China Goes Ape Over Culture-Boosting ‘Black Myth: Wukong’ Video Game 

A young man plays Chinese action role-playing game "Black Myth: Wukong", developed by Chinese video game company Game Science, during its launch day in Shanghai on August 20, 2024. (AFP) 
A young man plays Chinese action role-playing game "Black Myth: Wukong", developed by Chinese video game company Game Science, during its launch day in Shanghai on August 20, 2024. (AFP) 
TT

China Goes Ape Over Culture-Boosting ‘Black Myth: Wukong’ Video Game 

A young man plays Chinese action role-playing game "Black Myth: Wukong", developed by Chinese video game company Game Science, during its launch day in Shanghai on August 20, 2024. (AFP) 
A young man plays Chinese action role-playing game "Black Myth: Wukong", developed by Chinese video game company Game Science, during its launch day in Shanghai on August 20, 2024. (AFP) 

Chinese state media threw its back behind China's most successful single-player video game to date, saying its adaptation of the Ming dynasty epic "Journey to the West" would force Western players to learn more about the country's culture.

"Black Myth: Wukong", based on a mythological monkey king from a Chinese literary classic who can shape-shift into humans, animals and inanimate objects, was being played by 2.2 million concurrent players on Steam, a major online gaming platform, on Wednesday, a day after its release.

"Chinese players in the past have gone through this process of cross-cultural understanding, now it is the turn of overseas players to learn... and understand Chinese traditional culture," China Central Television wrote in a blog.

Drawing heavily on the story of the beloved magical monkey, Sun Wukong, who acquires supernatural powers by practicing Taoism, "Black Myth: Wukong" can only be enjoyed if players are familiar with the plot of the 16th century classic, the national broadcaster said.

The game was launched on Tuesday by Game Science, a Tencent-backed startup to much fanfare on Chinese social media. Hashtags on the video game accumulated 1.7 billion views on China's X-like microblog Weibo.

"This release marks a bold foray by Chinese game developers into a market long dominated by Western triple-A titles," state news agency Xinhua wrote in an editorial on Wednesday.

"With this breakthrough, the default language of a triple-A game is no longer English, but Chinese," it added.

"Black Myth: Wukong" would "attract more global players to pay attention to domestic games", said analysts at Shanghai-based Topsperity Securities, adding that companies across a wide range of sectors could expect to profit off intellectual property tie-ins.

Ride-hailing firm Didi, Lenovo Group and Luckin Coffee are incorporating elements inspired by "Black Myth: Wukong" into their promotional campaigns.

Be that as it may, gaming stocks were unchanged on Wednesday, with concept stocks linked to the game's development down after having risen considerably over the past month.

"Black Myth: Wukong" was widely lauded as China's first AAA game - high development costs, long production cycles and immense investment. But unlike other Chinese games that are played on mobile devices and involve endless micro-payments, the game is a one-time purchase with a price tag of 268 yuan ($37.58) for the standard version and 328 yuan for the premium.

Pre-sales, which began in June, had reached 400 million yuan as of Tuesday when the game was launched, according to Citi.

"It is unclear whether "Black Myth: Wukong's" business model can bring more profits... the important thing... is that China is finally getting its own AAA game that can excite the world," state-owned tabloid Global Times cited an industry insider as saying.

"Global players will be able to get a deeper understanding of traditional Chinese culture while having fun," Global Times declared.



Microsoft Faces UK Lawsuit over Cloud Computing Licenses

A Microsoft logo is pictured on a store in the Manhattan borough of New York City, New York, US, January 25, 2021. (Reuters)
A Microsoft logo is pictured on a store in the Manhattan borough of New York City, New York, US, January 25, 2021. (Reuters)
TT

Microsoft Faces UK Lawsuit over Cloud Computing Licenses

A Microsoft logo is pictured on a store in the Manhattan borough of New York City, New York, US, January 25, 2021. (Reuters)
A Microsoft logo is pictured on a store in the Manhattan borough of New York City, New York, US, January 25, 2021. (Reuters)

Microsoft faces legal action in Britain over a claim that thousands of businesses using cloud computing services provided by Amazon, Google and Alibaba could be paying higher license fees to use Windows Server software.

Competition lawyer Maria Luisa Stasi filed a case at the Competition Appeal Tribunal on Tuesday, claiming that British businesses and organizations could collectively be owed more than 1 billion pounds ($1.27 billion) in compensation.

"Put simply, Microsoft is punishing UK businesses and organizations for using Google, Amazon and Alibaba for cloud computing by forcing them to pay more money for Windows Server," she said.

"By doing so, Microsoft is trying to force customers into using its cloud computing service Azure and restricting competition in the sector."

Separately, Britain's competition regulator is investigating cloud computing, a market dominated by Amazon's AWS, Microsoft's Azure and, to a lesser extent, Google Cloud Platform.

Microsoft's licensing practices, for example for its Windows Server and Microsoft 365 products, are part of its inquiry.

It is due to update on its investigation imminently.

Microsoft in 2020 introduced new license fees for running its software on major cloud providers.

The claim alleges it then used the fees to induce customers to use its Azure platform.

Data from the Competition and Markets Authority published in May showed Microsoft was winning customers at a significantly higher rate than other cloud providers since it made the licensing change.

The United States Federal Trade Commission last week opened a broad antitrust investigation into Microsoft, including its cloud computing business, according to a source familiar with the matter.

The FTC is examining allegations the software giant was potentially abusing its market power in productivity software by imposing punitive licensing terms to prevent customers from moving from Azure to competitive platforms, sources said last month.