Dakota Johnson and S.J. Clarkson and Find the Psychological Thriller in ‘Madame Web’ 

Dakota Johnson arrives at the premiere of "Madame Web," Monday, Feb. 12, 2024, at the Regency Village Theatre in Los Angeles. (AP)
Dakota Johnson arrives at the premiere of "Madame Web," Monday, Feb. 12, 2024, at the Regency Village Theatre in Los Angeles. (AP)
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Dakota Johnson and S.J. Clarkson and Find the Psychological Thriller in ‘Madame Web’ 

Dakota Johnson arrives at the premiere of "Madame Web," Monday, Feb. 12, 2024, at the Regency Village Theatre in Los Angeles. (AP)
Dakota Johnson arrives at the premiere of "Madame Web," Monday, Feb. 12, 2024, at the Regency Village Theatre in Los Angeles. (AP)

One of the first things that struck director S.J. Clarkson about “Madame Web” was that this was a superhero who did not have superhuman strength. And unlike Batman, she couldn’t just buy herself some. No, Cassandra Webb has a different kind of power: Clairvoyance. This, the veteran television director found interesting.

“I saw the challenge of clairvoyance and the fact that it didn’t necessarily scream action as its biggest virtue,” Clarkson said in a recent interview with The Associated Press. “Because then we could explore the fact that you don’t need superhuman strength to be a superhero.”

How does one depict clairvoyance? Well, for that, she turned to the movies, re-watching Nicolas Roeg’s “Don’t Look Now,” Christopher Nolan’s “Memento” and “Inception” and the Wachowskis’ “The Matrix.”

“I just sort of went across the board looking at movies that had done that, you know, and some horror. I was trying to find that sort of thrilling, scary space,” she said.

“Madame Web” (currently in theaters) is the first of Sony’s Spider-Man spinoffs (including “Venom” and “Morbius”) that is centered on a woman. Clarkson had long admired Dakota Johnson as an actor and was thrilled to get the chance to direct her.

“She has such depth and breadth as an actor. She grounds everything. She finds the nuance and pathos in everything. But she’s also very funny,” Clarkson said. “It was important to me that we didn’t sort of, like, take ourselves too seriously. Yes, it’s a psychological thriller, but there needs to be moments of levity.”

Johnson was excited about the prospect too, even if she never thought she would be in a comic book movie.

“I just loved that it was about a young woman whose power is her mind,” Johnson said. “And I thought that that was really important and inspiring.”

And, perhaps most importantly, Johnson felt safe under Clarkson’s leadership.

“She just had everything under control,” Johnson said. “I didn’t worry for a second that it wasn’t going to be great. Ultimately, like in the edit or even on set, it’s just, she’s so detail oriented and she operates on such a high level ... I just felt really held and I really, you know, trusted her.”

In Johnson, Clarkson said she found an “incredible collaborator throughout,” acknowledging the challenge of having to visually showcase the act of seeing into the future.

“Many of those scenes that she’s in, nothing’s happening. It’s just her reacting and me saying, this is what’s going to happen in the future when we film it, right? It really was a bit like clairvoyance for her in that she didn’t actually get to see it,” Clarkson said. “So to have that sort of partnership in that creative collaboration was imperative and invaluable, and we wouldn’t have what we have without it.”

Clarkson has television credits going back 20 years, to the BBC soap opera “Doctors.” A journeyman director, she’s helmed episodes of “Heroes,” where she first met a very young Sydney Sweeney, “Dexter,” “House,” “Orange is the New Black,” “Succession” and, most recently, all six episodes of Netflix’s “Anatomy of a Scandal,” which she also executive produced. And she’d had some superhero experience too with Marvel’s “Jessica Jones.” She’s found both times that the “richness of the comics” provided her with an extraordinary foundation from which to leap.

“This is an origin story,” Clarkson said. “So for me it was like, how can we get the spirit and the essence of this character, and how can we take the things that we know about her and then work backwards and find out what would make the most interesting, fulfilling story with as much depth and breadth of that character to bring her to where she is today and where we will know that she’s going to be in the future.”

The movie also has some easter eggs for Marvel superfans, including the name of a diner where a crucial showdown happens, and a hat tip to “Madame Web’s” original creators, writer Denny O’Neil and artist John Romita Jr.

But for Johnson and Clarkson, the ultimate goal to was to create something fresh.

“It feels really fun to be a part of something that’s also kind of removed and fresh and a new kind of take on a superhero movie,” Johnson said. “It’s so grounded and it’s more of like a psychological thriller than what I’ve seen superheroes do before.”



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.