Kit Harington Leans into Playing a Bad Guy in ‘Blood for Dust’

 This image released by The Avenue shows Kit Harington in a scene from the film "Blood for Dust." (The Avenue via AP)
This image released by The Avenue shows Kit Harington in a scene from the film "Blood for Dust." (The Avenue via AP)
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Kit Harington Leans into Playing a Bad Guy in ‘Blood for Dust’

 This image released by The Avenue shows Kit Harington in a scene from the film "Blood for Dust." (The Avenue via AP)
This image released by The Avenue shows Kit Harington in a scene from the film "Blood for Dust." (The Avenue via AP)

Kit Harington jumped at the chance to sport what he calls a “proper ‘stache” to play a drug-running killer in “Blood for Dust.”

The “Game of Thrones” actor — who confirmed a Jon Snow-centered sequel is on ice — stars in the new film alongside Scoot McNairy and Josh Lucas. It hits theaters and digital this week.

Harington, 37, will also play a role in the third season of HBO’s finance drama “Industry,” expected to air later this year. He spoke to The Associated Press recently about trusting directors, joining the show's cast and how his facial hair helped explain his character.

AP: The quiet, ominous tone of this movie was carried through well. How did you know the script would translate the way it did?

HARINGTON: I think a lot of this is a sort of personality gauge business where you meet the director and you hear his or her vision for it. And with (director Rod Blackhurst) I definitely felt that I was in safe hands, and it turned out I was. He had really thought this thing out. I saw that and felt that he was going to be able to deliver on what I thought was a classic story, but quite a well-told sort of American neo-Western.

AP: Your large mustache definitely added to the character of Ricky. Was that your choice?

HARINGTON: Yeah, I think that’s kind of Ricky to have a proper ‘stache. It’s a statement thing and it says everything about him. That he’s sort of all appearance and show. It says quite a lot about the character. I knew there’s gonna be very few times I was going to be able to have a handlebar mustache in something, so I jumped at the chance.

AP: The film exposes an underworld of criminals. Did that attract you to the role?

HARINGTON: We all, in life, have glimpsed through the curtain and seen this world. I’m always sort of fascinated by what a character is addicted to. What drives him? In some ways, Scoot’s character is not innocent in this movie. He gets drawn back to his old addictions and the art of this movie, and the skill of it that Rod manages to get across, is that we kind of forgive him all of that. Because we look this way at Ricky. We look this way at these guys. But we forgive this guy for what he’s doing and his part of that.

AP: Ricky is a criminal, but Cliff (McNairy’s character) has also been disloyal and skirted the law. Did you enjoy the tension between what is right and who’s to judge?

HARINGTON: Ricky is the hero in his own movie, and I think he’s the one who sees it in this guy. He’s like, “You’re not so different from me. Don’t pretend that you are. Just come with me and enjoy the ride.” We spoke about that a lot, like Ricky is dragging him back into this. Back into this story, back into this world, because he’s like, “You don’t get to get out. I’m going to make sure we go for one last kick-ass ride in this, and I’m going to take you with me.” It’s that kind of mentality.

AP: Can you talk about your role on the new season of “Industry”?

HARINGTON: I love that show. I kind of came into it as a bit of a fanboy. And that’s a strange thing for me, because I’d always been in “Game of Thrones” where people would come in and they’d be fans of the show. This time I was coming in as this older actor and as a fan of their show. It was really exciting. It’s just brilliant. The first episode is just mesmerizing and you’re straight back in it. I just think it’s one of the most unique, interesting, tonally exciting pieces out there.

AP: Are you watching “3 Body Problem” (created by “Thrones” creators David Benioff and D.B. Weiss) ... because those are your guys?

HARINGTON: I’ve watched the first two episodes now and I’m thoroughly enjoying it. I really am. It took me all of my courage to sit down and watch other people speaking their words. It took a certain amount of courage to do that in a weird sort of way. But once I was in that, I was like, “Oh, these lucky actors, these brilliant writers!” and I love it.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.