‘Dune: Part Two’ Brings Spice Power to the Box Office with $81.5 Million Debut

 This image released by Warner Bros. Pictures shows Timothee Chalamet in a scene from "Dune: Part Two." (Warner Bros. Pictures via AP)
This image released by Warner Bros. Pictures shows Timothee Chalamet in a scene from "Dune: Part Two." (Warner Bros. Pictures via AP)
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‘Dune: Part Two’ Brings Spice Power to the Box Office with $81.5 Million Debut

 This image released by Warner Bros. Pictures shows Timothee Chalamet in a scene from "Dune: Part Two." (Warner Bros. Pictures via AP)
This image released by Warner Bros. Pictures shows Timothee Chalamet in a scene from "Dune: Part Two." (Warner Bros. Pictures via AP)

Movie theaters were looking for a savoir and “Dune: Part Two” is delivering on the promise. Armed with sandworms, big screen spectacle and the star power of Timothée Chalamet, Denis Villeneuve ’s science fiction epic stormed the North American box office this weekend earning $81.5 million in ticket sales, according to studio estimates Sunday.

It’s the first major hit of 2024, and one that was sorely needed by exhibitors. Although there have been holdovers from December that have continued to earn, like Warner Bros.' “Wonka” (also starring Chalamet) and Sony's romantic comedy “Anyone But You,” the box office is in a bit of a drought. In the first two months of 2024, no films have crossed $100 million domestically. The highest earning movies have been “The Beekeeper,” “Bob Marley: One Love” and “Mean Girls."

“Dune 2" rode a wave of great reviews (94% on Rotten Tomatoes) into a marketplace that was essentially free of competition. Warner Bros. released it in 4,071 locations in the US and Canada, where audiences across the board gave it the highest PostTrak marks and an A CinemaScore. According to exit data, men accounted for 59% of opening weekend ticket buyers and 64% were over the age of 25. The sequel was primarily financed by Legendary.

Premium large format screens like IMAX and 70mm accounted for 48% of the opening weekend business. It marked a March record for IMAX, which made up $18.5 million of the overall take. The $81.5 million debut is a record for Villeneuve, Chalamet, Austin Butler and Rebecca Ferguson.

Originally planned for an October 2023 release, Warner Bros. bumped the movie to March amid the Hollywood strikes that would have prevented its starry cast from doing the promotional circuit.

The global promo tour has been on hyperdrive for about a month, driving conversations with buzzy interviews, the viral sandworm-inspired popcorn bucket and eye-popping fashion moments from the stylish young cast – peaking with Zendaya’s silver cyborg showstopper (vintage Mugler) in London. They've made stops in Mexico City, South Korea, Abu Dhabi and New York City.

The first “Dune” opened under complicated conditions in October 2021. It was one of the last films of Warner Bros.’ divisive plan to simultaneously debut its major movies in theaters and on its streaming platform. And yet it still earned over $40 million in its first weekend and went on to gross over $400 million worldwide.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.