Animated Spider-Man Back with ‘Arthouse’ Sequel to Oscar Winner

US actor Shameik Moore arrives for the world premiere of "Spider-Man: Across the Spider-Verse" at the Regency Village Theatre in Los Angeles, California, on May 30, 2023. (AFP)
US actor Shameik Moore arrives for the world premiere of "Spider-Man: Across the Spider-Verse" at the Regency Village Theatre in Los Angeles, California, on May 30, 2023. (AFP)
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Animated Spider-Man Back with ‘Arthouse’ Sequel to Oscar Winner

US actor Shameik Moore arrives for the world premiere of "Spider-Man: Across the Spider-Verse" at the Regency Village Theatre in Los Angeles, California, on May 30, 2023. (AFP)
US actor Shameik Moore arrives for the world premiere of "Spider-Man: Across the Spider-Verse" at the Regency Village Theatre in Los Angeles, California, on May 30, 2023. (AFP)

Nearly five years after the animated "Spider-Man: Into the Spider-Verse" won an Oscar with its innovative, biracial take on the beloved webslinger, a wildly ambitious sequel aims to further blur the boundaries between superhero films and arthouse cinema.

 

"Spider-Man: Across the Spider-Verse," out Friday in the United States, picks up the story of half-Black, half-Latino Miles Morales, again using an eye-popping blend of decades-old 2D comic book drawing techniques with the latest computer-generated visual effects.

 

This time, the action takes place across several parallel universes, each one visualized in its own unique animated style, from a paint-streaked, grungy 1990s New York to a kaleidoscopic futuristic hybrid of Mumbai and Manhattan.

 

The movie employed three directors, more than 1,000 artists, and runs at two hours and 20 minutes -- unusually long for an animated film.

 

Its creators told AFP that the success of the first movie -- which holds the highest-ever rating for a superhero movie on Rotten Tomatoes (97 percent) -- "gave us permission to just be even more daring on this film."

 

"I feel like we got the amazing opportunity as directors to make the world's biggest independent film, basically," said co-director Justin K. Thompson.

 

"It's an arthouse film, disguised as a superhero movie."

 

'The Spider-Verse'

 

The film's hero Morales was first introduced to comic books in 2011, but came to mainstream attention with "Into the Spider-Verse," which won the Academy Award for best animated feature in 2019.

 

Morales shares a familiar backstory with Peter Parker -- bitten by a radioactive spider, he quickly deploys his new powers to swing between Manhattan skyscrapers and fight crime.

 

But his diverse ancestry and fondness for trendy sneakers and rap music set him apart from the "traditional" Spider-Man.

 

It is all made possible thanks to the concept of a "multiverse," in which different versions of the same characters exist in parallel dimensions -- and occasionally interact -- that has been used in comic books for decades.

 

In recent years, the multiverse has become popular in Hollywood too, as movie studios feed audiences' boundless appetite for more and more superhero films, and writers scramble to explain how they can possibly all fit together.

 

"The thing that shocked us on the first movie was, there was no resistance to the idea of a multiverse -- that the audience were completely on board and, like, not confused!" Christopher Miller, who co-produced both movies, told AFP.

 

"It allowed this movie to go to even more spectacular places -- to introduce more unusual characters."

 

The first Spider-Verse movie had a 1930s film noir-style private eye Spider-Man, and even a Spider-Ham pig character. This time, we meet a British punk rocker Spidey, and a dashing Indian version.

 

Two-hour barrier

 

Aside from the complexity of its dimension-hopping plot, the new film has raised eyebrows due to its length.

 

While upcoming adult dramas such as Martin Scorsese's "Killers of the Flower Moon" and Christopher Nolan's "Oppenheimer" are set to top three hours, anything longer than two hours for a US animated feature is highly unusual.

 

And "Across the Spider-Verse" is the first of two sequels, with "Beyond the Spider-Verse" to conclude events next year.

 

But the creators shrugged off the notion that "a film that happens to be animated" must be brief, noting that "quiet" moments from the first film involving Miles bonding with his father and uncle were fan favorites.

 

"The peaks don't play as high if those lows don't play as beautifully low as they do," said co-director Joaquim Dos Santos.

 

"Those are the moments you're losing -- the moments that actually make the film special in the first place," added fellow director Kemp Powers, who also co-wrote Pixar's "Soul."

 

"Of course, if it were six hours, that's too long," he joked.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.