FX Reaches Back Over 400 Years for Its Next Ambitious Series, Adapting the Hit Novel ‘Shogun’ 

This image released by FX shows Hiroyuki Sanada as Yoshii Toranaga in a scene from "Shogun." (FX via AP)
This image released by FX shows Hiroyuki Sanada as Yoshii Toranaga in a scene from "Shogun." (FX via AP)
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FX Reaches Back Over 400 Years for Its Next Ambitious Series, Adapting the Hit Novel ‘Shogun’ 

This image released by FX shows Hiroyuki Sanada as Yoshii Toranaga in a scene from "Shogun." (FX via AP)
This image released by FX shows Hiroyuki Sanada as Yoshii Toranaga in a scene from "Shogun." (FX via AP)

When FX sent screenwriter Justin Marks a copy of James Clavell’s hit 1975 novel “Shogun” with the idea of turning it into a series, he initially couldn’t put it down. That’s because he was reluctant to pick it up.

The book about a British navigator shipwrecked in feudal Japan was massive — over 1,000 pages. And old: “It was the book that was on our parents’ nightstand.” Plus it sounded culturally out of step. He assumed it couldn’t be adapted for 2024.

Marks laughs that he “was being a jerk” and judging a book by its cover. With urging from his wife, novelist Rachel Kondo, he eventually picked it up and soon realized why Clavell’s novel was so celebrated.

“When you open it and you go through it, it is a remarkably modern story,” he said. “It really does get to the core of what it is to encounter another culture and to encounter oneself in that culture.”

Marks and his wife plunged into the fish-out-of-water tale and now are ready for the world to see their 10-episode fictional limited series “Shōgun.” Set in Japan in 1600, it’s rooted in the real history of the period, a dangerous time when several warlords jockeyed for ultimate power as European powers warily circled the island nation.

The arrival of a shipwrecked Englishman — John Blackthorne — disrupts the balance in Japan and yet offers intriguing possibilities since he knows important global information. A pawn at first, he rises to become a trusted adviser and ally.

“It really came down to being the story about agency and this story about characters who are trying to exert control over the path of their own destiny in a very chaotic world where you can literally lose your head at any moment,” said Marks.

The series has elements of intrigue and spectacle like “Game of Thrones,” with brutal beheadings, people boiled alive or sliced open with katanas, blood splashing on window screens and fire-tipped arrows.

It also shows the hesitant understanding growing between Blackthorne (Cosmo Jarvis) and Lord Toranaga (Hiroyuki Sanada) and a love story between Blackthorne and translator Lady Mariko (Anna Sawai).

“Maybe fate brought you here for a reason,” Blackthorne is told shortly after shipwrecking in Japan. “Maybe you’ll live long enough to find out what it is.”

Sanada says the cast and creators came at the project hoping to respect the novel but also to ground it in historical reality and make the characters believable. “Our North Star was authenticity from the beginning,” he said.

The series is riding a wave of new TV offerings that embrace Asian culture, including Max’s “Ninja Kamui,” “Warrior” and “Tokyo Vice,” Paramount+'s “The Tiger’s Apprentice,” and “Avatar: The Last Airbender” and “House of Ninjas,” both on Netflix.

The 1975 book “Shogun” sold millions and a 1980 TV miniseries, starring Richard Chamberlain and Toshiro Mifune, was watched by 1 in 3 US households, winning three Emmys and three Golden Globes. Both the series and book triggered a wave of interest in feudal Japan, from kids playing with toy katanas to video games to Tom Cruise starring in “The Last Samurai.”

“It’s almost impossible not to continue to read ‘Shogun’ once having opened it,” The New York Times said in its review. “Yet it’s not only something that you read — you live it. The imagination is possessed.”

The new series — with Clavell’s daughter Michaela as a producer — adjusts the story. Sanada said that if the book was “blue eyes watching Japan,” the FX series puts on “Japanese lenses.” Blackthorne is less the hero here than a catalyst, as co-creators Marks and Kondo explore power dynamics.

Those tuning in may feel a whiff of “The Godfather,” another epic in the 1970s with a strong sense of loyalty, family and honor, while violence lurks nearby. There’s also a note of “Succession,” which Marks doesn’t deny.

“There’s always in a writers’ room a show we’re all watching when we’re doing it and ‘Succession’ was that show,” he says with a laugh. “We really were sort of just loving it. And in some ways it probably bled into the mix.”

Perhaps the most enjoyable parts of the series is the moments when both East and West realize they can learn from the other.

At first, Blackthorne calls the Japanese “barbarians,” and they, in turn, use the same term to describe him. But his bravery and expertise with weapons makes him valuable, and he learns about karma and inner calm.

“Do not be fooled by our politeness, our bows, our maze of rituals,” Lady Mariko tells him. “Beneath it all, we could be a great distance away, safe and alone.”

Sanada said it was appropriate that Western and Japanese crew members worked together to create the show. “The making of ‘Shogun’ itself has great drama and overlaps the story,” he says. “This is another good message for now: If we get together, we can create a better future together.”

Marks, who also served as showrunner and executive producer, says the “Shogun” team tried hard to fix mistakes in the novel, but such errors are always going to happen when bridges are built between cultures.

“We’re never going to get to place where we don’t make mistakes. What we do reach, hopefully, is every 40 years, whatever it may be, we reach a point where we just make better mistakes.”



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.