Movie Review: Bill Nighy, Michael Ward Shine in Netflix’s Homeless World Cup Crowd-Pleaser

 This image released by Netflix shows Micheal Ward, foreground left, and Bill Nighy in a scene from "The Beautiful Game." (Netflix via AP)
This image released by Netflix shows Micheal Ward, foreground left, and Bill Nighy in a scene from "The Beautiful Game." (Netflix via AP)
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Movie Review: Bill Nighy, Michael Ward Shine in Netflix’s Homeless World Cup Crowd-Pleaser

 This image released by Netflix shows Micheal Ward, foreground left, and Bill Nighy in a scene from "The Beautiful Game." (Netflix via AP)
This image released by Netflix shows Micheal Ward, foreground left, and Bill Nighy in a scene from "The Beautiful Game." (Netflix via AP)

“The Beautiful Game,” a new movie starring Bill Nighy and Michael Ward, is about a real international soccer tournament called the Homeless World Cup.

Don’t go in expecting documentary realness or grit, however. This is a movie-movie (debuting on Netflix on Friday, tidily constructed to leave audiences feeling inspired and uplifted. Mind you, this isn’t a bad thing – verité authenticity has its place but so do well constructed, glossy fantasies that still evoke authentic emotion and get at some essential truths. “The Beautiful Game,” directed by Thea Sharrock, is firmly the latter. Just managing expectations.

The first Homeless World Cup was held in 2003, and in the past two decades, nearly 70 countries and 1.2 million people have participated. And yet, I suspect, its existence might come as a surprise to many (even soccer fans ...excuse me, football). The foundation’s goals are noble, raising awareness for homelessness in major world cities and giving players a sense of pride and community.

Colin Farrell, who narrated the 2008 documentary about the games (“Kicking It,” currently streaming on Freevee) and has since become an ambassador for the foundation, is one of the main producers on the film. Screenwriter Frank Cotrell-Boyce also worked with the foundation and past participants to inspire the characters he’d end up writing. It may be a movie, but it has legitimacy in its bones.

If you have a “Ted Lasso” shaped hole in your heart (or, less dramatically, viewing schedule), or are still feeling burned from Taika Waititi’s misfire “Next Goal Wins,” this might just do the trick. Ward is Vinny, a down-on-his-luck dad to a young girl who also happens to be an immensely talented player. But he’s not remotely ready to join any team, even one going to a real tournament in Rome, that has the word “homeless” in it.

Nighy plays Mal, a kind and soft-spoken (except when a ref makes a bad call) football legend who coaches the homeless England team: Nathan (Callum Scott Howells), Aldar (Robin Nazari), Kevin (Tom Vaughan-Lawlor), Cal (Kit Young) and Jason (Sheyi Cole). They all have stories of how they got where they were, but all are kind and eager and excited to play. Vinny is the stick in the mud, making things tense and awkward at every turn. Essentially, he thinks he’s better than his teammates on the field and off, which of course says more about him than the other guys.

While Vinny and the England team are the primary focus, there are b-plots given to Japan, a first-time team full of slightly older players and an ambitious young coach (Aoi Okuyama), America, a woman’s team with a star player (Cristina Rodlo), and to South Africa, the best of the bunch under the leadership of a shrewd nun Protasia (Susan Wokoma). For an ensemble as big as this, the story does an admirable job of giving most something meaningful to do. It’s not a bad travelogue for Rome either, and it’s also always nice to have a dash of Valeria Golino, who is leading the tournament.

Is it a little glossy and sanitized with a jaunty score? Sure. But it also thoughtfully explores themes of redemption, invisibility, pride and sportsmanship without being preachy or condescending. It’s PG-13 rating is a little puzzling — this does seem on the tamer end of the scale and appropriate for most ages. And, not for nothing, Sharrock and her team do a good job of showing just how exciting soccer can be (which is not a feat many movies have accomplished).



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.