Movie Review: Amy Winehouse Story Flattened in Frustrating Biopic ‘Back to Black’ 

This image released by Focus Features shows Marisa Abela as Amy Winehouse in a scene from "Back to Black." (Focus Features via AP)
This image released by Focus Features shows Marisa Abela as Amy Winehouse in a scene from "Back to Black." (Focus Features via AP)
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Movie Review: Amy Winehouse Story Flattened in Frustrating Biopic ‘Back to Black’ 

This image released by Focus Features shows Marisa Abela as Amy Winehouse in a scene from "Back to Black." (Focus Features via AP)
This image released by Focus Features shows Marisa Abela as Amy Winehouse in a scene from "Back to Black." (Focus Features via AP)

“Back to Black” as a movie is a tame and mediocre affair. A conventionally told biopic about a talented artist who became famous, struggled with drugs, depression and bulimia, and died early. There are nice performances from gifted actors like Marisa Abela, Jack O’Connell, Eddie Marsan and Lesley Manville, and a soundtrack of hits that helps fill the space.

But as a portrait of Amy Winehouse? It is simply dreadful.

The main problem with any movie about Winehouse is that a defining film already exists — Asif Kapadia’s Oscar-winning documentary “Amy,” released four years after her death from alcohol poisoning at age 27. Told through archival material, home videos and observations from those around her, it felt as intimate and unfiltered as a diary.

“Amy” was a sobering portrait of addiction, fame and complicity that also let you get to know and love the person behind the songs, the eyeliner, the beehive, the bloodied ballet slippers and the invasive paparazzi photos. It was no one’s idea of sensationalistic and she’s doing most of the talking.

“Amy” was also a movie that didn’t sit well with her grieving family. Her father, Mitch Winehouse, said it was misleading and contained “basic untruths.” After it won the Oscar, he doubled down saying that it had no bearing on her life and was manipulative. Kapadia, he said, was more exploitative of his daughter than anyone.

Following her death, Mitch started a foundation in her name to help young people and wrote a book about her and being the father of an addict. Her mother Janis narrated a documentary, “Reclaiming Amy,” released in 2011. And after years of declining to participate in a narrative biopic, the estate decided to allow one with full use of the songs. Like many musical biopics made alongside an estate, it’s hard not to look at “Back to Black” skeptically, wondering whose interests the film is serving.

Sam Taylor-Johnson, who directed, has said that she wanted to take the idea of “blame” out of the equation, that the family had zero input on her cut and would not benefit financially. And yet it also seems like a direct response to Kapadia’s film, depicting more than a few key moments wildly differently. They’re not just shown in a different light — some are telling a completely different story.

The screenplay by Matthew Greenhalgh is empathetic to the ex-husband Blake Fielder-Civil (O’Connell) and her father Mitch (Marsan), both of whom have been villainized over the years. In the film, most are just caught up in a whirl of inevitability and the retrospective blur of grief.

There seems to be an excessive amount of rationalizing in the way everyone involved talks about “Back to Black,” over justifying its existence and its choices. But just because everyone keeps telling us that it’s a celebration doesn’t mean that we have to get on board. I’m not sure what is celebratory about dramatizing this tragedy, or helpful, or artful, or particularly revelatory about it either. The media, for example, is reduced mainly to the paparazzi camped outside her place as though that’s where the problem stopped.

Taylor-Johnson has said she didn’t want to glamorize depression, addiction or bulimia either, but the latter, which she struggled with before she was famous, is barely even acknowledged. Depiction of eating disorders is inherently fraught, but there had to have been a way to address such a large part of her life and self-image more directly.

Though linear, the story is also oddly confusing, assuming that the audience knows many details of her life (like, say, the bulimia) and the people in it. The film rushes through major career moments in montage, seeming to slow down only for a few things: A performance, Amy’s face in various forms of drunken distress and agony or scenes with her and Blake. Was it attempting a freewheeling jazz form, or is it just messy?

In some ways, this portrait of Amy Winehouse makes her immense talent the sideshow and her obsession/romance/heartache over Blake the defining story of her adult life. This is at least somewhat redeemed by the chemistry between Abela and O’Connell, who look far too glowing and healthy to be believable as heroin addicts.

But the greatest failing is how shockingly cliche the ending is. For all of “Back to Black’s” tiptoeing around delicate subjects, its romantically photographed sendoff to Amy is perhaps the most dangerously glamorized shot in the film. It doesn’t even fade to black after a title card announces her death. Before anyone can feel anything, they’ve cut to Amy telling the audience that all she wants is for her songs to make people forget about their troubles for a bit.

By this point, it reads more like a closing statement for a film that never wanted to challenge, offend or move anyone. Mission accomplished.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.