Film Crews Became 'Collateral Damage' of Hollywood Strikes

The Hollywood sign stands at dusk on day 106 of the SAG-AFTRA strike against the Hollywood studios on October 27, 2023 in Los Angeles, California. (Getty Images via AFP)
The Hollywood sign stands at dusk on day 106 of the SAG-AFTRA strike against the Hollywood studios on October 27, 2023 in Los Angeles, California. (Getty Images via AFP)
TT

Film Crews Became 'Collateral Damage' of Hollywood Strikes

The Hollywood sign stands at dusk on day 106 of the SAG-AFTRA strike against the Hollywood studios on October 27, 2023 in Los Angeles, California. (Getty Images via AFP)
The Hollywood sign stands at dusk on day 106 of the SAG-AFTRA strike against the Hollywood studios on October 27, 2023 in Los Angeles, California. (Getty Images via AFP)

A Toronto production assistant whose income dried up because of Hollywood strikes lost his housing and ended up living in his car. A New York set dresser slipped out of sobriety amid the stress. A New Mexico assistant director fell into deep depression and took his life.
They were among the hundreds of thousands of US and Canadian film and television crew workers who were unemployed for up to 10 months because of strikes called by actors and writers, leaving a trail of evictions and family disintegration.
Crew members rallied to help one another and charities pitched in during the writers strike that began May 2 and ended in late September, and the actors strike that started in July. The actors reached a tentative agreement on Wednesday.
"The actors and writers are getting a lot of publicity but the crews are the collateral damage of the strikes," said Lori Rubinstein, executive director of mental health charity Behind the Scenes.
Crew members lost health insurance and broke into retirement funds. They saw relationships collapse and became isolated and depressed as, month after month, they went without pay and lost the rush of 70-hour work weeks creating shows that cost hundreds of millions of dollars, according to union leaders, counselors and over a dozen crew members Reuters interviewed.
In the last 18 months Rubinstein has put around 1,000 industry members through a mental health first aid training course to prevent suicides in a sector that struggles with substance abuse, workaholism and bullying, according to crew members Reuters spoke to.
"He really truly needed to work," said Pam Rosen, the mother of Joe Bufalino, 32, New Mexico's youngest ever first assistant director, known for films like "Silk Road" and "Thai Cave Rescue," who took his life on Aug. 17.
"At the point that he died he saw no future," Rosen said.
PSYCHOLOGICAL DISTRESS
In California, Jennifer Jorge, head of social services with the Motion Picture Television Fund (MPTF) and her team handled hundreds of calls each week, some from film crew members who talked of suicide.
"When someone is struggling to make a monthly payment, when their car gets repossessed, when they're facing being evicted, when they don't have food for themselves or their children, it causes a great deal of psychological distress," Jorge said.
MPTF has provided around $3.75 million in assistance to workers. Canada's AFC charity suspended new aid applications after it was swamped with requests. The Entertainment Community Fund has distributed over $11.2 million in grants, mostly to workers in California, New York and Atlanta.
In the Toronto area, a fellow crew member took in the production assistant who was sleeping in his vehicle.
"If not for the good grace of friends, I'd be dead," said Sean, the production assistant, who asked that his full name not be used.
The crew member, a location manager, had his van re-possessed. His wife, also a film worker, turned to childcare to pay the bills.
"We usually have a safety net and because of everything we've personally gone through this year the safety net has gone," said Chris, the location manager, who asked that his full name not be used.
New York set dresser and props person Norvin Van Dunk has long dealt with depression and anxiety. He had been sober for around a year before the first strike hit.
Even with support from his wife, who was still working, and crew member friends he briefly slipped back into drinking to cope with the stress of not working. He has since regained sobriety, going to the gym, playing music and caring for his young children.
New York props master Gwen Roach and her husband used up their life savings and abandoned hopes of owning a home. Her unemployment pay ran out, and her husband's was about to.
"Never in my life did I think I would have to look into going onto welfare or food assistance," said Roach, who has worked at a restaurant and florist shop to get by.
In Albuquerque, assistant director Anthony Pelot, 37, who worked on sets with Bufalino for 14 years, grieved the loss of his best friend.
"There's no doubt in my mind that if these strikes hadn't happened, Joe would be alive today," said Pelot, sitting next to Rosen in a cafe near where the two friends lived around the corner from one another.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
TT

Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.