Sony Says Focus is on Creativity, with Games, Movies, Music, Sensors, IP, and not Gadgets

Sony Group CEO Kenichiro Yoshida and President Hiroki Totoki attend the company's annual strategy briefing in Tokyo, Japan, May 23, 2024. REUTERS/Kim Kyung-Hoon
Sony Group CEO Kenichiro Yoshida and President Hiroki Totoki attend the company's annual strategy briefing in Tokyo, Japan, May 23, 2024. REUTERS/Kim Kyung-Hoon
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Sony Says Focus is on Creativity, with Games, Movies, Music, Sensors, IP, and not Gadgets

Sony Group CEO Kenichiro Yoshida and President Hiroki Totoki attend the company's annual strategy briefing in Tokyo, Japan, May 23, 2024. REUTERS/Kim Kyung-Hoon
Sony Group CEO Kenichiro Yoshida and President Hiroki Totoki attend the company's annual strategy briefing in Tokyo, Japan, May 23, 2024. REUTERS/Kim Kyung-Hoon

Japanese electronics and entertainment company Sony says it’s focusing on creativity in movies, animation and video games, rather than old-fashioned gadgetry, The Associated Press reproted.
Its chief executive, Kenichiro Yoshida, outlined the company’s strategy Thursday, saying Sony was helping creative professionals deliver what he called “kando,” or a moving experience.
Yoshida did not speak about reports Tokyo-based Sony and Apollo Global Management are interested in buying Paramount Global.
Yoshida said the company is now emphasizing the creative process itself instead of prized products of the past like the Walkman portable music player and Trinitron color TVs. He said “synergies” are no longer between entertainment and electronics, but determined by intellectual property spanning animation, music, games and films.
“We will continue to support people’s creativity through our technology,” he said in an online briefing.
Sony is adapting to tougher times, with rivals making cheaper but competitive electronics. Critics say venturing into movies, music and other entertainment can be unprofitable.
Starting with its acquisition of EMI Music Publishing in 2018, Sony has invested approximately 1.5 trillion yen ($10 billion) in the last six years to strengthen its content creation.
In 2021 it acquired Crunchyroll, which has more than 13 million paid subscribers and delivers Japanese animation globally. Another was Yoasobi, a Japanese music duo that includes Vocaloid technology, or singing voice synthesizer software, and is attracting global fans.
Sony’s real-time computing technology that records “this moment,” as Yoshida put it, is being used in cameras at sports events because it can capture quickly moving subjects without distortion.
It's also used for news coverage and editing and in 3D video and computer graphics, including hit movies like “Godzilla Minus One,” and games based on human athletes’ movements, according to Yoshida.
Sony recently reported its quarterly profit rose to 189 billion yen ($1.2 billion) from 141 billion yen the year before. Quarterly sales for the maker of the PlayStation game machines rose 14% to 3.48 trillion yen ($22 billion).
But for the fiscal year through March, Sony recorded a 3% decline in profit at 970 billion yen ($6.2 billion) due to a weak performance in its financial services segment, which will be partially spun off next year.



‘Cute and Murderous’: How Squid Game’s Iconic Killer Doll Came to Life 

Players take part in the Red Light, Green Light game at Gelora Bung Karno Stadium ahead of the release of the Netflix series Squid Game: Season 2 on December 26 in Jakarta, Indonesia, December 22, 2024. (Reuters)
Players take part in the Red Light, Green Light game at Gelora Bung Karno Stadium ahead of the release of the Netflix series Squid Game: Season 2 on December 26 in Jakarta, Indonesia, December 22, 2024. (Reuters)
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‘Cute and Murderous’: How Squid Game’s Iconic Killer Doll Came to Life 

Players take part in the Red Light, Green Light game at Gelora Bung Karno Stadium ahead of the release of the Netflix series Squid Game: Season 2 on December 26 in Jakarta, Indonesia, December 22, 2024. (Reuters)
Players take part in the Red Light, Green Light game at Gelora Bung Karno Stadium ahead of the release of the Netflix series Squid Game: Season 2 on December 26 in Jakarta, Indonesia, December 22, 2024. (Reuters)

While the second season of "Squid Game" has new plot twists, one element of the Netflix mega-hit series where contestants down on their luck risk their lives to play children's games for the chance of winning cash prizes, has remained constant.

That is Young-hee, an innocent-looking robotic doll who in fact has a deadly role in the South Korean-made television series to find contestants to gun down playing the game "Red Light, Green Light" if she spots them moving.

Young-hee, who is clad in a simple orange dress and a hair clip, has become a viral meme on social media and the centerpiece of the streaming giant's promotional campaign.

Chae Kyoung-sun, the production designer for "Squid Game", said the doll's appearance had been partly inspired by her own daughter.

"My daughter had a bowl cut for a long time which was very cute so I decided to draw a very short bang," Chae told Reuters.

"Her eyes are a little crazy. She's a killing machine and the movement of her eyes had to be easy to see, so we made her eyes quite big."

The initial inspiration for Young-hee came from a girl of the same name on the cover of old primary school textbooks in South Korea, though the killer doll was initially conceived as genderless, Chae said.

The first season of "Squid Game" became the most-watched show on the streaming platform and expectations were high for the second season to replicate the success.

The new season of the dystopian thriller, released on Dec. 26, also broke a record as the most-watched show in its premiere week on the streaming platform, with 68 million views, according to Netflix.

The streaming giant said on Tuesday it gained a record 18.9 million subscribers in its fourth quarter thanks in part to the second season of Squid Game.

In 2023, Netflix announced a $2.5 billion investment in South Korea to produce Korean TV series, movies and unscripted shows.

Asked about the success of the show and this particular character, Chae put it down to their unorthodox nature.

"How does this cute kid suddenly turn into a killing machine? - I think the creation of the 'Squid Game' world by adopting unpredictable concepts and methods resonated with young people looking for fresh things," she said.

At the end of the second season, viewers also get a glimpse of Chul-su, a male doll set to appear in the next season alongside Young-hee that was originally envisaged for the first series.

"When they said there will be a second season and that Chul-su would appear, I brought back the drawings I had of Chul-su for the first season," Chae said.

"Think of it as a friend, a partner," she said.

The third and final season of Squid Game is set to be released later this year.