Manga Productions to Publish 'Nioh 3' in MENA with Arabic Localization

“Nioh 3” marks the latest chapter in the acclaimed dark samurai action RPG series. (SPA)
“Nioh 3” marks the latest chapter in the acclaimed dark samurai action RPG series. (SPA)
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Manga Productions to Publish 'Nioh 3' in MENA with Arabic Localization

“Nioh 3” marks the latest chapter in the acclaimed dark samurai action RPG series. (SPA)
“Nioh 3” marks the latest chapter in the acclaimed dark samurai action RPG series. (SPA)

Manga Productions, a subsidiary of Mohammed bin Salman Foundation (Misk), announced on Tuesday its partnership with KOEI TECMO GAMES as the official publisher of the highly anticipated action title “Nioh 3” in the Middle East and North Africa region. The game is scheduled for a worldwide simultaneous launch in early 2026 on PlayStation 5 and Steam.

In a statement, Manga Production said “Nioh 3” marks the latest chapter in the acclaimed dark samurai action RPG series, celebrated for its unique blend of Japanese mythology and intense combat. With over eight million units sold worldwide, the Nioh series has established itself as a global favorite.

This new installment adopts an open field environment and a new battle system that allows players to switch between the two fighting styles "Samurai" and "Ninja" in real time during combat.

As part of the collaboration, Manga Productions will lead the Arabic localization, marketing, and regional publishing efforts. In line with the company's mission to empower local talent, Manga Productions will involve Saudi creatives in the localization process, ensuring a culturally resonant and high-quality experience for Arabic-speaking players.

Manga Productions CEO Dr. Essam Bukhary said the launch of “Nioh 3” with Arabic support for gamers in the region is another step toward delivering world-class experiences while empowering Saudi talent throughout every stage of development.

“The trust we've earned from our global partners reflects Manga Productions' strong capabilities in publishing, distribution, and marketing, as well as our continued success in delivering high-quality, culturally relevant content to audiences across the region,” he stated.

Manga Productions and KOEI TECMO GAMES remain committed to delivering high-quality entertainment that reflects the growing passion and potential of the gaming community across the Middle East.

KOEI TECMO GAMES President and COO Hisashi Koinuma stressed: “After the positive reception of DYNASTY WARRIORS: ORIGINS, we're excited to deepen our partnership with Manga Productions to bring Nioh 3 to Arabic-speaking audiences, fully localized and tailored to their expectations.”

Manga Productions Business Development and Content Licensing Director Eng. Abdulaziz Alnaghmoosh said: “Following our collaboration on DYNASTY WARRIORS: ORIGINS, which was praised for delivering an Arabic experience that felt original rather than translated, Nioh 3 is our next step in raising that standard.”

“We're committed to offering players a seamless, fully localized journey that feels like it was made for them from day one of the worldwide simultaneous launch,” he remarked.



Morocco Bets on Video Game Industry to Provide Jobs and Diversify Economy

 Moroccan Minister of Youth, Culture and Communication Mehdi Ben Said speaks during the Morocco Gaming Expo in Rabat, Morocco, Wednesday July 2, 2025. (AP)
Moroccan Minister of Youth, Culture and Communication Mehdi Ben Said speaks during the Morocco Gaming Expo in Rabat, Morocco, Wednesday July 2, 2025. (AP)
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Morocco Bets on Video Game Industry to Provide Jobs and Diversify Economy

 Moroccan Minister of Youth, Culture and Communication Mehdi Ben Said speaks during the Morocco Gaming Expo in Rabat, Morocco, Wednesday July 2, 2025. (AP)
Moroccan Minister of Youth, Culture and Communication Mehdi Ben Said speaks during the Morocco Gaming Expo in Rabat, Morocco, Wednesday July 2, 2025. (AP)

Morocco is laying down foundations to build a homegrown gaming industry by establishing a developer hub in the capital, training coders and launching programs to draw tech-savvy youth into the sector.

State officials invited developers, students and tech companies from around the world to a gaming expo in Rabat this week, where guests tested new games, competed in e-sports tournaments and heard about new initiatives to bring the burgeoning industry to Morocco.

Attendees at the Morocco Gaming Expo battled through shooting games, explored immersive virtual reality worlds, tested educational platforms and mingled with mobile providers eager to stake their claim in the growing mobile gaming market.

The event, in its second year, is one of the few ways in which African countries are diversifying their economies and attracting new industries for their young workforces.

Morocco is positioning itself as one of Africa's first countries to roll out targeted strategies for the gaming industry. Mehdi Ben Said, Morocco's Minister of Youth, Culture and Communication, said the government aims to both attract international game companies to Morocco and incentivize Moroccan developers to create their own products.

With youth unemployment close to 30% and many young people eyeing opportunities abroad, the gaming industry could be a way to spark job growth and diversify opportunities, he said.

“The objective is not only to generate revenue, but also to empower youth,” Ben Said said. “We must offer real alternatives to our young people by opening up new career opportunities.”

With more than $200 billion in annual revenue and 3 billion players, the global market for video games is undergoing rapid growth. But even as smartphones have become ubiquitous in the Middle East and Africa, the industry has remained concentrated in East Asia, North America and Western Europe.

Driven primarily by game sales, Morocco’s industry currently generates over $500 million annually, according to state officials, who aim to double this revenue by 2030.

Morocco is launching training programs in game design, programming and virtual reality alongside an industrial park where startups can incubate new games. The initiative includes a $26-million investment to open “Rabat Gaming City,” featuring training, co-working spaces and full-scale production studios.

For students the industry offers a chance to turn a passion into a career, said Fadwa Bezzazi, coordinator of Universite Mohammed V's undergraduate club in computer science and virtual reality.

Students, who are already spending money on mobile or PC games, want to find ways to put what they're learning in the classroom into practice.

“I'm not going to say we're preparing them for the future, because that future is already here,” she said.