Francis Ford Coppola Debuts ‘Megalopolis’ in Cannes, and the Reviews Are In

Laurence Fishburne, from left, director Francis Ford Coppola, and Giancarlo Esposito pose for photographers upon departure at the premiere of the film "Megalopolis" at the 77th international film festival, Cannes, southern France, Thursday, May 16, 2024. (AP)
Laurence Fishburne, from left, director Francis Ford Coppola, and Giancarlo Esposito pose for photographers upon departure at the premiere of the film "Megalopolis" at the 77th international film festival, Cannes, southern France, Thursday, May 16, 2024. (AP)
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Francis Ford Coppola Debuts ‘Megalopolis’ in Cannes, and the Reviews Are In

Laurence Fishburne, from left, director Francis Ford Coppola, and Giancarlo Esposito pose for photographers upon departure at the premiere of the film "Megalopolis" at the 77th international film festival, Cannes, southern France, Thursday, May 16, 2024. (AP)
Laurence Fishburne, from left, director Francis Ford Coppola, and Giancarlo Esposito pose for photographers upon departure at the premiere of the film "Megalopolis" at the 77th international film festival, Cannes, southern France, Thursday, May 16, 2024. (AP)

Francis Ford Coppola on Thursday premiered his self-financed opus "Megalopolis" at the Cannes Film Festival, unveiling a wildly ambitious passion project the 85-year-old director has been pondering for decades.

Reviews ranged from "a folly of gargantuan proportions" to "the craziest thing I've ever seen." But most assuredly, once again, Coppola had everyone in Cannes talking.

No debut this year was awaited with more curiosity in Cannes than "Megalopolis," which Coppola poured $120 million of his own money into after selling off a portion of his wine estate. Not unlike Coppola’s "Apocalypse Now" some 45 years ago, "Megalopolis" arrived trailed by rumors of production turmoil and doubt over its potential appeal.

What Coppola unveiled defies easy categorization. It’s a fable set in a futuristic New York about an architect (Adam Driver) who has a grand vision of a more harmonious metropolis, and whose considerable talents include the ability to start and stop time. Though "Megalopolis" is set in a near-future, it’s fashioned as a Roman epic. Driver’s character is named Cesar and the film’s New York includes a modern Coliseum.

The cast includes Aubrey Plaza as an ambitious TV journalist named Wow Platinum, Giancarlo Esposito as the mayor, Laurence Fishburne as Cesar’s driver (and the film’s narrator) and Shia LaBeouf as an unpleasant cousin named Claudio.

Coppola, wearing a straw hat and holding a cane, walked the Cannes carpet Thursday, often clinging to the arm of his granddaughter, Romy Coppola Mars, while the soundtrack to "The Godfather" played over festival loudspeakers.

After the screening, the Cannes audience stood in a lengthy ovation for Coppola and the film. The director eventually took the microphone to emphasize his movie's ultimate meaning.

"We are one human family and that's who we should pledge our allegiance to," Coppola told the crowd. He added that Esperanza is "the most beautiful word in the English language" because it means hope.

Many reviews were blisteringly bad. Peter Bradshaw for The Guardian called it "megabloated and megaboring." Tim Grierson for Screen Daily called it a "disaster" "stymied by arbitrary plotting and numbing excess." Kevin Maher for the Times of London wrote that it's a "head-wrecking abomination." Critic Jessica Kiang said "Megalopolis" "is a folly of such gargantuan proportions it’s like observing the actual fall of Rome."

But some critics responded with admiration for the film's ambition. With fondness, New York Magazine's Bilge Ebiri said the film "might be the craziest thing I've ever seen." David Ehrlich for IndieWire praised a "creatively unbound approach" that "may not have resulted in a surplus of dramatically coherent scenes, but it undergirds the entire movie with a looseness that makes it almost impossible to look away."

"Is it a distancing work of hubris, a gigantic folly, or a bold experiment, an imaginative bid to capture our chaotic contemporary reality, both political and social, via the kind of large-canvas, high-concept storytelling that’s seldom attempted anymore?" wrote David Rooney for The Hollywood Reporter. "The truth is it’s all those things."

"Megalopolis" is dedicated to Eleanor Coppola, the director’s wife who died last month.

Coppola is seeking a distributor for "Megalopolis." Ahead of its premiere, the film was acquired for some European territories. Richard Gelfond, IMAX’s chief executive, said "Megalopolis" — which Coppola believes is best viewed on IMAX — will play globally on the company’s large-format screens.

In numerous places in "Megalopolis," Coppola, who once penned the book "Live Cinema and its Techniques," experimentally pushes against filmmaking convention. At a screening Thursday, a man emerged mid-film, walked across the stage to a microphone and posed a question to Driver’s character on the screen above.

Several weeks ahead of Cannes, Coppola privately screened "Megalopolis" in Los Angeles. Word quickly filtered out that many were befuddled by the experimental film they had just watched. "There are zero commercial prospects and good for him," one attendee told Puck.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.