A Viking Epic to Conquer Them All in ‘The Northman’

This image released by Focus Features shows Alexander Skarsgård in a scene from "The Northman." (Focus Features via AP)
This image released by Focus Features shows Alexander Skarsgård in a scene from "The Northman." (Focus Features via AP)
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A Viking Epic to Conquer Them All in ‘The Northman’

This image released by Focus Features shows Alexander Skarsgård in a scene from "The Northman." (Focus Features via AP)
This image released by Focus Features shows Alexander Skarsgård in a scene from "The Northman." (Focus Features via AP)

Alexander Skarsgård has been dreaming about Vikings for as long as he can remember.

Some of his earliest memories are from Oland, a Swedish island on the Baltic Sea, where his great-grandfather built a home many years ago. His grandfather would regale him with tales of Viking history while walking among the massive runestones.

Skarsgård isn’t entirely sure that his grandfather’s story about a Viking ancestor named Skar who had a farm on the island a thousand years ago is completely true. But it was the kind of thing that was very exciting to him as a young boy. And it was where the seeds were planted for his latest film, “The Northman,” about a self-exiled prince at the dawn of the 10th century. It opens in theaters nationwide Friday.

The Viking dream laid dormant for some time, though. Then around 2017, Skarsgård found himself at a lunch meeting with Robert Eggers, a promising filmmaker who had just burst onto the scene with “The Witch,” an eerily realistic depiction of 17th century New England that helped introduce the world to Anya Taylor-Joy. It was one of those “general meetings” that Eggers dreads.

“You usually just sit down with people and talk about nothing and it’s usually very awkward,” Eggers said.

But it turns out they did have something to talk about. Eggers had recently returned from a trip to Iceland inspired by the grandeur and brutality of the landscapes and armed with classic sagas. By the time they got the check, they’d agreed to make a Viking movie.

“A Viking would definitely say it was fated,” Skarsgård said with a smile.

It would send them on their own ambitious quest to create the most historically accurate depiction of Vikings ever.

“In the history of cinema, aside from one tiny Icelandic movie in the late ’70s, no one’s ever tried to make an authentic Viking movie before,” Eggers said. “I had an opening.”

The story of “The Northman” is a familiar one. In his research, Eggers stumbled upon the fact that Shakespeare based “Hamlet” on an ancient Nordic folktale about a prince named Amleth, who sees his father murdered by his uncle, flees and returns as an adult to save his mother and avenge his father. It was the perfect jumping off point to have this simple revenge tale that everyone knows that he could then stuff to the brim with historical details of rituals and weapons and mythology.

With Skarsgård playing the grown Amleth, they rounded out the cast with Nicole Kidman as his mother, Queen Gudrún; Ethan Hawke as his father, King Aurvandil; Claes Bang as his murderous uncle, Fjölnir; and Björk as a seeress. Working with Icelandic poet Sjón to write the script, they wrote one part, Olga — an enslaved Slav who becomes a close confident of Amleth — with Taylor-Joy in mind.

“We both know that if we get stuck in a room with a camera, we’re going to end up pushing each other into some weird situations, which is really fun,” Taylor-Joy said.

In addition to getting to go to Northern Ireland and Iceland for the shoot, Olga presented a new opportunity to play someone with a strong tie to a faith.

“You are looking out of your own eyes at whatever situation it is that you’re looking at, but you also have an eye above you that’s overlooking everything like a bird,” she said. “When I think of Vikings, I didn’t necessarily think of the poetry of fate and living your life in this spiritual way. It actually gave me a lot of peace... Not everyone starts laughing when someone is about to slit their throat.”

She wasn’t the only Eggers alum in the bunch. The cast included Willem Dafoe, Kate Dickie and Ralph Ineson, and the crew was largely populated by people from both “The Witch” and “The Lighthouse” including cinematographer Jarin Blaschke, production designer Craig Lathrop and costume designer Linda Muir.

Eggers also recruited a team of Viking historians and archaeologists to help make sure he was doing things right, and, for the first time, he had the funds to do it. They borrowed ships from museums, built some of their own, made weapons by hand and did their best to imagine what the homes would have looked like. Even the rivets were historically accurate.

Before “The Northman,” Eggers’ biggest budget was “The Lighthouse’s” $11 million. This time, he had some $70 million to work with. A bigger budget meant more resources but also more pressure and having to forfeit final cut, although he is quick to say that the film being released is his director’s cut.

The shoot itself was a grueling, muddy, seven-month endeavor during the second half of 2020, before COVID-19 vaccines were readily available.

“We really swung for the fences on this one,” said Taylor-Joy, who recalled being barefoot in the mud while gale force winds threatened to sweep them off the mountaintop. “While almost everyone was very miserable, I was on cloud nine. I was just having the time of my life. I really enjoy being physically pushed.”

Eggers prefers to shoot long takes with only one camera, from seemingly straightforward dialogue scenes to action-heavy set-pieces like a brutal berserker raid. It was enormously taxing on everyone, but they had a shared sense of purpose too.

“We worked on the choreography of it for months before shooting the scene so that we would have the right flow between the camera and the characters moving through the shot,” Skarsgård said. “It was challenging but it was also exciting.”

What drove him to keep going, he said, was the hope they were making something unique and that audiences would feel immersed in the action in a way that they never would with hundreds of cuts and post-production fixes.

For him, at least, the result was worth the exhaustion and soreness and all the years he spent talking about a film that would take Norse mythology seriously.

“It’s beyond my imagination, beyond my dreams,” Skarsgård said. “I’m incredibly grateful and immensely proud.”



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.