UN Chief Warns of Perils of 'Weaponizing Digital Technologies' and Malicious Activity in Cyberspace

The secretary-general also pointed to “a legion of hate merchants littering the information superhighway with fear and division” and the increasing use of cyberspace as a weapon in conflicts. - The AP
The secretary-general also pointed to “a legion of hate merchants littering the information superhighway with fear and division” and the increasing use of cyberspace as a weapon in conflicts. - The AP
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UN Chief Warns of Perils of 'Weaponizing Digital Technologies' and Malicious Activity in Cyberspace

The secretary-general also pointed to “a legion of hate merchants littering the information superhighway with fear and division” and the increasing use of cyberspace as a weapon in conflicts. - The AP
The secretary-general also pointed to “a legion of hate merchants littering the information superhighway with fear and division” and the increasing use of cyberspace as a weapon in conflicts. - The AP

The United Nations chief warned Thursday that “the perils of weaponizing digital technologies are growing by the year” and malicious activity in cyberspace is on the rise by governments, non-government actors and criminals.

At the same time, Secretary-General Antonio Guterres said, “the misuse of digital technology is becoming more sophisticated and stealthy, malware, wipers and trojans are proliferating” and cyber operations enabled by artificial intelligence are multiplying the threat.

In addition, he warned the UN Security Council that “quantum computing could break down entire systems with its ability to breach encryption.”

On the positive side, Guterres said digital advances “are revolutionizing economies and societies,” not only bringing people together but delivering news, information and education and enabling citizens to access government services and institutions, The AP reported.

But instant connectivity that powers enormous benefits is also leaving people, institutions and governments vulnerable, he said.

Guterres said cybersecurity incidents have become “disturbingly common” from disruptions to health, banking and telecommunications services to “relentless illicit activity” including by criminal organizations and so-called “cyber-mercenaries.”

The secretary-general also pointed to “a legion of hate merchants littering the information superhighway with fear and division” and the increasing use of cyberspace as a weapon in conflicts. “And the growing integration of digital tools with weapon systems, including autonomous systems, presents new vulnerabilities,” he said.

Guterres said software vulnerabilities are being exploited and ways to achieve this are even being sold on the Internet.

“Ransomware is one grievous example – a huge threat to public and private institutions and the critical infrastructure people depend on,” he said. “According to some estimates, total ransomware payments reached $1.1 billion in 2023.”

But the UN chief said beyond these costs such intrusions impact peace, security and stability within and among countries.

“Malicious activity that undermines public institutions, electoral processes and online integrity erodes trust, fuels tensions, and even sows the seeds of violence and conflict,” he said.

Guterres has been calling for global efforts to ensure that cyberspace and AI are regulated to ensure they are oriented to promoting responsible behavior of these technologies.



Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
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Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)

Nintendo opened its first museum on Wednesday in a renovated factory in Kyoto, showcasing the long history of the Japanese video game giant from playing cards to "Super Mario.”

The company began life in 1889 producing Japanese playing cards called "hanafuda" as well as Western-style ones. Nintendo launched its first home video-game machines in 1977.

Many exhibits at the museum in Kyoto's Uji city are interactive -- including an area where two people can play Mario and Donkey Kong games together on a giant console.

Other zones focus on Nintendo's vintage products. For example, there is a digital version of an ancient Japanese poetry game, and a workshop for fans to create their own hanafuda cards.

Tickets, priced at 3,300 yen ($22.60) for adults and less for children, are already sold out for October and November, AFP reported.

"Visitors can learn about Nintendo's commitment to manufacturing that places importance on play and originality," Shigeru Miyamoto, the renowned creator of "Super Mario" and other games said in a video in August.

The "Super Mario" games were launched in 1985, two years after the company began selling its classic Nintendo Entertainment System (NES) console.

The museum is part of efforts by Nintendo to broaden its brand exposure, including with a smash-hit animated movie last year featuring the Italian plumber and his colorful crew.

The company has also built a "Super Nintendo World" zone at the Universal Studios Japan theme park, featuring a Mario Kart ride with a real-life Bowser's Castle.

A similar area is set to open at the park's huge Orlando location next year.

Nintendo first announced plans for the museum in 2021.

Kensaku Namera, an analyst at Nomura Securities, told AFP that the museum fits into Nintendo's strategy as a place where "people can interact" with its gaming franchises.

Repurposing an old factory built in 1969, which was once used by Nintendo for producing playing cards and later repairing consoles, is also a canny move, he said.

"It's an effective reuse of assets" by Nintendo, Namera said.