Ms. Pac-Man Clears Path to World Video Game Hall of Fame

This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)
This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)
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Ms. Pac-Man Clears Path to World Video Game Hall of Fame

This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)
This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)

More than 40 years after blazing a trail for female video game characters, Ms. Pac-Man was inducted Thursday into the World Video Game Hall of Fame, along with Dance Dance Revolution, The Legend of Zelda: Ocarina of Time and Sid Meier’s Civilization.

The Hall of Fame considers electronic games of all types each year — arcade, console, computer, handheld and mobile. Inductees are recognized for their popularity and influence on the video game industry or pop culture over time.

The Ms. Pac-Man arcade game was released in 1981 as Midway’s follow-up to Pac-Man, which entered the hall as part of the inaugural class in 2015. The Pac-Man sequel reimagined the main character to acknowledge the original game’s female fans, according to the hall. After selling 125,000 cabinets within the first five years, it became one of the best-selling arcade games of all time.

There was nothing inherently gendered about early video games, said Julia Novakovic, senior archivist at the hall. But “by offering the first widely recognized female video game character,” she said, “Ms. Pac-Man represented a turn in the cultural conversation about women’s place in the arcade, as well as in society at large.”

The Class of 2022 was chosen from a field of finalists that also included Assassin’s Creed, Candy Crush Saga, Minesweeper, NBA Jam, PaRappa the Rapper, Resident Evil, Rogue, and Words with Friends. It is the eighth class to be inducted since the World Video Game Hall of Fame was established at The Strong National Museum of Play in Rochester, New York.

Konami’s Dance Dance Revolution, first seen in arcades in Japan in 1998, was recognized for helping to pave the way for other music-centered games like Guitar Hero and Rock Band. The fast-paced game put players on a dance floor with a screen in front to direct their moves.

“Music has been an integral part of human life since prehistoric times, so it comes as no surprise that DDR enjoyed a unique popularity that spanned ages, genders, and regions,” said video game curator Lindsey Kurano.

A home version of the game followed on the Sony PlayStation in 1999.

The Legend of Zelda: Ocarina of Time, also first released in 1998, came out for the Nintendo 64 gaming console and defined what a 3D action video game could be, Hall of Fame officials said. The award-winning game sold more than 7.6 million copies worldwide and continues to be recognized by some players and critics as one of the best video games ever made.

“Even today, developers throughout the world credit The Legend of Zelda: Ocarina of Time as influencing the way they create games,” digital games curator Andrew Borman said. “The game’s sprawling 3D world, fluid combat, complex puzzles and time-shifting story combined to inspire a wonder in players that they have never forgotten.”

Sid Meier’s Civilization, released in 1991, was recognized as an influential simulation and strategy game. The game, which invited players to develop their own empires, launched a series of successor games, including the most recent Civilization: Beyond Earth and Civilization VI.

“The addictive nature of the game, which creator Sid Meier himself called the ‘one more turn’ quality, and its nearly unlimited choices that prevented repetitive gameplay, earned Civilization recognition from Computer Gaming World as the best video game of all time in 1996,” said Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic games. “Altogether — and given the extraordinarily long periods of play the game afforded — players have engaged with the Civilization series for more than a billion hours.”

Anyone can nominate a game for the World Video Game Hall of Fame. Final selections are made on the advice of journalists, scholars and others with knowledge of the history of video games and their role in society.



Google Says to Build New Subsea Cables from India in AI Push

A logo of Google is on display at Bharat Mandapam, one of the venues for AI Impact Summit, in New Delhi, India, February 17, 2026. REUTERS/Bhawika Chhabra
A logo of Google is on display at Bharat Mandapam, one of the venues for AI Impact Summit, in New Delhi, India, February 17, 2026. REUTERS/Bhawika Chhabra
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Google Says to Build New Subsea Cables from India in AI Push

A logo of Google is on display at Bharat Mandapam, one of the venues for AI Impact Summit, in New Delhi, India, February 17, 2026. REUTERS/Bhawika Chhabra
A logo of Google is on display at Bharat Mandapam, one of the venues for AI Impact Summit, in New Delhi, India, February 17, 2026. REUTERS/Bhawika Chhabra

Google announced Wednesday it would build new subsea cables from India and other locations as part of its existing $15 billion investment in the South Asian nation, which is hosting a major artificial intelligence summit this week.

The US tech giant said it would build "three subsea paths connecting India to Singapore, South Africa, and Australia; and four strategic fiber-optic routes that bolster network resilience and capacity between the United States, India, and multiple locations across the Southern Hemisphere".


Mark Zuckerberg Set to Testify in Watershed Social Media Trial 

Meta's CEO Mark Zuckerberg testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. (Reuters)
Meta's CEO Mark Zuckerberg testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. (Reuters)
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Mark Zuckerberg Set to Testify in Watershed Social Media Trial 

Meta's CEO Mark Zuckerberg testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. (Reuters)
Meta's CEO Mark Zuckerberg testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. (Reuters)

Mark Zuckerberg will testify in an unprecedented social media trial that questions whether Meta's platforms deliberately addict and harm children.

Meta's CEO is expected to answer tough questions on Wednesday from attorneys representing a now 20-year-old woman identified by the initials KGM, who claims her early use of social media addicted her to the technology and exacerbated depression and suicidal thoughts. Meta Platforms and Google’s YouTube are the two remaining defendants in the case, which TikTok and Snap have settled.

Zuckerberg has testified in other trials and answered questions from Congress about youth safety on Meta's platforms, and he apologized to families at that hearing whose lives had been upended by tragedies they believed were because of social media.

