In Cannes, Harrison Ford Bids Adieu to Indiana Jones

The 76th Cannes Film Festival - Photocall for the film "Indiana Jones and the Dial of Destiny" Out of Competition - Cannes, France, May 19, 2023. (Reuters)
The 76th Cannes Film Festival - Photocall for the film "Indiana Jones and the Dial of Destiny" Out of Competition - Cannes, France, May 19, 2023. (Reuters)
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In Cannes, Harrison Ford Bids Adieu to Indiana Jones

The 76th Cannes Film Festival - Photocall for the film "Indiana Jones and the Dial of Destiny" Out of Competition - Cannes, France, May 19, 2023. (Reuters)
The 76th Cannes Film Festival - Photocall for the film "Indiana Jones and the Dial of Destiny" Out of Competition - Cannes, France, May 19, 2023. (Reuters)

As the Cannes Film Festival crowd stood in rapturous applause, a visibly moved Harrison Ford stood on the stage, trying to keep his emotions in check.

The warmth of the audience and a clip reel that had just played had left Ford shaken.

"They say that when you’re about to die, you see your life flash before your eyes," he said. "And I just saw my life flash before my eyes — a great part of my life, but not all of my life."

If last year's Cannes was partially defined by its tribute to "Top Gun Maverick" star Tom Cruise, this year's has belonged to Ford. This time, it's been far more poignant. Ford, 80, is retiring Indiana Jones, saying goodbye to the iconic swashbuckling archeologist more than 40 years after he first debuted, with fedora, whip and a modest snake phobia.

It's been a moving farewell tour — most of all for Ford, who has teared up frequently along the way. Speaking to reporters Friday, Ford was asked: Why give up Indy now?

"Is it not evident?" he replied with a characteristically sheepish grin. "I need to sit down and rest a little bit. I love to work. And I love this character. And I love what it brought into my life. That’s all I can say."

"Indiana Jones and the Dial of Destiny," the fifth Indiana Jones film, premiered Thursday night in Cannes, bringing an affecting coda to the franchise begun with 1981's "Raiders of the Lost Ark." While that film and the next three were all directed by Steven Spielberg from a story by George Lucas, Ford's final chapter is directed and co-written by James Mangold, the "Ford vs. Ferrari" filmmaker.

The gala, one of the most sought-after tickets at Cannes this year, also included an honorary Palme d'Or given to Ford. The next day, Ford was still struggling to articulate the experience of unveiling his final turn as Indiana Jones.

"It was indescribable. I can’t even tell you," said Ford. "It’s just extraordinary to see a kind of relic of your life as it passes by."

Following the disappointment of 2008's little-loved "Indiana Jones and the Crystal Skull," the possibilities for a fifth film lingered for years and went through many iterations. Ford said he was intent on seeing a different, less youthful version of Jones. "Dial of Destiny" is set in the 1960s and finds Indiana as a retiring professor whose long-ago exploits no longer seem so special in the age of space exploration.

"I wanted to see the weight of life on him. I wanted to see him require reinvention and support. And I wanted him to have a relationship that was not a flirty movie relationship," said Ford, who stars alongside Phoebe Waller-Bridge. "I wanted an equal relationship."

Ford is clearly deeply pleased with the movie. He was especially complimentary of his castmates and Mangold, whom he said did more than "fill the shoes that Steven left for us."

"Everything has come together to support me in my old age," said Ford with a wry grin.

The movie begins with an extended sequence set back in the final days of WWII. In those scenes, Ford has been de-aged to appear much younger. Lucasfilm chief Kathleen Kennedy was quick to say that an AI-crafted Ford won't be used by the company in the future. Ford called the employment of a de-aged version of him "skilled and assiduous" — and didn't make him jealous.

"I don’t look back and say I wish I was that guy. I’m real happy with age," said Ford. He then added, with an expletive, that it could be worse. "I could be dead."

Ford isn't retiring from acting. He has two ongoing TV series ("Shrinking," "1923") and he said he remains committed to working.

"My luck has been to work with incredibly talented people and find my way into this crowd of geniuses and not get my ass kicked out," said Ford. "And I’ve apparently still got a chance to work and I want that. I need that in my life, that challenge."

Ford, like Indiana, isn't departing without his hat. He's kept one, Ford said, but he more prizes the experience of making the films. "The stuff is great but it's not about the stuff."



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.