Starbucks Eyes Changes to Mobile App, Drive-Thrus, Taps Ex-McDonald’s Exec

A customer picks up his smartphone order from a Starbucks coffee shop in downtown Los Angeles, California, US, March 15, 2018. (Reuters)
A customer picks up his smartphone order from a Starbucks coffee shop in downtown Los Angeles, California, US, March 15, 2018. (Reuters)
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Starbucks Eyes Changes to Mobile App, Drive-Thrus, Taps Ex-McDonald’s Exec

A customer picks up his smartphone order from a Starbucks coffee shop in downtown Los Angeles, California, US, March 15, 2018. (Reuters)
A customer picks up his smartphone order from a Starbucks coffee shop in downtown Los Angeles, California, US, March 15, 2018. (Reuters)

Starbucks has hired a former McDonald's executive to oversee technology as returning CEO Howard Schultz explores changes to the coffee chain's drive-thru, mobile order-and-pay and other systems.

Deb Hall Lefevre will become Starbuck's chief technology officer on May 2, according to a spokesperson. She takes over for Hans Melotte, who served as interim CTO for five months.

Changes are likely to include increasing personalization in the company's mobile app for customers, as well as improvements to systems for employee training, scheduling and equipment maintenance to free up baristas to spend more time with customers, a Starbucks spokesperson said, adding Lefevre was not available to comment.

Hiring a CTO with experience in restaurants and retail will ensure that digital transactions run smoothly, which became particularly important during the pandemic as more customers flocked to mobile apps and new payment systems, said Chas Hermann, a consultant and former vice president of marketing at Starbucks.

Schultz "wants to have someone that can really run the engine in the car," Hermann said. "But the driver in the seat will be Howard."

As he returns to the CEO role for the third time, Schultz is plotting a broader corporate overhaul that also includes improved employee benefits aimed at deflating a ballooning union organizing effort at hundreds of cafes, which has been driven in part by barista burnout from a deluge of mobile orders.

Schultz already freed up potentially billions of dollars for investments by suspending share buybacks. When Starbucks reports earnings on May 3, investors will look to see if the company cuts its guidance and if price hikes have offset rising costs. The coffee chain missed sales and profit estimates last quarter and its stock has since fallen another 20% and is down nearly 33% for the year.

"We have to reimagine the customer experience....We have to reimagine mobile-order-and-pay, the drive-thru," Schultz said in an April 11 video message to store managers and seen by Reuters.

At McDonald's Corp, Lefevre oversaw all aspects of technology for its roughly 14,000 US restaurants - helping launch its first app, introducing kiosks where customers place their own orders, launching digital menu boards - before moving in 2017 to Alimentation Couche-Tard Inc, the global operator of Circle K and other convenience stores.

Under her watch, Circle K launched trials of automated checkout systems at stores in Arizona - similar to Starbucks' first cashier-less location that it opened with Amazon Go in New York City in November.



Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
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Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)

Nintendo opened its first museum on Wednesday in a renovated factory in Kyoto, showcasing the long history of the Japanese video game giant from playing cards to "Super Mario.”

The company began life in 1889 producing Japanese playing cards called "hanafuda" as well as Western-style ones. Nintendo launched its first home video-game machines in 1977.

Many exhibits at the museum in Kyoto's Uji city are interactive -- including an area where two people can play Mario and Donkey Kong games together on a giant console.

Other zones focus on Nintendo's vintage products. For example, there is a digital version of an ancient Japanese poetry game, and a workshop for fans to create their own hanafuda cards.

Tickets, priced at 3,300 yen ($22.60) for adults and less for children, are already sold out for October and November, AFP reported.

"Visitors can learn about Nintendo's commitment to manufacturing that places importance on play and originality," Shigeru Miyamoto, the renowned creator of "Super Mario" and other games said in a video in August.

The "Super Mario" games were launched in 1985, two years after the company began selling its classic Nintendo Entertainment System (NES) console.

The museum is part of efforts by Nintendo to broaden its brand exposure, including with a smash-hit animated movie last year featuring the Italian plumber and his colorful crew.

The company has also built a "Super Nintendo World" zone at the Universal Studios Japan theme park, featuring a Mario Kart ride with a real-life Bowser's Castle.

A similar area is set to open at the park's huge Orlando location next year.

Nintendo first announced plans for the museum in 2021.

Kensaku Namera, an analyst at Nomura Securities, told AFP that the museum fits into Nintendo's strategy as a place where "people can interact" with its gaming franchises.

Repurposing an old factory built in 1969, which was once used by Nintendo for producing playing cards and later repairing consoles, is also a canny move, he said.

"It's an effective reuse of assets" by Nintendo, Namera said.