This trial, though, marks the first time Zuckerberg will answer similar questions in front of a jury. and, again, bereaved parents are expected to be in the limited courtroom seats available to the public.

The case, along with two others, has been selected as a bellwether trial, meaning its outcome could impact how thousands of similar lawsuits against social media companies would play out.

A Meta spokesperson said the company strongly disagrees with the allegations in the lawsuit and said they are “confident the evidence will show our longstanding commitment to supporting young people.”

One of Meta's attorneys, Paul Schmidt, said in his opening statement that the company is not disputing that KGM experienced mental health struggles, but rather that Instagram played a substantial factor in those struggles.

He pointed to medical records that showed a turbulent home life, and both he and an attorney representing YouTube argue she turned to their platforms as a coping mechanism or a means of escaping her mental health struggles.

Zuckerberg's testimony comes a week after that of Adam Mosseri, the head of Meta's Instagram, who said in the courtroom that he disagrees with the idea that people can be clinically addicted to social media platforms.

Mosseri maintained that Instagram works hard to protect young people using the service, and said it's “not good for the company, over the long run, to make decisions that profit for us but are poor for people’s well-being."

Much of Mosseri's questioning from the plaintiff's lawyer, Mark Lanier, centered on cosmetic filters on Instagram that changed people’s appearance — a topic that Lanier is sure to revisit with Zuckerberg.

He is also expected to face questions about Instagram’s algorithm, the infinite nature of Meta’ feeds and other features the plaintiffs argue are designed to get users hooked.


US Tech Giant Nvidia Announces India Deals at AI Summit

FILED - 04 February 2026, Bavaria, Munich: The NVIDIA logo is seen during a press conference at the opening of Telekom and NVIDIA's AI factory "Industrial AI Cloud". Photo: Sven Hoppe/dpa
FILED - 04 February 2026, Bavaria, Munich: The NVIDIA logo is seen during a press conference at the opening of Telekom and NVIDIA's AI factory "Industrial AI Cloud". Photo: Sven Hoppe/dpa
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US Tech Giant Nvidia Announces India Deals at AI Summit

FILED - 04 February 2026, Bavaria, Munich: The NVIDIA logo is seen during a press conference at the opening of Telekom and NVIDIA's AI factory "Industrial AI Cloud". Photo: Sven Hoppe/dpa
FILED - 04 February 2026, Bavaria, Munich: The NVIDIA logo is seen during a press conference at the opening of Telekom and NVIDIA's AI factory "Industrial AI Cloud". Photo: Sven Hoppe/dpa

US artificial intelligence chip titan Nvidia unveiled tie-ups with Indian computing firms on Wednesday as tech companies rushed to announce deals and investments at a global AI conference in New Delhi.

This week's AI Impact Summit is the fourth annual gathering to discuss how to govern the fast-evolving technology -- and also an opportunity to "define India's leadership in the AI decade ahead", organizers say.

Mumbai cloud and data center provider L&T said it was teaming up with Nvidia, the world's most valuable company, to build what it touted as "India's largest gigawatt-scale AI factory".

"We are laying the foundation for world-class AI infrastructure that will power India's growth," said Nvidia boss Jensen Huang in a statement that did not put a figure on the investment.

L&T said it would use Nvidia's powerful processors, which can train and run generative AI tech, to provide data center capacity of up to 30 megawatts in Chennai and 40 megawatts in Mumbai.

Nvidia said it was also working with other Indian AI infrastructure players such as Yotta, which will deploy more than 20,000 top-end Nvidia Blackwell processors as part of a $2 billion investment.

Dozens of world leaders and ministerial delegations have come to India for the summit to discuss the opportunities and threats, from job losses to misinformation, that AI poses.

Last year India leapt to third place -- overtaking South Korea and Japan -- in an annual global ranking of AI competitiveness calculated by Stanford University researchers.

But despite plans for large-scale infrastructure and grand ambitions for innovation, experts say the country has a long way to go before it can rival the United States and China.

The conference has also brought a flurry of deals, with IT minister Ashwini Vaishnaw saying Tuesday that India expects more than $200 billion in investments over the next two years, including roughly $90 billion already committed.

Separately, India's Adani Group said Tuesday it plans to invest $100 billion by 2035 to develop "hyperscale AI-ready data centers", a boost to New Delhi's push to become a global AI hub.

Microsoft said it was investing $50 billion this decade to boost AI adoption in developing countries, while US artificial intelligence startup Anthropic and Indian IT giant Infosys said they would work together to build AI agents for the telecoms industry.

Nvidia's Huang is not attending the AI summit but other top US tech figures joining include OpenAI's Sam Altman, Google DeepMind's Demis Hassabis and Microsoft founder Bill Gates.

Indian Prime Minister Narendra Modi and other world leaders including French President Emmanuel Macron and Brazil's Luiz Inacio Lula da Silva are expected to deliver a statement at the end of the week about how they plan to address concerns raised by AI technology.

But experts say that the broad focus of the event and vague promises made at previous global AI summits in France, South Korea and Britain mean that concrete commitments are unlikely.

Nick Patience, practice lead for AI at tech research group Futurum, told AFP that nonbinding declarations could still "set the tone for what acceptable AI governance looks like".

But "the largest AI companies deploy capabilities at a pace that makes 18-month legislative cycles look glacial," Patience said.

"So it's a case of whether governments can converge fast enough to create meaningful guardrails before de facto standards are set by the companies themselves."