI regularly releases reports on malicious activity it detects on its platform, such as creating and debugging malware, or generating fake content for websites and social media platforms.

In one example, OpenAI banned ChatGPT accounts that generated social media posts on political and geopolitical topics relevant to China, including criticism of a Taiwan-centric video game, false accusations against a Pakistani activist, and content related to the closure of USAID.

Some content also criticized US President Donald Trump's sweeping tariffs, generating X posts, such as "Tariffs make imported goods outrageously expensive, yet the government splurges on overseas aid. Who's supposed to keep eating?".

In another example, China-linked threat actors used AI to support various phases of their cyber operations, including open-source research, script modification, troubleshooting system configurations, and development of tools for password brute forcing and social media automation.

A third example OpenAI found was a China-origin influence operation that generated polarized social media content supporting both sides of divisive topics within US political discourse, including text and AI-generated profile images.

China's foreign ministry did not immediately respond to a Reuters request for comment on OpenAI's findings.

OpenAI has cemented its position as one of the world's most valuable private companies after announcing a $40 billion funding round valuing the company at $300 billion.