‘Deadpool & Wolverine’ Smashes R-rated Record with $205 Million Debut

FILE PHOTO: Ryan Reynolds, Blake Lively, Gigi Hadid and Hugh Jackman attend the premiere of 'Deadpool and Wolverine' in New York City, New York, US, July 22, 2024. REUTERS/Caitlin Ochs/File Photo
FILE PHOTO: Ryan Reynolds, Blake Lively, Gigi Hadid and Hugh Jackman attend the premiere of 'Deadpool and Wolverine' in New York City, New York, US, July 22, 2024. REUTERS/Caitlin Ochs/File Photo
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‘Deadpool & Wolverine’ Smashes R-rated Record with $205 Million Debut

FILE PHOTO: Ryan Reynolds, Blake Lively, Gigi Hadid and Hugh Jackman attend the premiere of 'Deadpool and Wolverine' in New York City, New York, US, July 22, 2024. REUTERS/Caitlin Ochs/File Photo
FILE PHOTO: Ryan Reynolds, Blake Lively, Gigi Hadid and Hugh Jackman attend the premiere of 'Deadpool and Wolverine' in New York City, New York, US, July 22, 2024. REUTERS/Caitlin Ochs/File Photo

Marvel is back on top with “Deadpool & Wolverine.” The comic-book movie made a staggering $205 million in its first weekend in North American theaters, according to studio estimates Sunday. It shattered the opening record for R-rated films previously held by the first “Deadpool” ($132 million) and notched a spot in the top 10 openings of all time.
Including international showings, where it’s racked up an addition $233.3 million from 52 markets, “Deadpool & Wolverine” is looking at a global opening of over $438.3 million, The Associated Press reported.
Fittingly for both characters’ introduction to the Marvel Cinematic Universe, “Deadpool & Wolverine” played less like earlier X-Men or Deadpool movies and more like an Avengers pic. In the top domestic opening weekends ever, “Deadpool & Wolverine” is seated in 8th place between “The Avengers” ($207.4 million) and “Black Panther" ($202 million), bumping “Avengers: Age of Ultron” ($191.3 million) out of the top 10.
It’s by far biggest opening of the year, unseating Disney’s “ Inside Out 2 ” ($154.2 million) and the most tickets a movie has sold in its debut weekend since “Barbie” ($162 million) stormed theaters last July. Playing in 4,210 locations, “Deadpool & Wolverine” also surpassed 2019’s “The Lion King” ($191.8 million) to become the biggest July opening ever, and is the 34th consecutive MCU movie to debut in first place. And these are numbers previously thought impossible for an R-rated film.
The Walt Disney Studios release arrived at a pivotal time for an industry grappling with box office returns that continue to run at a double-digit deficit from last year. The success is also an important moment for Marvel Studios, which has had several high-profile disappointments lately; Most notably in “ The Marvels ” which opened to an MCU low of $47 million last November.
Superheroes have been struggling even more elsewhere: Sony, which reached a high point with “Spider-Man: No Way Home” ($1.9 billion worldwide) had a new low with “Madame Web,” which barely crossed $100 million. Warner Bros. Discovery, after a string of disappointments with “The Flash” and “Blue Beetle,” is currently working on restarting their DC universe under the supervision of James Gunn.
Marvel's savior came in the form of two characters who got their start outside of the MCU, and carried a Motion Picture Association rating that seemed to have an earnings cap.
Both Deadpool and Wolverine, played by Ryan Reynolds and Hugh Jackman, existed previously under the 21st Century Fox banner which for two decades had the rights to Marvel characters like the “X-Men” and “Fantastic Four.” That changed when Disney acquired the studio’s film and TV assets in early 2019 and plans started to take shape of how all these characters would fit into Kevin Feige’s MCU. In some cases, as with “Fantastic Four,” Marvel Studios is starting fresh. With “Deadpool & Wolverine,” the stars were as crucial as their characters.
Going into the weekend, $200 million domestic seemed like a pipe dream. Analysts were more conservative with predictions in the $160 million range. But from the start of the 3 p.m. Thursday preview screenings it was clear that “Deadpool & Wolverine” was more powerful. By the end of Friday, it had already made $96 million and received a coveted A CinemaScore from audiences. Critics, too, have been mostly positive. Premium screens, including IMAX and other large formats, accounted for 18% of the total box office.
The top domestic opening of all time still firmly belongs to “Avengers: Endgame” with $357.1 million. It’s followed by “Spider-Man: No Way Home” ($260.1 million), “Avengers: Infinity War” ($257.6 million), “Star Wars: The Force Awakens” ($247.9 million) and “Star Wars: The Last Jedi” ($220 million).
Second place went to Universal's “Twisters,” now in its second weekend with $35.3 million. The standalone sequel to “Twister” has now earned $154.9 million in North America. Universal also claimed third place with “Despicable Me 4,” which added $14.2 million in its fourth weekend, bringing its domestic total to nearly $291 million.
“Inside Out 2” landed in fourth place with $8.3 million. The Disney and Pixar release this week became the biggest animated release ever with $613.4 million domestically (surpassing “Incredibles 2”) and $1.5 billion globally. It also passed “Top Gun: Maverick” to become the 12th highest-earning global release of all time.
It all adds up to one of the top 10 domestic grossing weekends of all time, with around $280 million, according to Comscore. That puts it ahead of this weekend last year, when “Barbie” and “Oppenheimer” helped propel the box office to over $216.9 million in their second weekends.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.