Rock On: Teen Misfits Go Heavy in Movie ‘Metal Lords’

Jaeden Martell. (AP)
Jaeden Martell. (AP)
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Rock On: Teen Misfits Go Heavy in Movie ‘Metal Lords’

Jaeden Martell. (AP)
Jaeden Martell. (AP)

Two misfits try to start a heavy metal band at their high school in new Netflix film "Metal Lords", a coming-of-age comedy part inspired by writer D.B. Weiss' own teenage musical experiences.

"Knives Out" actor Jaeden Martell plays student Kevin, who wants to please his best friend Hunter, a hardcore metal fan determined to win the Battle of the Bands contest with their group.

With Kevin on drums, Hunter on the guitar, their search for a bass player at school, where pop is more popular than metal, proves fruitless until Kevin overhears cellist Emily, played by Isis Hainsworth, practicing.

"Doing this movie definitely gave me a new appreciation for metal," Martell told Reuters.

"When it's a foreign genre to you, it sounds like people smashing cymbals and screaming. But really, there's a lot of artistry...it's almost like mathematical, it's really special and you have to be very talented to play it."

Actor and jazz guitarist Adrian Greensmith, who plays Hunter, said he watched "School of Rock" as part of his preparation while Hainsworth looked to cellist Tina Guo.

"I have mad respect for metal and people who play metal," Hainsworth said.

As well as focusing on the genre, the movie, released on Friday, also looks at growing pains and mental health.

"In a very oblique way, there are experiences that I had in high school playing music...that you accumulate over the years," said Weiss, co-creator of hit series "Game of Thrones".

"Years ago I started to see how they might shape together into a fun small personal story about three kids who don't fit in learning how to not fit in together. And so that's where it came from and then in the interim, obviously, it changed a lot."

Rage Against the Machine guitarist Tom Morello served as executive music producer on the movie, and wrote Hunter's composition "Machinery of Torment". He said he could identify with the story.

"Heavy metal was my first love and the connection and the opportunity it provided to enhance a kind of self-worth when you're a teenager growing up, especially sort of as an outcast in a conservative suburb," he said. "It was my lifeline."



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.