A Beloved Fantasy Franchise Is Revived with Netflix’s Live-Action ‘Avatar: The Last Airbender’

(L-R) Actors Paul Sun-Hyung Lee, Daniel Dae Kim, Ken Leung, Kiawentiio Tarbell, Gordon Cormier, Ian Ousley, Dallas Liu and Elizabeth Yu attends Netflix' "Avatar: The Last Airbender" premiere at the Egyptian Theater in Hollywood, California, February 15, 2024. (AFP)
(L-R) Actors Paul Sun-Hyung Lee, Daniel Dae Kim, Ken Leung, Kiawentiio Tarbell, Gordon Cormier, Ian Ousley, Dallas Liu and Elizabeth Yu attends Netflix' "Avatar: The Last Airbender" premiere at the Egyptian Theater in Hollywood, California, February 15, 2024. (AFP)
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A Beloved Fantasy Franchise Is Revived with Netflix’s Live-Action ‘Avatar: The Last Airbender’

(L-R) Actors Paul Sun-Hyung Lee, Daniel Dae Kim, Ken Leung, Kiawentiio Tarbell, Gordon Cormier, Ian Ousley, Dallas Liu and Elizabeth Yu attends Netflix' "Avatar: The Last Airbender" premiere at the Egyptian Theater in Hollywood, California, February 15, 2024. (AFP)
(L-R) Actors Paul Sun-Hyung Lee, Daniel Dae Kim, Ken Leung, Kiawentiio Tarbell, Gordon Cormier, Ian Ousley, Dallas Liu and Elizabeth Yu attends Netflix' "Avatar: The Last Airbender" premiere at the Egyptian Theater in Hollywood, California, February 15, 2024. (AFP)

A new entry in the "Avatar" franchise is about to soar and James Cameron has no part in it.

"Avatar: The Last Airbender" is a completely different fictional world from Cameron's Pandora but the two similarly named dueling sci-fi fantasy properties have kept throwing out new entries over the decades.

On Thursday — two years after the debut of "Avatar: The Way of Water" — Netflix offers "Avatar: The Last Airbender," a multi-part, lush live-action adaptation that mixes adventure and friendship, martial arts and philosophy, all through an Asian lens.

It’s a potentially fraught step because fans of this universe are very protective of the franchise, which began as a beloved cartoon series in the anime style airing on Nickelodeon from 2005 to 2008.

"When you have an opportunity to be part of a world that is beloved by generations of people, it can be daunting sometimes because it’s a big responsibility," says actor Paul Sun-Hyung Lee. "But, at the same time, as performers, you don’t often get chances to sort of dive into worlds like that and to be part of gigantic productions."

"Avatar: The Last Airbender" is centered on a world with four tribes — air, water, earth and fire. Some can manipulate or "bend" their respective elements: hurl giant blobs of water, raise up rocks or zap someone with a wave of flames.

The eight-part saga starts with this world unbalanced — there has been a war for nearly 100 years as the Fire Nation tries to take over the planet, pretty much wiping out the airbenders along the way.

Then a young waterbender named Katara and her older brother, Sokka, discover a 12-year-old airbender named Aang, who has been frozen for a century. They realize that he may be the prophesied Avatar who can control all four elements and unite all four nations.

"I never asked to be special," Aang says early in the first episode. "The world needs you, Aang," he is told by an elder. "I don’t want this power," replies Aang. The elder counters: "Which is why you will make a great Avatar."

"It’s Joseph Campbell’s hero’s journey," says Daniel Dae Kim, who plays the leader of the Fire Nation, connecting the series to such franchises as "Star Wars" and "The Matrix". "It makes it relatable to any kid or anyone to say, ‘I don’t have to be born with a sense of destiny.’ Anyone can have that destiny thrust upon them."

Netflix has created a lusciously crafted universe, where our heroes soar over roiling seas aboard bison that fly and armies battle with staffs, mid-air flips and power blasts. Port cities teem with elegant sailing ships, costumes are colorful and pockets of humor and romance leaven the action sequences.

"It’s such a deep show," says Gordon Cormier, born just a year after the original animated show ended its run and who now plays Aang. "Like the cartoon, it has so many character arcs and just amazing stories."

Aang teams up with Katara and Sokka to travel around their world, looking for clues for a way to channel his inner Avatar. There are plenty of slo-mo martial arts face-offs and mind-blowing manipulations of the elements.

Cast members were quick to give credit to showrunner and executive producer Albert Kim for being true to the beloved animated series while developing elements and crafting it for a live-action audience.

"I’m a fan of the original animated series myself and we wanted to do it justice," says Lee. "We wanted to make sure that the OG fans were happy with it, but at the same time, we’re not just giving them beat by beat the exact same thing because it already exists."

Dallas Liu, whose credits include "PEN15" and "Shang-Chi and the Legend of the Ten Rings," plays the Fire Nation's crown prince and says Albert Kim helped them give the Netflix series its own identity.

"I think we found a very nice balance of staying faithful, but also allowing people who have never seen the show to watch a similar journey that still holds the essence of the original series."

The show is riding a wave of new TV series that embrace Asian culture, including Max’s "Warrior," Paramount+’s "The Tiger’s Apprentice," FX's "Shogun" and "House of Ninjas" at Netflix.

The world of "Avatar: The Last Airbender" has had a live-action treatment before — M. Night Shyamalan's film adaptation in 2010 that many fans deride. An animated sequel, "The Legend of Korra," aired from 2005 to 2008.

In addition to the new Netflix series, an animated "Airbender" theatrical film trilogy and an animated TV series are planned, with the first film of the expected trilogy set to hit theaters late next year. (That could be just in time to compete with Cameron's "Avatar 3.")

But first up is the Netflix series, which has some big issues for parents and their kids to chew on: destiny, growing up fast, whether to hide from danger and challenging yourself. And, of course, the notion of hope.

"We have to give people something to live for," Kitara says at one point. "That’s what the Avatar is — hope. And we need that just as much as we need food and shelter."

That's something Daniel Dae Kim thinks is a notion we can all relate to: "In times like we live in today, hope is a pretty good thing to have. And I think that analogy is something that makes it appropriate for right here and right now."



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.