'Godzilla x Kong’ Maintains Box-office Dominion in 2nd Weekend

This image released by Warner Bros. Pictures shows Godzilla, left, and Kong in a scene from "Godzilla x Kong: The New Empire." (Warner Bros. Pictures via AP)
This image released by Warner Bros. Pictures shows Godzilla, left, and Kong in a scene from "Godzilla x Kong: The New Empire." (Warner Bros. Pictures via AP)
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'Godzilla x Kong’ Maintains Box-office Dominion in 2nd Weekend

This image released by Warner Bros. Pictures shows Godzilla, left, and Kong in a scene from "Godzilla x Kong: The New Empire." (Warner Bros. Pictures via AP)
This image released by Warner Bros. Pictures shows Godzilla, left, and Kong in a scene from "Godzilla x Kong: The New Empire." (Warner Bros. Pictures via AP)

“Godzilla x Kong: The New Empire” easily swatted away a pair of challengers to hold on to the top spot at the box office for the second week in a row, according to studio estimates Sunday.
After its above-expectations $80 million launch last weekend, the MonsterVerse mashup brought in $31.7 million over its second weekend, a 60% drop from its debut, The Associated Press reported. The Warner Bros. and Legendary Pictures release, directed by Adam Wingard, has thus far outperformed any of the studio’s recent monster films except for 2014’s “Godzilla.”
But with $361.1 million worldwide in two weeks, “Godzilla x Kong” could ultimately leapfrog the $529 million global haul of 2014’s “Godzilla.” The latest installment, in which Godzilla and Kong team up, cost about $135 million to produce.
“Godzilla x Kong” extended its box-office reign as another primate-themed movie arrived in theaters. Dev Patel’s “Monkey Man,” an India-set revenge thriller released by Universal Pictures, opened in 3,029 North American theaters with an estimated $10.1 million.
That marked a strong debut for Patel’s modestly budgeted directorial debut in which he stars in a bloody, politically charged action extravaganza. “Monkey Man,” which cost about $10 million to make, was dropped by its original studio, Netflix, after which Jordan Peele and his Monkeypaw Productions swooped in.
The weekend’s other new wide release, “The First Omen,” from Disney's 20th Century Studios, struggled to make a big impact with moviegoers. It came in fourth with an estimated $8.4 million in ticket sales in 3,375 theaters, while collecting an additional $9.1 million overseas. The R-rated horror film, which cost about $30 million to make, is a prequel to the 1976 Richard Donner-directed original starring Gregory Peck and Lee Remick.
This version, directed by Arkasha Stevenson and starring Nell Tiger Free, Tawfeek Barhom and Bill Nighy, follows 2006’s “The Omen,” which opened to $16 million and ultimately grossed $119 million.
The tepid opening for “The First Omen” allowed Sony's “Ghostbusters: Frozen Empire” to take third place with $9 million in its third weekend of release. The sci-fi comedy sequel has collected $88.8 million domestically and $138 million worldwide.
Warner Bros.’ “Dune: Part Two” continues to perform strongly. It added $7.2 million in its sixth week, dipping just 37%, to bring its domestic total to $264 million.
One of the week's biggest performers was in China, where Hayao Miyazaki's Oscar-winning “The Boy and the Heron” landed in theaters. The acclaimed Japanese anime is setting records for a non-Chinese animated film. After opening Wednesday, its five-day total surpassed $70 million, a new high mark for Miyazaki and Studio Ghibli.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.