Apple Okays Epic Games Marketplace App in Europe

Smartphone with Epic Games logo is seen in front of Apple logo in this illustration taken, May 2, 2021. (Reuters)
Smartphone with Epic Games logo is seen in front of Apple logo in this illustration taken, May 2, 2021. (Reuters)
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Apple Okays Epic Games Marketplace App in Europe

Smartphone with Epic Games logo is seen in front of Apple logo in this illustration taken, May 2, 2021. (Reuters)
Smartphone with Epic Games logo is seen in front of Apple logo in this illustration taken, May 2, 2021. (Reuters)

Apple said on Friday it has approved Epic Games' games marketplace app on iPhones and iPads in Europe, after the "Fortnite" maker escalated its feud with the technology giant, accusing it of hindering its efforts to set up a games store on the devices.

Apple said the latest spat concerned the Epic Sweden AB Marketplace and has nothing to do with the video games maker's Fortnite app which has already been given the green light.

Apps developers and antitrust regulators have criticized Apple's tight control of the iOS app ecosystem.

Before Apple's announcement, Epic said the iPhone maker had twice rejected documents the video-game publisher submitted to launch the Epic Games Store because the design of certain buttons and labels was similar to those used by its App Store.

"We are using the same "Install" and "In-app purchases" naming conventions that are used across popular app stores on multiple platforms, and are following standard conventions for buttons in iOS apps," Epic said in a series of posts on X.

"Apple's rejection is arbitrary, obstructive, and in violation of the DMA (Digital Markets Act), and we've shared our concerns with the European Commission," it said.

The European Commission, which opened an investigation into the checks and reviews put in place by Apple to validate apps and alternative app stores to be sideloaded last month, declined to comment.

Epic and Apple have been waging a legal battle since 2020, when the gaming firm alleged Apple's practice of charging up to 30% commissions on in-app payments on its iPhone Operating System (iOS) devices violated US antitrust rules.

Early this year, Apple proposed changes to its App Store policies to comply with certain directives of the DMA that went into force in March.

It allowed alternative app stores on iPhones and an opt-out from using the in-app payments system, but set a "core technology fee", which several developers found exploitative.



Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
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Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)

Nintendo opened its first museum on Wednesday in a renovated factory in Kyoto, showcasing the long history of the Japanese video game giant from playing cards to "Super Mario.”

The company began life in 1889 producing Japanese playing cards called "hanafuda" as well as Western-style ones. Nintendo launched its first home video-game machines in 1977.

Many exhibits at the museum in Kyoto's Uji city are interactive -- including an area where two people can play Mario and Donkey Kong games together on a giant console.

Other zones focus on Nintendo's vintage products. For example, there is a digital version of an ancient Japanese poetry game, and a workshop for fans to create their own hanafuda cards.

Tickets, priced at 3,300 yen ($22.60) for adults and less for children, are already sold out for October and November, AFP reported.

"Visitors can learn about Nintendo's commitment to manufacturing that places importance on play and originality," Shigeru Miyamoto, the renowned creator of "Super Mario" and other games said in a video in August.

The "Super Mario" games were launched in 1985, two years after the company began selling its classic Nintendo Entertainment System (NES) console.

The museum is part of efforts by Nintendo to broaden its brand exposure, including with a smash-hit animated movie last year featuring the Italian plumber and his colorful crew.

The company has also built a "Super Nintendo World" zone at the Universal Studios Japan theme park, featuring a Mario Kart ride with a real-life Bowser's Castle.

A similar area is set to open at the park's huge Orlando location next year.

Nintendo first announced plans for the museum in 2021.

Kensaku Namera, an analyst at Nomura Securities, told AFP that the museum fits into Nintendo's strategy as a place where "people can interact" with its gaming franchises.

Repurposing an old factory built in 1969, which was once used by Nintendo for producing playing cards and later repairing consoles, is also a canny move, he said.

"It's an effective reuse of assets" by Nintendo, Namera said.