Review: ‘Doctor Strange 2’ Gets Weirder, Scarier, Messier

This image released by Marvel Studios shows, from left, Xochitl Gomez as America Chavez, Benedict Wong as Wong, and Benedict Cumberbatch as Dr. Stephen Strange in a scene from "Doctor Strange in the Multiverse of Madness." (Marvel Studios via AP)
This image released by Marvel Studios shows, from left, Xochitl Gomez as America Chavez, Benedict Wong as Wong, and Benedict Cumberbatch as Dr. Stephen Strange in a scene from "Doctor Strange in the Multiverse of Madness." (Marvel Studios via AP)
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Review: ‘Doctor Strange 2’ Gets Weirder, Scarier, Messier

This image released by Marvel Studios shows, from left, Xochitl Gomez as America Chavez, Benedict Wong as Wong, and Benedict Cumberbatch as Dr. Stephen Strange in a scene from "Doctor Strange in the Multiverse of Madness." (Marvel Studios via AP)
This image released by Marvel Studios shows, from left, Xochitl Gomez as America Chavez, Benedict Wong as Wong, and Benedict Cumberbatch as Dr. Stephen Strange in a scene from "Doctor Strange in the Multiverse of Madness." (Marvel Studios via AP)

Once a superhero franchise goes multiverse, it’s hard to go back.

No work of fiction ever needs permission to break the rules or push the boundaries of traditional storytelling, but the multiverse, at least as it’s been served up in recent Marvel movies, practically demands it. And for the moment that means a lot of cameo opportunities. “Spider-Man: No Way Home” opened the door to the concept, to mostly charming results, but now Benedict Cumberbatch’s master of the mystic arts is flying through the interdimensional portal with the concept in “Doctor Strange in the Multiverse of Madness.”

This film is technically the sequel to “Doctor Strange,” a movie that came out six years ago. But so much has happened in Marvel land that involves Stephen Strange and his goatee — “Infinity War,” “Endgame” and, yes, the most recent “Spider-Man” — that where it falls in the “Doctor Strange” standalone film continuity is entirely beside the point. One could not simply watch “Doctor Strange” and then “Doctor Strange 2” and expect it to make sense.

Not only that, understanding, or at least being invested in “Doctor Strange 2,” also requires some passing knowledge of “WandaVision,” the nine-episode Disney+ series that runs almost six hours total. This is not a surprise or a burden to Marvel fans, but it does seem like quite a lot to ask of the average moviegoer (though perhaps at this point they’re one and the same).

So it’s especially interesting that Sam Raimi agreed to jump into this messy corporate multiverse at this point. His “Spider-Man” movies are still among the top of the crop of modern superhero franchises, after all. Raimi was able to put his own stamp on this endeavor, including but not limited to a Bruce Campbell cameo. There are horror elements, too, some so intense that families might think twice before bringing everyone to the multiplex, some interesting visuals not entirely dissimilar to the city-bending of “Inception” and some humor. But Raimi doesn’t take “Doctor Strange” to an entirely new tonal place, like, say Taika Waititi did with Thor. He mostly sticks to the framework established by Scott Derrickson.

The main issue is that it’s a bit of a kitchen sink movie centered on an entirely new and underdeveloped character, America Chavez (Xochitl Gomez), a teen who has the power to travel the multiverse but doesn’t quite know how to control it. She’s being hunted by someone who wants her powers and Strange decides to help, possibly out of genuine altruism and possibly because it was a good excuse to literally jump off a balcony to get out of his old flame Christine’s (Rachel McAdams) wedding early.

Unfortunately, he asks the wrong Avenger for help: Elizbeth Olsen’s Wanda Maximoff is the one after the power to go multiverse jumping and has been dabbling in some dark arts to make it happen. She’s motivated by the idea that she has children out there in an idyllic suburban multiverse in which she wears yoga pants and loose cotton tops and tucks her boys in at night after ice cream and movies. Soon she and Strange are having a standoff in midair.

The script is inventive in the way it plays around with a jumble of big sci-fi concepts, which makes sense considering screenwriter Michael Waldron is a veteran of “Rick & Morty.” But it also underwhelms when it comes to the mishmash structure and the women. Olsen still sells Wanda’s pain like the best of them, even though she’s been reduced to a stereotype of female hysteria. Christine is merely there to make Strange realize things about himself. And America, well, she never really earns our emotional investment.

After “Infinity War” and “Endgame,” “Doctor Strange in the Multiverse of Madness” feels a little bit like wheel spinning. Cumberbatch has fun with his character, but his limitless ego seems to have been a little muted here as he grapples with his own happiness. And that invites more questions, like do we ultimately care about whether or not Doctor Strange is happy? Does he? Could everyone just use some post blip therapy instead of these interdimensional bottle episodes?

Perhaps the Marvel universe is finally starting to feel like a long running comic book series. Or maybe Phase 4 just hasn’t kicked into gear just yet.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.